Scania and Volvo, Toyota Crown, 2000-2020 Japanese shitboxes (lore friendly ofc), Lights on maps, Dynamid mud and sand, Rain and snow
i think the cars should be able to breakdown or not start due to dead batteries. for vehicle suggestions i think a coach bus mod would be cool and fun to drive on the italy map. eg like the daewon mod .
How about the Ibishu Eagle (Toyota Tundra)? Or the Ibishu Falcon? The Falcon could be based off of the Toyota Tacoma.
Dynamic vehicle paint scratches, dirt, and crumple normal maps. The new livery editor from a few updates ago is one step closer towards achieving this.
- Working windows, so you can wind them up and down. - More LOD options - And of course fuel tank door things.
scratches more car parts and particles breaking off during crashes (I would be already happy if sand particle sprites didn't clip through the car)
You have me there, but, there are mods that ended up in the game, such as the Durham as the MD-Series.
For us sound modders, access to create your own events in the FMod editor. Way easier than the sfxBlend.2d.json, and also allows us to change samples depending on gear and speed
After my first real very muddy track last night in a shiny white jeep. It was instantly apparent that dirt/mud effects on paintwork are really a must have for a sense of realism. No idea how BeamNG does texture maps, but I'm aware in other software there is a transparent texture over the normal textures which you can then apply dirt texture onto.