Cant add links i guess so, Check my Link Tree Patreon- Shop- Lake Crophoe tinyurl /334a4k2a Size: 30km x 30km (20x20 miles) Biome: Freshwater, Mountain, Dessert - Tahoe, Minden, Carson. Roads: Kingsbury, HWY 50, HWY 395 (Pioneer/Sawmill to New 395/South Carson). Features: 1 to 1 scale, South Lake Tahoe to Carson City, 80-95% Accurate.
Im not going to rag on this map too hard, as Lake Tahoe is one of my favorite places in the world, but it is getting pretty bad. Especially for an unfinished map.
im not raggin on anyones work dont get me wrong. but for real when your one mod is as much as half the game and you dont even post a good pic of things i wouldnt expect too many good replies.
Half? It's five dollars more! --- Post updated --- At one point I thought it was 29, must have misread.
The thread should have [PAID] in the title if it's paid, and assuming you've used some automatic conversion tool like BlenderOSM, and have really spent months just flattening the bumps in the roads, it would have likely been faster to not import roads at all and trace the Google Maps image with default BeamNG roads. Instead of trying to sell a huge empty map at four times the price of Axle Valley or Car Jump Arena 2016, with no guarantee of either the map being brought up to paid (better than developer-grade) quality or a refund being issued if not, a better idea would be to make a smaller map that is completely filled with content, or, if you want to make a large map for long virtual roadtrips (something I really like), focus only on the most important and fun-to-drive roads in the region with a representative sample of everything the Tahoe area has to offer and block off the rest, instead of worrying about filling the entire area with every single unremarkable backroad, shopping plaza and cookie-cutter suburban street. The Lake Farsoe map took the first approach with a fictional lake based on a condensed version of Tahoe, whilst the High Force UK map did the latter. Overall, if you've decided to enter the BeamNG modding scene with the main goal of making money and are choosing your mod projects based on how well you think they'll sell as a product, you probably won't find it very lucrative, if you even have the motivation to keep working for a return that usually doesn't exceed investing the same amount of hours into a conventional job - all of the respected modders here create mods for themselves first and foremost, because there's a new car or location they are passionate about and really want to see in the game, and the ability to share it with the community - even in the few cases where they do so for a price - is more of a bonus than anything.
$20 for a virtual map stored on my computer seems way too much I can buy three taro milk teas, and still have $2 for a bracelet for that amount :T i love milk tea lol
While discussing politics is not allowed there, we must understand how some creative persons could try to go around sanctions using modding and sites like pateron, ko-fi and others. https://en.wikipedia.org/wiki/SWIFT_ban_against_Russian_banks If we are seeing huge increase in number of paid mods by modders from certain region, I believe this aspect could not be ignored entirely.
Ehh, I think this is more a case of Hanlon's Razor since it did cost the creator money to buy the BlenderOSM tool, and this is not a mod I've seen anywhere else. If it was a sanctions runaround it would likely be a lower-effort or stolen mod being sold for a much higher price and there'd be no need to advertise it on the forums, or anywhere else where somebody would complain about the price for that matter. Plus, criminals haven't been squeezed hard enough by sanctions enforcement to have to resort to this instead of more traditional methods of cheating anyway. The most similar map to this one (at least when it is completed) would probably be LA Canyons for Assetto Corsa, which costs 9 British pounds for the full version and includes more than half of the road length in the free demo version; if the creator can match the quality of LA Canyons at a similar or lower cost I'd consider buying it and I'm sure a lot of other people will too - but it's certainly not easy or fast to make a map that good.
Even accounting for blosm, its only 18 bucks or so for a single license, (which Im assuming this is all being done by one person, or at least was ported by one person.) usually a cost would be distributed across multiple purchases, not one purchase in a single go. but that's not even mentioning that all that's really been done is a quick run through with the road tool, which could've been done in game with the map editor for all we know. Even if the mod ends up as a big grandiose final product, asking 4/5s of the games final price, which regularly gets discounted to 20 bucks anyways (and is likely to do again soon with Christmas/ New Years approaching,) it would take more than just a map to shell out the same cost as most people paid for the game itself, especially as in game maps keep getting refined and expanded. Even some of the most detailed paid car mods on the forum are fairly priced when compared to the already available content in game. To the creator:The amount of mods promised VS mods delivered on the forums is 100 to 1. I'm not knocking your mod as fake or a scam, but this is far from being worth $20 with no guaranteed development.
people don't care the efford but the results. If you cant make a decent product, people will speak their minds, it's still your decision to release it or not. You decide not to? dont complain.
-join beamng forums -immediately post stupid idea for attention -immediately cancel Beamng forums momente
We were not trying to tell you to quit, just to understand the level of quality and completeness that is expected from a paid mod and the fact that your proposed price is too high even if it's top-quality. We'd really like to see this map completed and many would be willing to pay a reasonable price if it is very good. There are no "Blender gurus" that can create an 8x8km map in a "couple of hours"; even if you're converting a map from another video game, a map of that size will be horribly laggy with broken collisions if you just cut and paste the 3D assets via Blender with no optimisation. All of the good maps here have lots of time put into them, but as I said above, the creators are motivated to do all that work for free or for a low price because they're doing it for themselves first and foremost. If the ONLY reason you got into BeamNG modding is for profit, rather than because you really like the Tahoe region and want to drive around it in a game, then you probably are better off cutting your losses as it is very unlikely this will prove more lucrative than a conventional job. On the other hand, if you are passionate about this, we encourage you to continue, but take onboard the advice you have received.