i don't think this is the correct place asking the question for that. But as it's said by the guy above, try clearing cache, usually stuff like that helps.
Some kind of a mix up of second generations of Renault Twingo and Clio. But that's just how i would imagine it, not currently a thing i'll be working on. Good timing asking about the new autron though because i'm planning to make a euro-van based on the Renault Trafic II (X83) that would carry an Autron badge. I have planned out some bits about it but i'll keep it a secret for now. Now in the past i said that "Autron is a company that produces small cheap cars" but to be fair... i didn't like that idea later on, and now i just decided to make it kind-of like a Renault because they really have weird stuff made in the 90s and 2000s, Especially the cars like the Vel Satis and Avantime which didn't do too well but looked odd and it would french-ify Autron even more and distant it from being mainly an Ibishu thing.
The Twingo and clio are very different but ok. But what will become THIS Autron, the one WE all know , that's my question
Nothing, it's just going to be the first instance of this brand's existence. It's not going to be updated anyway so it's just going to be just that. Also it doesn't matters if clio and twingo are different, fictional cars always combine random cars into one. GTA cars is a great example of it (not the recent ones though, they're straight up copies of the real ones)
What i mean is that , they have very different design ( one is twinbox, and the other is monobox, an innovation for it Time) , and if i'm not wrong, they operate on différent markets . Twingo and clio is like R14/R11 and R5/ superfive. Perhaps take some inspiration from prototypes
I think that project Trafic X83 it's very interesting, renault trafic is one of my favourite Vans, I'm so happy to see that!! I want to ask you some things (one is not Autron related): 1) Would you ever make Clio Mk1 or Mk2 based cars? And what about Citroen, will be included on Autron, or IYO, should it remain under Cherrier brand? 2) Idk if you know it, but what happened to that Mini Morris? Is it on hold or cancelled? Idk if you were making it or if it was another modder's project... 3) Would you ever make sedans like Safrane or Laguna under Autron? Or sedans/wagons are not included? And what about trucks? Did Autron produce trucks (e.g. Renault Premium, Renault Magnum, etc)? Sorry for questions, but I'm really interested about Autron brand and its lore!!!! And I love your mods sooo much, you're a great modder IMO
1) i mean , the Citroën AX once had a monobox body , so he could take inspiration from it. 2) if you're talking about the maelstrom, it's not him . 3) he did Say he will do 90's Renaults
1. As i mentioned about imagining a newer Petitron, it'll be kind of like a mix between the looks of the MK2 Clio and the size of that of a MK2 Twingo. As for Citroen, technically any Citroen released after 1975 (i think?) is considered to be a PSA Peugeot Citroen product, so it's better for it to be a Cherrier in that sense. 2. If you're talking about a classic Mini, that would be me, the thing itself is just on hold but idk if i could come back to it. Not much info is out there on the internet about it. 3. Yes, i don't know if it's a coincidence but the cars you pointed out (Safrane and Laguna) are actually my favourites, especially the Safrane (because it uses Volvo engines). As for trucks, i don't know about that. Not a huge fan of euro trucks as a whole but i do like 2001 Renault Magnum and in ETS2 my first truck was a Renault Premium so yeah, but overall i'm not really a fan nor an expert in them.
Now that this mod is "dead", i edited the first post on here to say that this mod is now, well, "dead", and that this will act as sort of a discussions for this mod. Again, i will not accept any bug reports as i'll only ever going to update this mod in case the mod breaks during a game update. However if you want to submit a fix of your own, you can send it here. Permission for fixing the mod is not needed.
The Maelstrom is an Austin Maestro... Citroen AX is one of my fav Citroens Awesome news the third one! --- Post updated --- Thanks for Infos man! I hope you'll finish, One day, if you want, the Mini Morris (if you ever finish It, have you a lore name for It?) Glad to hear that thing about safrane and laguna, awesome Cars!! Can't wait to see new mods of yours!!! You're the best!
I feel like this counts as "breaking during a game update", but I bought the car trailer variant in career mode, and it absolutely bricked my save, which bricks the LUA controller on loading the save, which means nothing works. It spams errors about not being able to get the parts value of the vehicle, specifically hanging on the rear wheel hubs and rear seats apparently. Code: 1454.52313|E|libbeamng.lua.V| *** FATAL LUA ERROR: lua/vehicle/partCondition.lua:312: attempt to index local 'paint' (a nil value) 1454.52315|E|libbeamng.lua.V| =============== Stack Traceback >> START >> 1454.52316|E|libbeamng.lua.V| (1) Lua upvalue 'getAgedPaint' at file 'lua/vehicle/partCondition.lua:312' 1454.52317|E|libbeamng.lua.V| paint = nil 1454.52318|E|libbeamng.lua.V| paintOdometer = number: 0 1454.52319|E|libbeamng.lua.V| agedPaint = nil 1454.52319|E|libbeamng.lua.V| (*temporary) = Lua function 'deepcopy' (defined at line 765 of chunk @lua/common/utils.lua) 1454.52320|E|libbeamng.lua.V| (*temporary) = nil 1454.52321|E|libbeamng.lua.V| (*temporary) = string[3]: "nil" 1454.52322|E|libbeamng.lua.V| (*temporary) = number: 1.19649e-311 1454.52323|E|libbeamng.lua.V| (*temporary) = nil 1454.52324|E|libbeamng.lua.V| (*temporary) = Lua function 'loadExt' (defined at line 557 of chunk @lua/common/extensions.lua) 1454.52324|E|libbeamng.lua.V| (*temporary) = number: 0 1454.52325|E|libbeamng.lua.V| (*temporary) = number: 8e+08 1454.52326|E|libbeamng.lua.V| (*temporary) = number: 0 1454.52327|E|libbeamng.lua.V| (*temporary) = number: 0 1454.52327|E|libbeamng.lua.V| (*temporary) = string[8]: "odometer" 1454.52328|E|libbeamng.lua.V| (*temporary) = Lua function 'loadInternal' (defined at line 517 of chunk @lua/common/extensions.lua) 1454.52329|E|libbeamng.lua.V| (*temporary) = number: 1.72923e-322 1454.52330|E|libbeamng.lua.V| (*temporary) = boolean: true 1454.52331|E|libbeamng.lua.V| (*temporary) = table: 0x0233ed693218 {1:odometer} 1454.52331|E|libbeamng.lua.V| (*temporary) = string[8]: "odometer" 1454.52332|E|libbeamng.lua.V| (*temporary) = C function: builtin#97 1454.52333|E|libbeamng.lua.V| (*temporary) = number: 1.19649e-311 1454.52334|E|libbeamng.lua.V| (*temporary) = string[44]: "attempt to index local 'paint' (a nil value)" 1454.52335|E|libbeamng.lua.V| (2) Lua upvalue 'getAgedPaints' at file 'lua/vehicle/partCondition.lua:341' 1454.52335|E|libbeamng.lua.V| paints = table: 0x0233ed693160 {} 1454.52336|E|libbeamng.lua.V| paintOdometer = number: 0 1454.52337|E|libbeamng.lua.V| agedPaints = table: 0x0233f4344f38 {} 1454.52344|E|libbeamng.lua.V| (3) Lua upvalue 'setPartPaints' at file 'lua/vehicle/partCondition.lua:351' 1454.52345|E|libbeamng.lua.V| partName = string[14]: "p1_wheeldata_R" 1454.52346|E|libbeamng.lua.V| paints = table: 0x0233ed693160 {} 1454.52347|E|libbeamng.lua.V| paintOdometer = number: 0 1454.52348|E|libbeamng.lua.V| (4) Lua upvalue 'setPaintCondition' at file 'lua/vehicle/partCondition.lua:386' 1454.52349|E|libbeamng.lua.V| partName = string[14]: "p1_wheeldata_R" 1454.52350|E|libbeamng.lua.V| visual = number: 1 1454.52350|E|libbeamng.lua.V| defaultPaints = nil 1454.52351|E|libbeamng.lua.V| visualState = table: 0x0233ed6d48d8 {paint:table: 0x0233ed6930d0} 1454.52354|E|libbeamng.lua.V| (5) Lua upvalue 'initCondition' at file 'lua/vehicle/partCondition.lua:419' 1454.52355|E|libbeamng.lua.V| partName = string[14]: "p1_wheeldata_R" 1454.52356|E|libbeamng.lua.V| odometer = number: 3861.11 1454.52357|E|libbeamng.lua.V| integrity = table: 0x0233ee7449a8 {powertrain:table: 0x0233ee9837f0} 1454.52358|E|libbeamng.lua.V| visual = number: 1 1454.52358|E|libbeamng.lua.V| defaultPaints = nil 1454.52359|E|libbeamng.lua.V| partTypes = table: 0x0233f4338898 {1:jbeam:beamDamage:3445, 2:jbeam:beamDamage:3357, 3:jbeam:beamDamage:3125 (more...)} 1454.52360|E|libbeamng.lua.V| (6) Lua field 'initConditions' at file 'lua/vehicle/partCondition.lua:546' 1454.52361|E|libbeamng.lua.V| partsCondition = table: 0x0233ed68fba0 {p1_wheeldata_R:table: 0x0233d9787d90} 1454.52362|E|libbeamng.lua.V| fallbackOdometer = number: 0 1454.52362|E|libbeamng.lua.V| fallbackIntegrityValue = number: 1 1454.52363|E|libbeamng.lua.V| fallbackVisualValue = number: 1 1454.52364|E|libbeamng.lua.V| defaultPaints = nil 1454.52365|E|libbeamng.lua.V| (for generator) = C function: next 1454.52366|E|libbeamng.lua.V| (for state) = table: 0x0233eea1fbf8 {p1_wheeldata_R:table: 0x0233eea206c8, p1_doorpanel_R:table: 0x0233eea22838 (more...)} 1454.52366|E|libbeamng.lua.V| (for control) = userdata: (...) 1454.52367|E|libbeamng.lua.V| partName = string[14]: "p1_wheeldata_R" 1454.52368|E|libbeamng.lua.V| odometer = number: 3861.11 1454.52369|E|libbeamng.lua.V| integrity = table: 0x0233ee7449a8 {powertrain:table: 0x0233ee9837f0} 1454.52370|E|libbeamng.lua.V| visual = number: 1 1454.52370|E|libbeamng.lua.V| partCondition = table: 0x0233d9787d90 {odometer:3861.112835, integrityState:table: 0x0233ee7449a8, integrityValue:1 (more...)} 1454.52371|E|libbeamng.lua.V| (7) Lua local 'actionMethod' at file 'lua/vehicle/extensions/gameplayInterfaceModules/interactPartCondition.lua:20' 1454.52372|E|libbeamng.lua.V| params = table: 0x0233ee7400c0 {1:table: 0x0233ed68fba0, 2:0, 3:1, 4:1} 1454.52373|E|libbeamng.lua.V| dataTypeCheck = boolean: true 1454.52374|E|libbeamng.lua.V| dataTypeError = nil 1454.52375|E|libbeamng.lua.V| conditions = table: 0x0233ed68fba0 {p1_wheeldata_R:table: 0x0233d9787d90} 1454.52375|E|libbeamng.lua.V| fallbackOdometer = number: 0 1454.52376|E|libbeamng.lua.V| fallbackIntegrityValue = number: 1 1454.52377|E|libbeamng.lua.V| fallbackVisualValue = number: 1 1454.52378|E|libbeamng.lua.V| defaultPaints = nil 1454.52378|E|libbeamng.lua.V| (8) Lua field 'executeAction' at file 'lua/vehicle/extensions/gameplayInterface.lua:113' 1454.52379|E|libbeamng.lua.V| callbackId = number: 0 1454.52380|E|libbeamng.lua.V| id = number: 138 1454.52381|E|libbeamng.lua.V| action = string[18]: "initPartConditions" 1454.52382|E|libbeamng.lua.V| result = nil 1454.52382|E|libbeamng.lua.V| params = table: 0x0233ee7400c0 {1:table: 0x0233ed68fba0, 2:0, 3:1, 4:1} 1454.52383|E|libbeamng.lua.V| actionMethod = Lua function 'initConditions' (defined at line 10 of chunk @lua/vehicle/extensions/gameplayInterfaceModules/interactPartCondition.lua) 1454.52385|E|libbeamng.lua.V| extensionModule = string[21]: "interactPartCondition" 1454.52386|E|libbeamng.lua.V| (9) main chunk of string at line 1 1454.52387|E|libbeamng.lua.V| --------------- << END << 1454.52389|E|libbeamng.lua.V| *** while executing this line: extensions.gameplayInterface.executeAction(0,138, "initPartConditions", {["p1_wheeldata_R"]={["odometer"]=3861.112835,["integrityState"]={["powertrain"]={["spindleRL"]={["isBroken"]=false,["damageFrictionCoef"]=1},["spindleRR"]={["isBroken"]=false,["damageFrictionCoef"]=1}}},["integrityValue"]=1,["visualValue"]=1}}, 0, 1, 1) 1454.52390|E|libbeamng.lua.V| *** in chunk: string Then, after this the game gets stuck looping this error over and over again, until you force close it, because everything stops working. Code: 1645.41951|W|GELua.freeroam_facilities.| Couldnt not find object commercialOfficeComputer_area_1 in scenetree for facilitiy commercialOfficeComputer1 1645.41958|E|GELua.freeroam_facilities.| No objects found for facilitiy commercialOfficeComputer1 ! { { "commercialOfficeComputer_area_1", "commercialOfficeComputer_icon_1" } } 1645.43116|E|GameEngineLua:Exception| [string "lua/ge/extensions/career/modules/valueCalcula..."]:15: attempt to index field 'partConditions' (a boolean value) =============== Stack Traceback >> START >> (1) metamethod C function '__index' (2) Lua field 'getVehicleMileageById' at line 15 of chunk 'lua/ge/extensions/career/modules/valueCalculator.lua' vehicle = table: 0x0230ed4fcbf8 {configBaseValue:1200, owned:true, changedSlots:table: 0x0230ed4fcca8, config:table: 0x0230ed4fcd58 (more...)} (for generator) = C function: next (for state) = table: 0x02311471de18 {p1_wheeldata_R:p1_wheeldata_R, p1_doorpanel_R:p1_doorpanel_R, p1_fascia_R:p1_fascia_R (more...)} (for control) = userdata: (...) slot = string[10]: "p1_seats_R" partName = string[2]: "p1" (*temporary) = boolean: false (*temporary) = number: 4.44659e-322 (*temporary) = string[57]: "attempt to index field 'partConditions' (a boolean value)" (3) Lua local 'func' at line 1196 of chunk 'lua/ge/extensions/career/modules/inventory.lua' levelIdentifier = string[14]: "west_coast_usa" elements = table: 0x02309d521fb8 {1:table: 0x02309d522048, 2:table: 0x0230ffc16818, 3:table: 0x0230bbec4618 (more...)} (for generator) = C function: next (for state) = table: 0x02309170aba0 {1:63498, 2:63755, 3:63890} (for control) = userdata: (...) invId = number: 3 vehId = number: 63890 desc = string[16]: "Player's vehicle" id = string[10]: "plVeh63890" dist = number: 0.0150478 distUnit = string[2]: "mi" plate = string[4]: "bruh" (*temporary) = Lua function 'translateDistance' (defined at line 1413 of chunk @lua/ge/ge_utils.lua) (*temporary) = number: 586.467 (4) Lua field 'hook' at line 715 of chunk 'lua/common/extensions.lua' funcName = string[23]: "onGetRawPoiListForLevel" funcList = table: 0x023101335940 {1:function: 0x0230ed40d910, 2:function: 0x02308fa4b240, 3:function: 0x0230c30f6350 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x023101335940 {1:function: 0x0230ed40d910, 2:function: 0x02308fa4b240, 3:function: 0x0230c30f6350 (more...)} (for control) = number: 6 _ = number: 6 func = Lua function '?' (defined at line 1183 of chunk lua/ge/extensions/career/modules/inventory.lua) (5) Lua field 'getRawPoiListByLevel' at line 68 of chunk 'lua/ge/extensions/gameplay/rawPois.lua' levelIdentifier = string[14]: "west_coast_usa" elementsUnchecked = table: 0x02309d521fb8 {1:table: 0x02309d522048, 2:table: 0x0230ffc16818, 3:table: 0x0230bbec4618 (more...)} elements = table: 0x02309d522000 {} (6) Lua field 'getPlaymodeClusters' at line 79 of chunk 'lua/ge/extensions/gameplay/playmodeMarkers.lua' (7) Lua upvalue 'displayMissionMarkers' at line 457 of chunk 'lua/ge/extensions/gameplay/markerInteraction.lua' level = string[14]: "west_coast_usa" dtSim = number: 0 dtReal = number: 0.0517361 activeMission = nil globalAlpha = number: 1 playerVelocity = number: 0.0841865 parkingSpeedFactor = number: 1 isAtParkingSpeed = boolean: true parkingSpeedChanged = boolean: false cruisingSpeedFactor = number: 0 isAtcruisingSpeed = boolean: false cruisingSpeedChanged = boolean: false maxRadius = number: 100 decalCount = number: 0 careerActive = boolean: true showMissionMarkers = boolean: true (*temporary) = C function: ipairs (*temporary) = table: 0x0230ed4a35a8 {} (8) Lua local 'func' at line 590 of chunk 'lua/ge/extensions/gameplay/markerInteraction.lua' dtReal = number: 0.0517361 dtSim = number: 0 level = string[14]: "west_coast_usa" (9) Lua field 'hook' at line 715 of chunk 'lua/common/extensions.lua' funcName = string[11]: "onPreRender" funcList = table: 0x023294789b80 {1:function: 0x023101326c98, 2:function: 0x023100212f78, 3:function: 0x0230ed5528b0 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x023294789b80 {1:function: 0x023101326c98, 2:function: 0x023100212f78, 3:function: 0x0230ed5528b0 (more...)} (for control) = number: 11 _ = number: 11 func = Lua function '?' (defined at line 551 of chunk lua/ge/extensions/gameplay/markerInteraction.lua) (10) Lua function 'luaPreRender' at file '/lua/ge/main.lua:469' (best guess) dtReal = number: 0.0517361 dtSim = number: 0 dtRaw = number: 0.0509231 --------------- << END <<
i have zero clue what could really make it happen, it's complaining about a lot of stuff in the car. It happens on pretty much every configuration career mode puts up for sale in some dealerships. It didn't happen before 0.33 that's for sure. Also the car itself doesn't breaks when it happens (otherwise it wouldn't drive), which leaves me to believe it has something to do with career mode itself rather than the car.