heyyy i dropped outta school when i was young and so obviously im kinda bad with maths as well but uhhhhhhhh 1600 sqr meters is like what... 40 meters LOL XDDDD... yeahhhhh im pretty sure then 40 kilometers would cover nurburgring
Can somebody not on Linux and not on Vulkan scientifically confirm that 0.34 = no dice for Nordschleife?
I'm on Windows 10 and not using Vulkan and the map loads and works just fine for me, however I opened the console after the map loaded and noticed a large number of warnings (and some errors). Maybe that has something to do with the problems on linux ... just speculating, since I have no experience with linux, and I also have more than 300 mods active... so there might be other reasons for those warnings .
Interesting ... I have all the graphics settings set to their respective maximum, except 'Depth of Field' and 'Motion Blur'. Those two are turned off. Dynamic reflection and Detailed mirrors are turned on but with more moderate values. I wonder if it's one specific setting which results in the crashes.
Happy to report that I'm on 0.34 and it works flawlessly for me. (on Wine CrossOver Mac 24.0.5, MacOS Ventura, M1 Pro)
of course you didnt use vulkan... except you already did. it always conveniently translates directx to dxvk vulkan and then to metal, then lets not forget winAPI and x86 too, as it does on linux (for ARM), except on macos you get more translation and asbtraction layers and it just gets so unstable to the point that it takes only one invalid metal shader instruction to crash the game, just like it does, for example, in gta v. i own an m1 pro too, it's such a pita... i, for one, am very interested to find out if m1 ultra (the one with two processors) works with beamNG
wrong. you just dont have vulkan on macos, period. opengl at best. crossover translates all to metal, and thats the bottom line. and also wrong, m1 ultra consists of two m1 max chips, which is a novelty in gaming, because dual cpu motherboards are not supported by 99% of games, same as why you cannot play with a server workstation, so yeah, not the same as base or pro model. but uhm, im happy you are enjoying your m1 experience ^_^
oh, yes i do, especially to toxic people... ugh, this is insufferable, this is my last message... my point still stands. it's literally in your picture. "dxvk is a vulkan-based translation layer for direct3d 10 and 11. when enabled, dxvk is used instead of the wined3d default" which now i know you've changed from its default settings, so it's not wine to metal. but okay, perhaps, you were confused when i said that it always translates to metal. let me explain if you're still there and reading: you have an ARM macbook and you have a directx11 beamng, it then executes it inside rosetta via amd64 wine for mac build (lets omit the x86 instructions again that beamng for some reason still use, despite having "dropped" support for 32 bit, but yes, its still there...), then it uses the dxvk translator to understand d3dx11 (in case of your crossover settings), which then is further translated via moltenVK (lets not forget about that guy, it'd be rude to assume you just have dxvk out of thin air just understood by your system which by itself knows only metal and openGL, that beamng doesnt even use) so that finally it ends up being METAL, because WHAT ELSE CAN IT BE? it cant end up existing as 64 bit, it cant end up rendering with vulkan, no, this is ALL METAL. i am NOT talking about d3dmetal, it's a completely different thing, you f... okay. then, you said "oh, ghyeah i have seen it... on youtube... yeah... they used it and... and it worked... myeah..." NO. i have opened 30 tabs just for this guy... please help me... there is NOTHING. you are lying to me. there are only airs, pro's, and other models, but NOT a mac studio ultra. why would you waste my time, man?! maybe i dont have friends.. at least im happy