WIP Beta released Javielucho Mad Mod 0.3.13

Mad mod

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Depends on the vehicle really, there isn't one universal solution. Which vehicle do you need to do it on?
     
  2. Pewterdude73

    Pewterdude73
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    im trying to make a 12x12 from the semi so i can make it into this
     
  3. amuguuuuu

    amuguuuuu
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    Dec 26, 2023
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    I even have a few more ideas for the Bruckell Nine, this one with the moster truck would be its pickup variant, but it doesn't need a monster truck chassis, and another could be a coupe variant of the car, I may be traveling but I assure you it could be good :D
     

    Attached Files:

    • R.jpeg
    • OIP.jpeg
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The semi should be easy, just copypasting existing axles, renaming stuff and moving them. What are you having problems with?
     
  5. Pewterdude73

    Pewterdude73
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    when i try to duplicate axles the wheel/tire dae take the dae from another set of wheels/tires and then its just the jbeam and not the dae
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Are you sure you are not just renaming the flexbodies wrong
     
  7. Pewterdude73

    Pewterdude73
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    i'm positive the flex bodies are the right name and what else happens is i have tried to make a 6x6 before but when i finished and equipped the second set of wheels the first set dae and jbeam went to the second axle and it just moved backwards to where the second set was supposed to be but that was with a 2013 mod and in my head i thought it would be easier but i couldn't figure it out.
     
  8. Javielucho

    Javielucho
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    Mar 1, 2016
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  9. Cobrakiller04

    Cobrakiller04
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    Oct 12, 2022
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    Question, Would collaborating with another creator help production of vehicles and content? Asking since I started messing with CEEP ( https://www.beamng.com/resources/ceep-classic-engine-expansion-pack.29161/ ) and made a Cranky Frank Look Alike. This way more cars can be produced with less work from you? This would also add a lot of customization for those who want their own Wasteland Vehicles
     

    Attached Files:

    • screenshot_2025-01-13_00-26-08.png
    • screenshot_2025-01-13_00-26-16.png
  10. taz2009

    taz2009
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    where did you get that burnside or whatever that is
     
  11. Yura_2003

    Yura_2003
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    Jun 20, 2023
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    configuration dead paradise armor pickup for d series
     
  12. taz2009

    taz2009
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    Jan 26, 2025
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    upload_2025-2-8_19-15-31.png
    made a "people eaters limo" with the bluebuck to the best i could with node coupling, still wish we had an official version already
     
  13. Yura_2003

    Yura_2003
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    Jun 20, 2023
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    configuration sunburst for apocalypse
     
    • Like Like x 1
  14. Justin_2008

    Justin_2008
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    Jun 24, 2023
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    The mod breaks D-Series horn
     
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  15. Yura_2003

    Yura_2003
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    Jun 20, 2023
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    new post-apocalypses configuration for moonhawk
     
  16. John Zilla.5683

    John Zilla.5683
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    Oct 16, 2024
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    Just wanted to point this out but the engine is not complete for the barstowseptor and needs to be fix can you do that?
     
  17. Yura_2003

    Yura_2003
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    Jun 20, 2023
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    configuration cerberus for gavril t series
     
  18. RaidenP

    RaidenP
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    Dec 17, 2024
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    --- Post updated ---
    Oh, I forgot to scroll up
     
  19. Wonkas_Willie

    Wonkas_Willie
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    Apr 15, 2025
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    I remember the Barstowceptor had an option to turn the blower on and off. How do you map that button? I added a switch to my shifter I just can't remember how to map it. Any help would be appreciated.
     
  20. amuguuuuu

    amuguuuuu
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