WIP Beta released 6 hundred acres offroad park (Works in 0.5.3.2)

Discussion in 'Terrains, Levels, Maps' started by Rydog106, Mar 18, 2014.

  1. Straubz

    Straubz
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    Re: 6 Hundred Acres v2 offroad park Preview video added

    you have to go through all the .cs files in your terrains art folder and look for the directories in them, i use Notepad++ to do this.

    For example, to fix the problem you are having, open materials.cs in "BeamNG.drive\content\levels\map_name\art\terrains" and look for all the lines in red and make sure they match you maps directory

    Code:
    new TerrainMaterial()
    {
       diffuseMap = "[COLOR="#FF0000"]levels/map_name/art/terrains/Overlay_RockyDirt[/COLOR]";
       detailMap = "[COLOR="#FF0000"]levels/map_name/art/terrains/RockyDirt-01-D[/COLOR]";
       internalName = "RockyDirt";
       detailDistance = "150";
       detailStrength = "1";
       parallaxScale = "0";
       diffuseSize = "100";
       normalMap = "[COLOR="#FF0000"]levels/mapname/art/terrains/RockyDirt-01-N[/COLOR]";
    };
    You will need to do this for all the materials in the file.
     
  2. NaxNir

    NaxNir
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    Re: 6 Hundred Acres v2 offroad park Preview video added

    I fixed it for experimental.
    Sorry for big & red text, the OP just has to see this post so he can put it on his post.
    I also added a picture, changed the spawn (slightly) so the car doesn't roll away & organized everything into folders.

    [Fixed] Sorry I uploaded the wrong one (for some reason when I saved the .mis file it saved to the cache instead of the level's folder, it should be fixed now.

    COMPLETELY FIXED!

    filestut.PNG
    Copy these files from the zip file to the 6_Hundred_Acres_v2 folder.
     

    Attached Files:

    #82 NaxNir, Dec 9, 2014
    Last edited: Dec 12, 2014
  3. Rydog106

    Rydog106
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    !!!New Update!!! Fixed the dirt issue (changed it to mud) Why not? Fixed the lighting issue!
    Should be more FPS friendly! :cool:
     
  4. nathan12276

    nathan12276
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    Yes, this is my favourite map of all, cant wait to shred again.
     
  5. Rydog106

    Rydog106
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    Can someone who has downloaded my map tell me if the new update actually worked? Because when I download it to my laptop it doesnt work? Feedback would be great.



    Happy Holidays! ;)
     
  6. vladmir poopin

    vladmir poopin
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    yea its stil; the same as it was
     
  7. Rydog106

    Rydog106
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    So by that you mean the dirt is still black?
     
  8. vladmir poopin

    vladmir poopin
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    yea and the water if u put the camera in it its has the orange no teture
     
  9. mtchll3

    mtchll3
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    if you edit rockydirt, change defuse and norm to what they are ment to be, and adjust detail strength to 0.1-0.2, it fixes the back dirt error,

    on a happier note, i finally got this map working, no fps issues wat so ever, runs better than dry rock
     
  10. PlatinumTurk3y

    PlatinumTurk3y
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14

    Uh, a little help???? The ground is black.....
     

    Attached Files:

    • BeamNG 13-01-2015 8-33-56 PM-440.png
  11. Rydog106

    Rydog106
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    Re: !!NEW UPDATE!! 6 Hundred Acres Offroad Park. V2.1 update:12/11/14


    Yeah I am aware of the problem and in process of trying to figure it out.
     
  12. caleb200790

    caleb200790
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  13. Straubz

    Straubz
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    Re: 6 Hundred Acres v2 offroad park Preview video added

    Done this fix for you
    Just paste this file in "BeamNG.drive\content\levels\6_Hundred_Acres_v2\art\terrains"
     

    Attached Files:

  14. nug700

    nug700
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    Re: 6 hundred acres v2.1 - still doesnt work yet :(

    Replacing the materials file did not fix the issue for me.
     
  15. Miataguy94

    Miataguy94
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    Re: 6 hundred acres v2.1 - still doesnt work yet :(

    nevermind, saw the black texture fix and will try soon
     
  16. InfinityGaming

    InfinityGaming
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    Re: 6 hundred acres v2.1 - still doesnt work yet :(

    i had the same problem
     

    Attached Files:

    • screenshot_00001.png
  17. Rydog106

    Rydog106
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    Re: 6 hundred acres v2.1 - still doesnt work yet :(

    Yeah I haven't had to much time to work on this, but is isn't dead. I still have the files somewhere and it will be done sometime.
     
  18. Rydog106

    Rydog106
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    Re: 6 hundred acres offroad park (Should work now?)

    Just finished messing with some settings on the map and fixed the issue with the dirt being black. I changed all the dirt to sand as to help with some of the really steep hills. I should also work in 0.4.0.2. That is the version that I am running and it is working.

    If you have any problems please tell me so I can try to fix them!
     
  19. nathan12276

    nathan12276
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    Re: 6 hundred acres offroad park (Works in 0.4.0.2.)

    thank you iv been waiting
     
  20. puddlejumper

    puddlejumper
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    Re: 6 hundred acres offroad park (Works in 0.4.0.2.)

    awesome map. great detail. it takes me home and ive never had a map do that before. the roamer offroad has some trouble but the offroad d-15 does just fine. pls make more like this one.
     
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