[Problem] Blender - Export .dae file with animated Dummy for BeamNG

Discussion in 'Content Creation' started by GipsoCartoon, Dec 21, 2022.

  1. GipsoCartoon

    GipsoCartoon
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    Dec 5, 2021
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    Hi all. Hope I'm in the right section. I would like to ask the blender experts for a solution to my problem. Why, when I export a collada file with an animated character from Blender, does it deform into an incomprehensible monster? An example of my problem is in the screenshot. By the way, this problem occurs in blender 3.1. In version 2.79b everything exports fine. But it has a very outdated interface.
     

    Attached Files:

    • Problem.jpg
  2. Trioxide86

    Trioxide86
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    absolutely beautiful
     
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  3. Nanoxys

    Nanoxys
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    Hello, how did you solve the problem ?
     
  4. GipsoCartoon

    GipsoCartoon
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    I solved this problem when I started using blender version 2.79. Only in this version the dummy exports normally.
     
  5. Zoopir

    Zoopir
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    I have this problem and I have worked with different versions of Blender such as 2.79 and 4.2 and none of them can give proper output for BeamNG. There is no other solution. I searched all over the internet but could not find anything. Any dummy that is created in Mixamo works in BeamNG. But when I put it in the blender, edit it, output the .dae file, and put it in the game, the dummy is shown as an unbalanced piece of jelly. It's driving me crazy.
    If anyone has solved this problem, please help.
     
  6. GipsoCartoon

    GipsoCartoon
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    I found a solution in this video "Solution - Mixamo to BeamNG". But there is one nuance - the dummy in the BeamNG will be gigantic. I don't know how to overcome this yet. In any case, it's better than nothing.
     
    #6 GipsoCartoon, Oct 15, 2024
    Last edited: Oct 16, 2024
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