Got impact lag on a lot of cars when crashing at high speed or a freefall without slomo. Got it with slomo. Got a strange camera flip from a out of the sky freefall every time just before it hits ground slomo\realtime. Got slomo x2,4,8,10 alternating and general slomo failures from slow to fast possibly because of high speed impact lag. I have to mention this is not with all cars user made and non user. The blista compact never has impact lag while the opel astra some user made always does and it's horrible0. Same goes for original vehicles. Some do, some not at all or a lot less. It's not just the first time crash but every time. I run the game at a perfect framerate on ultra settings graphics wise. My cpu is one of the cheaper i5's 3350p but it sure runs a lot of other next gen things great so i doubt that is all to blame. 8 gigs ddr3 ram and a geforce 760 gtx. Do you think there might be a impact lag/physics calculation improvement in a future update? What else could cause this shit impact lag? I have seen it in a lot of youtube videos as well. Even a recent post here about some popular youtube dude playing beamng had it.
Only time I have ever seen it or heard any other user complain of it is on the first crash with that vehicle because the game has to cache the damaged textures to RAM for that vehicle. Once cached to ram it should be fine. Switching vehicle will of course cause the lag for the new vehicle on first impact only. The slow motion failures indicate that something is wrong with your game install though. I would reinstall the game.
It has always done it on numerous installs and versions. That's why i thought it must be coding related and maybe specific for my pc i don't know. I doubt it is a texture problem because it happens when physics have to load quick because of a higher speed. I'm trying to understand but i cant really figure it out. No devs ever answer on the forum? Has it to do with the amount of mhm polygons that have to be calculated in combination with my cheaper i5 processor so that when cars have more polygons will cause a strong 1 second shit every time before it hits do you think? It's furiating i think i have authism
The physics dont have to load at high speed, the physics are loaded all the time, constantly running a 2000Hz. A 3.3ghz i5 shouldnt be struggling either considering my 1.8ghz i3 doesnt give a shit. Sure you havent just accidently switched the PC to low performance mode?
It's a 3.1 ghz and i put it up to 3.3 but didnt notice a difference. That's really strange if what you say is true. I don't know how to fix it. I have seen it in videos from other people as well so i thought it was a main little problem. So at high speeds like from a ramp into a wall without slomo is all fluid for you?