Cancelled [5.1.1 alpha] More Features Mod - Old Thread

Discussion in 'Mods and Skins' started by StinchinStein, Jan 2, 2015.

  1. StinchinStein

    StinchinStein
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    MORE FEATURES MOD
    THIS WORKS WITH 0.4.2.2.1213. (Report Bugs!)

    NEW THREAD LOCATED HERE

    Link to version archive here
    --------------------------------------------------------------------------------------------------------
    TODO LIST *Suggestions Accepted*:
    + Compile Oil Temp Mod With MFM.
    --------------------------------------------------------------------------------------------------------




    (Compatible With Windows ZIP Explorer *WIP*)

    Mods List:
    More Features Mod (Download)
    Oil Temp Mod (Download; Not Compatible with MFM)

    How to install:
    Extract the .ZIP file into the Documents/BeamNG.drive/mods folder. Or overwrite the main files.

    Remember to backup your original BeamNG version/files!


    Stuff to note:
    - For BeamNG.drive 0.4.0.x
    - This in alpha stages, not done. I don't think this mod will ever be done either...
    - As long as I have the time, this mod will be updated to every new BeamNG version.
    - I will stop updating it once almost everything on my mod is added into the game (which will happen at some point).
    - When that happens, I just want to say. Thanks for supporting me, this mod has and will be remembered. (At least I hope so.)
    - While you're at it, check out Dummiesman's Mod! [Old & Unsupported]
    - Report bugs!

    - At the moment, all the features are in the ExtraButtons app. I do not want to make a new app yet because of bugs that need to be fixed.


    This mod features:
    + Engine Flooding
    + Engine Stalling
    + Engine Overheating (WIP)
    + Cruise Control
    + Auto Blinkers (Credit to Dummiesman for idea)
    I've seen other versions somewhere.

    More Features Mod (as of 5.0):
    + Horn (H)
    + Blinker Sounds
    + Brake To Shift (Real Automatic Only) (4.14 & below; Maybe. Need to check)
    + Engine Starting / Stopping
    + Engine Flooding
    + Engine Stalling
    + Cruise Control
    + Auto Blinkers (Credit to Dummiesman for idea)

    Credit:
    Miura - Helping With Sound Code
    Dummiesman - Idea of Autoblinker App (Deprecated)

    Apps:
    I've decided to make these apps overwrite the current Speedo & Tacho apps, for easier access and less apps on your screen
    View attachment 57332

    Mod Review By WhyBeAre (for version 4.4):




    I AM NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR GAME.. MAKE A BACKUP!!!

     

    Attached Files:

    #1 StinchinStein, Jan 2, 2015
    Last edited: Apr 26, 2016
  2. StinchinStein

    StinchinStein
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 1.0

    Version 2.0 alpha of this mod is released!


    Report bugs, suggest features, have fun!

    v2.0 alpha:
    + Added Better Starting Mechanics (Still Buggy)
    + Added Message For Starting Car, Stopping Car, Stalling Car, And Flooding Car.
    + Engine Damage (Partially In Code), Not In Game Yet.
     
    #2 StinchinStein, Jan 3, 2015
    Last edited: Jan 23, 2015
  3. Sparks4

    Sparks4
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 1.0

    Fluid loss after a crash (engine fluid like oil coolant)
     
  4. StinchinStein

    StinchinStein
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 1.0


    Are you requesting that? If so, I have plans to add that in 3.0 (or later) :)

    - - - Updated - - -

    Oh and I will be uploading a new video at some point :)
     
  5. Sparks4

    Sparks4
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 1.0

    Yes i was requesting it sense beamng is a crash sim why not add fluid loss like oil and coolant after a crash.
    The photo shows what i ment black is oil blue is coolant
     

    Attached Files:

    • 2015-01-03_00003.jpg
  6. FeelsBadBro

    FeelsBadBro
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    1. Fire to engine when the car crashes and explode in a periode of time
    2. airbag
    3.horn
    4.radiostation like in GTA
    5.oil on the road when crashes
    :D
     
  7. Sparks4

    Sparks4
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    No explosion unrealistic unless used explosives even shoot a gas tank no explosion, everything else yes i want too :p
     
  8. StinchinStein

    StinchinStein
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    I don't know how to do airbags.
    Horn is planned.
    I don't know how to do Radiostations.
    I might be able to do oil spilling..

    I'm not a master at programming BeamNG. I just got the game 2 days ago.. lol
     
  9. Goosah

    Goosah
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    BeamNG Team

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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    I have been thinking about airbags but I don't think I personally am that interested in developing them. But this is what I would try:

    Create a steering column and wheel jbeam, something like what the Stig uses to hold his hands on the wheel.

    Make a precompressed airbag structure like the propane tank but not as powerful, and with an airbag mesh/texture.

    Make it small so its hidden inside the steering wheel mesh (the steering wheel should be nice and fat for an airbag)

    To control it, some lua can activate a trigger hydro when the vehicle undergoes an extreme deceleration. As well, a breakgroup in the front bumper area could also trigger it. The problem is the airbag wouldn't deflate, but maybe there is a way to make that happen with lua. Other downsides are that it wouldnt really rotate with the wheel prop, it would be more like the Stigs hands.
     
  10. Zappymouse

    Zappymouse
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    I don't suppose you could just cheat and reduce the rotation of the steering wheel animation to closer match Stiggy's hands and the airbag? Mimic Forza/Gran Turismo and have the steering wheel rotate ~30° on full lock.

    The immersion you lose from the wheel whipping through the full 540° at 240982rpm is offset by the illusion of the hands actually controlling the wheel.
     
  11. StinchinStein

    StinchinStein
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    We'll see.. I might be able to.

    Anyway.. Status Update!

    v3.0 alpha is coming soon and it will include:
    + Engine start sounds
    + Horn
    + Better tire screeching sounds
    + Better engine sounds (probably 3.1 or later)

    and yes, when this is officially released, IT WILL BE CALLED 1.0 Official
    The only thing that is keeping this release from coming is that the sounds repeat, other than that, it will probably be released before January 8th! (if everything goes according to plan)
     
  12. Sparks4

    Sparks4
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    Whens the oil thing? just asking no rush
     
  13. StinchinStein

    StinchinStein
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    I'm not sure because I'm going to have to learn how to implement liquids...
     
  14. WrongBrothers

    WrongBrothers
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    I don't think BeamNG has support for puddle-style fluids yet.
     
  15. Zappymouse

    Zappymouse
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    Dude, you've asked for oil and coolant leaks at least five times all over the forum.

    We know.

    We want it too.

    Stop.

    Just wait.

    Patience.

    Please.

    Jesus Christ.
     
  16. StinchinStein

    StinchinStein
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    Re: BeamNG - Better Engine Mod (Suggestions Accepted) - 2.0

    Hey guys... Sorry about the lack of updates.. I've been trying to figure out a sound bug and I can't seem to fix it...
    Anyway, I released 2.1!

    2.1 - Minor Update (Releasing):
    + When You Spawn, your car is STARTED by default. (Used to spawn off)
    Make Sure You Go To The Vehicle LUA!
    + Console Commands:
    * drivetrain.enableEngineFlooding()
    * drivetrain.disableEngineFlooding()


    3.0 - Major Update (Coming):
    + Custom Tire, Crash, Engine Sounds (Once I can figure them out)
     

    Attached Files:

  17. StinchinStein

    StinchinStein
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    Re: BeamNG - Better Engine Mod - 3.0 [REWRITTEN]

    Hey guys I'm back with another update... but this isn't just any update, this is a rewrite update!
    In this update I completely redid EVERYTHING, remove some things, added a few stuff, and more to come!

    v3.0 Rewrite Includes Coming:
    + Better engine sound!
    + "Better" tire screech (Might remove next update; If you can find a good one, I might add it ;) )
    + Engine stalling
    + Engine ignition
    + Engine flooding (Now works better)

    v3.0 Video
    SOON!

    Download Links
    SOON
     
  18. Sparks4

    Sparks4
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  19. StinchinStein

    StinchinStein
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    Re: BeamNG - More Features Mod - 4.0 [RECODE #2]

    New version of the mod available!

    4.0!
    Look in main post for features/download!

    - - - Updated - - -

    Hey guys!
    Version 4.1 is released to fix some stuff.

    ~ Fixed having to use passwords to use files
    ~ Increased G-Force on Crash Hazards App
    ~ Fixed some other bugs!
     
  20. IBsenoj

    IBsenoj
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    Re: BeamNG - More Features Mod - 4.0 [RECODE #2]

    Do you suggest that we use both your mod and dummies? I'm not sure with which one I should go with.
     
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