Thank you so much for the answer! This clears things up. Would you say lighter tyres heat up more compared to heavier tyres? For example if the tyre is lighter than the rim, or the tyre is heavier than the rim
Oh sorry you misunderstand I was referring to the weight on the tyre, not weight of the tyre. The weight of the tyre itself doesn't matter except for it being extra mass which has to be moved around
The new temperature versus grip curves have been wonderful . As a side effect, whether intended or not, lower brake cooling ducts were needed. The street tire has a believable level of grip and can last 20 laps anywhere with over 75% condition remaining. Loving this!
Mate, I am trying to figure out what magic you are working with the latest commit on GH. Your latest changes seem like each tire has its separate response, even personality. I just finished doing 30 laps on a track with more right turns, and the front/right tire was seriously overheated and worn to hell. The other three were not great but had three different conditions and temperatures. Seriously. Mate, the temp simulation is at the next level.
I am interested in knowing if different road surfaces affect temperature and grip. It's just a curiosity, not a feature request.
To an extent yes, but only the friction coefficient is taken into account right now (not the extra cooling from grass, for example)
Hey Zesty, thanks so much for this mod! I love anything that brings more realism. One question I had: I like to do burnouts, overload a car and tow cargo up steep inclines, etc. I noticed that the wheels can spin and the car is essentially doing a burnout for so long that the engine boils the coolant and it seizes before the tire pops. I reduced the brake duct cooling to 1% but it doesn't seem to make any difference. I'd like it if the tires would pop if you're sat there doing a burnout. Is there a way to expose a setting to make the tires more fragile? Thanks
Hi dogfood (what a name), The brake ducts mostly rely on passing air to cool so this would make sense that they do very little to change the tyre temps at low airspeeds. If you want to change the wear rate you can do so inside of the mod at `tyrewearandthermals\lua\vehicle\extensions\auto\LuuksTyreThermalsAndWear.lua`, on line 37 simply change `WEAR_RATE` to whatever you want the tyres to wear at!
Hi! sorry for the dumb question, but I'm a bit stuck on how to activate the ui mod. From a quick scan of your mod page, I didn't see anything talking about how to activate it. I placed the ui app into the gui, but nothing seems to show. Is this an issue with modded cars? thank you in advance for reading this question.
Just had the same problem, i thought it's the problem with non-standard tires but it is not; after adding UI app just reload physics with Ctrl+R so the mod can read the values it needs and should be working flawlessly. Question to author: i took some look at the insides; i want my future mod to be compatible with tire thermals, but it seems my vehicle is way too light to accumulate enough heat with standart values. I saw a piece of code that says "change table values for smaller vehicles" so it generates more tire load, but a question is, can i somehow make this an external file from my mod to feed into thermals so it generates heat as intended? Thanks in advance. P.S. I tried to set minimal duct values, this is absolutely not the case
This could be a bug, either reloading the game or reloading lua by pressing ctrl + r and then ctrl + l should fix it. --- Post updated --- Career support is a maybe but not a priority right now
i have noticed some things with this mod, ik ur still working on it but i just wanna say the tires dont cool down in water, also you might add a cooling/heat property to specific surfaces such as mud, mud is wet and will potentially cool down the tires, unlike asphalt or dragstrip asphalt --- Post updated --- if you work on tire heat affecting the pressure dont forget that there is a pressure difference in specific heights in this game, same inside water, the deeper u go the more pressure builds up on ur car. i know theres a limit somewhere, the atmosphere stops at 25km im beamng. I found something that can help u with the pressure. https://www.engineeringtoolbox.com/air-density-specific-weight-d_600.html //there is a calculator if u scroll down to calculate the airdensity. Airweight is also a thing but not in beamng. hope i could help. edit: just steal code, like a true programmer.