well theres a fleet van config planned so yes! but taxi version im going to add further in development --- Post updated --- alright so heres a small improvement of the Dash, i know this looks like booty BUT its better than before Before: After:
not a bad idea i could try making those --- Post updated --- here it is in better lighting, still bad but better kinda (yes i know the textures are bad but they will get better)
Well making the a simple version of the car itself is simple, but somehow to make the game know that it's a traffic version? I dont even have a single clue
as far as i know, you need to create a info.json file for simple traffic config that gives the game info that this config is made for traffic, here is an example: { "0-100 km/h": "0-60 mph": "BoundingBox":[ [ -1.07, -2.47, -0.2071392699 ], [ 1.07, 2.38, 1.59 ] ], "Drivetrain":"" "Fuel Type":"" "Induction Type":"" "Off-Road Score": "Population",(number of population depends on your choice, higher number, higher chance of car spawn in traffic) "Power": "PowerPeakRPM":"" "Propulsion":"ICE" "Top Speed": "Torque": "TorquePeakRPM":"" "Transmission":"Manual" "Type":"PropTraffic" "Weight": "Weight/Power": "isAuxiliary":true } that was the example of a traffic car, and here is the example of parked car: { "Population": "Type":"PropParked", "isAuxiliary":true } after adding info.json file to both configs (parked, and traffic), game will identify your simplified configs as a traffic, and parked, as far as i know (i also apologize for my english mistakes, im russian, and im learning this language.)
Oh. My. God. Finally, a FIAT Punto mod that has constant developing and looks like it will not be cancelled! Looks great man!
its planned! and other people suggested it too --- Post updated --- idk, i was going to originally make it like this but it was too big so i scrapped it
I would be happy if you'd make an rusty skin like my dad's Punto "I really regret recomennding it to him"