1) thats because they are european, and if they are not then its for optimization reasons. 2) thats because they dont have a complicated jbeam structure, this is for optimization. 3) it should be a keybind that you can set to any key you want in the controls section. look at the important notes on the first page. 4) again thats for optimization so the game can run 40 a 50 cars without any issue.
There is a beautiful Smart ForTwo in there. I will admit, given how Quirky and Loved/Unusual the little Smart ForTwo cars are, I'm very surprised there is not (or I can't find) one for BeamNG If only I had the skills to make one
Perhaps this question is difficult to answer in a simple way so that people like myself can understand But I would love to know (explained in a simple way) how this car mod varies from the AI car's within BeamNG itself. Putting aside the lovely selection of different cars, and from what I've grasped them being built to look good on the outside, which is a reasonable compromise I'd say if it means you can more cars running better on more systems. I'm thinking more of the AI / Maths? The actual brains! behind what keeps them on the road and how to navigate roads. Personally I'm really looking forward to / Hoping to see the AI improve in the future when it comes to passing stopped cars and general odd behaviour at times. With AI going crazy right now in all software I hope the Amazing Creator/s of this mod are able to add more "Brains" to the cars as time goes by
You like the mod because those traffic cars are looking good from outside? Just for outside? That's how it works for Need for Speed games, not a game about realistic physics and graphics. Also you didn't answer about their bad crashing physics, the cars are not being damaged in a realistic way, it's like the broken mods from ModLand.
This mod does not change the AI algorithims in any way, it is only new vehicles. That development is reserved for the BeamNG dev team. There also seems to be some confusion here - this is not the AI that chatbots use or similar, these sort of chance-based AI models are never actually used in games. BeamNG/basically all games map out the playable space (in BeamNG this is the decalroad objects that can actually be used to directly set AI paths), then use algorithms to figure out what goes where, how to drive in the first place, general behaviour, how to handle certain cases: what if a car crashes? What to do in a cul-de-sac? The current advancements in AI tech have nothing to do with games and these models are too computationally expensive to properly use as of now, unless you'd like to manually train a very primitive one.
Hey! Soooo theyre Traffic, theyre optimized based on vanilla traffic so they share same (performance) cost-cutting tecniques, such as FPS heavy complex physics being converted to simpler jbeams, simplified interiors to reduce material and polycount, simplified materials with minimal texture usage and so on, without these savings it'd be impossible to rock 50-100 of these in the background
I do not understand how you could even be disappointed if you had read the first post at all. These cars are not made for actual realism, they are supposed to imitate realism at the cheapest possible computational cost in order to create liveliness in the game. They are driving props to look at, exactly like other racing games, and are extensively optimised and run well on lower end systems. I would argue that they are better than the game's simple traffic in the case of performance - vehicles that, mind you, fundamentally follow the exact same concept. So yes, that is what makes the mod good.
I'm sensing some negativity to this mod. Honestly all I wanted this mod to do was to add some life to the game whilst just enjoying driving. I'm guessing you'd use the official AI cars for more advanced uses, as opposed to just adding visual "Life" to the game. I'm really Loving BeamNG after less than a week, but my first few days I was unsure as it felt very empty as a world. I know it's not a world simulator But some "Life" for me does add to the driving enjoyment for the times that's what I'm looking for Still feels odd that all the cars are empty with no drivers (Spooky!) LOL.
Not for me, it sucks. --- Post updated --- Are you saying your device can easily handle 50 traffic cars driving?? When I tried to spawn over of 20, the game started lagging a lot. (Plus parked cars).
omg they simplified traffic mate you can expect them to be super detailed otherwise there will be performance issues. --- Post updated --- if you don't like the mod then leave the thread mate.
where do i download it in wich folder so i go into content is it then in the content folder vehicles folder or levels folder
Hope this is not a dumb question So I get this clear in my head, does this mod use the same maths/AI that the official AI cars use? And it's simply that this MOD uses a wider range of cars, created to look good on the outside, so we can have more cars that perform better on lower hardware? If that's the case I'm happy as you now have the option of the official AI cars or using this MOD if it works better for you. If you want crashes and all the BeamNG physics then I guess you use the Official AI cars, but if it's just some nice cars to populate an otherwise empty world, and something nice to look at whilst just enjoying your drive, then these will be perfect for that. I don't really understand any negativity here. Seems a fantastic MOD for those who can benefit from it. (Yes, I'd love it if there could be drivers in the cars, even a simplified driver with a few face textures - But I know that's a ME problem LOL) Just googling around I found this, which explains just why such a MOD as this helps some:
Yes it can, it really depends on what specs your machine has, but mine can and in part because of the traffic mod itself. If you try to load that amount of standard cars instead of traffic you'll see why this mod is useful