Depends on the vehicle really, there isn't one universal solution. Which vehicle do you need to do it on?
I even have a few more ideas for the Bruckell Nine, this one with the moster truck would be its pickup variant, but it doesn't need a monster truck chassis, and another could be a coupe variant of the car, I may be traveling but I assure you it could be good
The semi should be easy, just copypasting existing axles, renaming stuff and moving them. What are you having problems with?
when i try to duplicate axles the wheel/tire dae take the dae from another set of wheels/tires and then its just the jbeam and not the dae
i'm positive the flex bodies are the right name and what else happens is i have tried to make a 6x6 before but when i finished and equipped the second set of wheels the first set dae and jbeam went to the second axle and it just moved backwards to where the second set was supposed to be but that was with a 2013 mod and in my head i thought it would be easier but i couldn't figure it out.
Javielucho updated Javielucho Mad Mod with a new update entry: Bruckell Nine parts & config Read the rest of this update entry...
Question, Would collaborating with another creator help production of vehicles and content? Asking since I started messing with CEEP ( https://www.beamng.com/resources/ceep-classic-engine-expansion-pack.29161/ ) and made a Cranky Frank Look Alike. This way more cars can be produced with less work from you? This would also add a lot of customization for those who want their own Wasteland Vehicles
made a "people eaters limo" with the bluebuck to the best i could with node coupling, still wish we had an official version already
Just wanted to point this out but the engine is not complete for the barstowseptor and needs to be fix can you do that?
I remember the Barstowceptor had an option to turn the blower on and off. How do you map that button? I added a switch to my shifter I just can't remember how to map it. Any help would be appreciated.