Yeah it still doesn't happen to me, works fine on my end. Not much can go wrong here the game is just supposed to delete your car and enter walking mode. Only thing I can think of is that for some reason on your PC it doesn't like the order of nodes I use to do this, maybe it deletes both your car and the walk mode unicycle. I made a flowgraph file with the order changed. Replace one of the flowgraph files (ex: userfolder/gameplay/missions/BeamLegalRacingUtah/project.flow.json) with the one in the zip I attached to this post, restart the game to make sure it loads the new file and then test on that map to see if scrapping works now.
Hello guys, well, I have a question, cars mod like the BMW E36 can spawn on the car shops? I mean, not only the BMW but also others mod cars.
Try till you make it. You can add your own shops on the maps that support the mod. And make them all custom cars. I don't feel like adding cars, so I can't really help out. I once added a lot on west coast.
Did you follow the entire tutorial and it didn't work or did you give up before finishing? If you did the entire thing, keep in mind your car might not spawn because of RNG and you should set a shop file to use a test list so it only spawns your car.
Hello, first of all, thank you for the amazing mod, second, I have tried but I gave up it's too complex for me haha
At what point did you give up? I guarantee you it's not as complex as you think it is, anything seems complex when you do it the first time. It's just a bunch of copy pasting of values and filenames. Skip the optional step when making the car file, that's basically the most complex part of the entire process. Everything else can be done entirely with values that are found in the userfolder. For mod cars the config files that come with the mod are stored in the zip file so look in there for the vehicles folder. Inside that folder, the subfolder is the internal model name you need when creating the car file, then inside that folder you'll find .pc config files. If you have questions about specific parts just ask.
Turn on advanced repair cost, advanced repair UI and part edit safe mode in the advanced options, see if that helps.
Not sure what else you can do if it breaks even with part edit safe mode, that feature makes beam use maximum strength possible so if it still breaks something else is going on. What even happened to get you to this point? Are you playing with part mods installed or something? I never had that issue. Maybe you can avoid repairing the hubs so the game removes them from your car and if nothing else breaks it'll let you access part edit so you can take out good parts before selling the shell. That way you can at least reuse the good parts later. One thing you can do to investigate further is take the config file for that car (beamLR/garage/config/carX, the X value start at 0 in file for the first car in garage) and place it into the vehicles/bx folder in your userfolder, rename it to something that finishes in .pc and it should show up in freeroam vehicle selector so you can spawn it and see if it still happens. If it does you can edit parts until it stops happening to know which missing part causes the issue. I'm suggesting this because it looks like the car has no steering so maybe that's what breaks the hubs? Also you can potentially move the car mid air with world editor, see if it only breaks when it touches the ground.
It happened after I install the prodrift things (struts, suspension and etc) and yes looks are the hubs broking... in possible to edit car parts using the car5 file? for fix it or... remove the prodift things My car5 file
You can but it's more complex than that, you need to edit the inventory file as well to keep everything in sync. It's easier if you go bypass the damage detection for the garage UI. Open the file userfolder/ui/module/apps/beamlrui/app.js and scroll to line 131 and replace the commented out code with this: Code: scope.beamlrData['playerDamage'] = 0 Then hit CTRL+F5 to reload the UI. This should trick the menu into thinking your car isn't damaged and let you edit parts. I'll probably end up adding this bypass function as an advanced menu option to get out of bugged situations caused by such parts. It's technically a cheat because part edits repair your car for free but it's better than getting soft locked.
Ok, tomorrow I will do it and update here what happened, but I think it will work. Thanks for the help and attention, sir! EDIT: Thanks so much bro, is working fine right now!
I don't see floating markers in the career.. I extracted to the root directory in a almost fresh version of beamng and started the career but I don't see floating markers. (This is a fresh install of both games) Also is there any way that we can please have the map back or give us the option for one? This makes it so difficult that it kills some fun.
Markers can be hard to see initially, they are fairly transparent from what I can remember (haven't played since 0.33 update) Afaik the map is currently disabled. My solution has been to have the map open in a browser window and tab to it when I need it. Maps can be found on the github page: https://github.com/r3eckon/BNG-BeamLegalRacing Here: This mod takes some effort getting into but well worth it once you get the hang of it imo.