Remember when there was mention about porting the AI vehicles from Need for Speed: Most Wanted (2012) for the aforementioned map? Has that actually started?
I am sorry for the possibly stupid question, but what does "pooling" do? Otherwise, Christmas really came early!
Pooling is where extra vehicles are stored in the "background", so to speak, and they appear in place of another traffic vehicle when ready to be used, to put it simply. The other vehicle is then placed in the "background", and the cycle repeats.
I'm not sure if it's already been mentioned, but maybe in a future hotfix each vehicle could use a unique horn so not every car has the same one (horn 7). It would add variety to the soundscape of the mod. Just a suggestion.
oh sorry, didn't mean to ignore it, thanks for letting me know, i'll try not requesting in this thread though! ^^
I dunno if anyone posted this before, but I've encountered one bug. When car from traffic accidently hits another car and they stop, all cars that was around them just move in one line (sometimes creating even more car crashes) and just stand there, even if road has other lanes they could take to continue their ride.
I really liked that detail, but depending on the circumstances, I was driving the Delorean on the Valo City map and what you mentioned happened... I had to avoid cars that had crashed and stopped and I really liked that detail, it was like driving through Madrid on a rainy day. But I do understand that at times it can be annoying.