Hello everyone, I've added new groundcover to a map I'm working on, but it is looking a bit weird on steep terrain (see screenshot). Is there a way to make it align with the terrain's slope better?
I believe there is a setting somewhere for side project. But I don't know where and have never tried it. Something to look up though. Sorry to be so vague.
lt could be necessary to have two materials of the same style. On with top prjection for flat areas and one with side projection for steep slopes. E.g. rocks. Additionaly it's good to give them the approprialte bitmaps for normal and roughness and so on, too.
Thank you for your answers! I looked for a side projection setting, but couldn't find one. I'm using PBR terrain and it seems like that setting isn't available for it: https://www.beamng.com/threads/terrain-with-and-without-side-projection.91120/ I'll find a workaround for now
Ah, gutting. That's probably where I saw it, too. Another option could be to create a duplicate of your rock texture and edit the image to squash it up more. That way it'll be less stretched when applied. Haven't tried it, but worth a go.
I meant the "floating" groundcover (the grass) in the image, not the rock texture. Do you know a way to fix that?
So you did. Sorry, my bad. No, I would either use a texture with no ground cover, or a much smaller ground cover for this area (not a line of grass, but a small single clump. It's the length that's the issue, as it doesn't conform to the terrain angle. You can set the ground cover height somewhere, but that would just clip most of it into the cliff, and would be tricky to manage well.