WIP HotWheels Mod pack (Working on cars - check my repo)

Discussion in 'Content Creation' started by Moose626, May 4, 2020.

  1. SSRG

    SSRG
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    Can it do 300 mph in reverse?
     
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  2. Moose626

    Moose626
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    If I can figure out how to add reverse gears or smth
    --- Post updated ---
    Thats what happens when you make an engine that matches the Canon specs, but don't go about editing everything else to make it work
     
  3. Moose626

    Moose626
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    Lil teaser:
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    --- Post updated ---
    SUB 10 SECOND CLUB BABY!!!!!!
     
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  4. umustbeloggedintododat

    umustbeloggedintododat
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  5. Moose626

    Moose626
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  6. Moose626

    Moose626
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  7. Moose626

    Moose626
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    Working on getting Ballistik finished and uploaded. how's this for a badge?
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    --- Post updated ---
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  8. Moose626

    Moose626
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  9. Moose626

    Moose626
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    HiResPhoto14_1920-1080.png HiResPhoto15_1920-1080.png HiResPhoto16_1920-1080.png HiResPhoto18_1920-1080.png HiResPhoto19_1920-1080.png HiResPhoto20_1920-1080.png HiResPhoto21_1920-1080.png
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  10. Moose626

    Moose626
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    Now that Ballistik is released,
    Im going to work on updating all currently released cars, improving their performance and adding interiors.

    Any and all feedback regarding performance changing is greatly appreciated
     
  11. Moose626

    Moose626
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    Audio and performance update should be released soon for Ballistik
     
  12. Moose626

    Moose626
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    Update out now!!
    --- Post updated ---
    Cruise Bruiser is getting a minor performance, audio, and visuals update.
    Will be vastly different from the other cars as its design is based on a derby car, so I'm hoping to make it perform good on dirt tracks
     
  13. Moose626

    Moose626
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    Want an opinion here,
    how much beamng/code side modification would i have to do to these cars for them to be considered a normal beamng mod and not an automation mod?

    would be nice if i could have them not get buried in the automation mod tab
     
  14. BrynCoops

    BrynCoops
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    So far as I've seen & heard, a lot.
    Take the Gavril Vertex for example; the entire thing basically got remade from the ground up - and I'm not 100% sure, but I believe they even remodelled the entire outer shell, so very little "automation" remains. I suppose there are easier ways of doing it without remaking everything, but that might end up being no better than a classic "mesh-slap" unfortunately and there'd be little reason to do it as it wouldn't massively improve the quality either.

    It sure is a shame your cars are getting lost in the sea of automation ports tho, bc they're def some of the better ones out there - but maybe the fact that they're HotWheels is actually what's turning most regular users away as they prefer more realistic or complete replica cars (or maybe I'm totally wrong idk, it's just a thought)
     
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  15. Paul13

    Paul13
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    How about the Road bandit? Isn't done yet
     
  16. Moose626

    Moose626
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    interior is complete now. and i added the Teku decal on the sides
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  17. Moose626

    Moose626
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    i figured out how to get automation to animate the interior for me, so now i just gotta fix the performance cause it just wants to oversteer like crazy at low speeds, and then understeer so much it goes straight at high speeds

    in other words, animating interiors will be much quicker now
     
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  18. 2015player

    2015player
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    Banned

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  19. Moose626

    Moose626
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    POLL:
    Which car should I do next?
    Like = Reverb
    Agree = Synkro
     
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  20. Moose626

    Moose626
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    293760_1.jpg
    guess who, lol
     
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