Released Nürburgring (Nordschleife + GP-Strecke)

Discussion in 'Terrains, Levels, Maps' started by kirbyguy22, Nov 24, 2023.

  1. JlnPrssnr

    JlnPrssnr
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    pretty sure they mean 40 Km x 40 Km = 1600 m².
     
  2. afx420

    afx420
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    heyyy :oops::oops: i dropped outta school when i was young and so obviously im kinda bad with maths as well but uhhhhhhhh 1600 sqr meters is like what... 40 meters LOL XDDDD... yeahhhhh im pretty sure then 40 kilometers would cover nurburgring :)

    ;)
     
  3. JlnPrssnr

    JlnPrssnr
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    Uh sorry yeah units are hard
     
  4. Swilleh

    Swilleh
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    Check your mods.
     
  5. afx420

    afx420
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    zero mods, empty temp (cache) folder, nada hopes and dreams, full of disappointment
     
  6. Crumple Zone

    Crumple Zone
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    Can somebody not on Linux and not on Vulkan scientifically confirm that 0.34 = no dice for Nordschleife?
     
  7. Egger

    Egger
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    I'm on Windows 10 and not using Vulkan and the map loads and works just fine for me, however I opened the console after the map loaded and noticed a large number of warnings (and some errors). Maybe that has something to do with the problems on linux ... just speculating, since I have no experience with linux, and I also have more than 300 mods active... so there might be other reasons for those warnings :p.
     

    Attached Files:

    • BeamNG_Nordschleife.png
  8. SemKill

    SemKill
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    Needs update to fix missing texture in some parts and square textures on asphalt
     
  9. don glover

    don glover
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    was crashing on load until I chose "normal" graphics preset. I think its the texture quality option.
     
    #69 don glover, Dec 13, 2024
    Last edited: Dec 19, 2024
  10. Egger

    Egger
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    Interesting ... I have all the graphics settings set to their respective maximum, except 'Depth of Field' and 'Motion Blur'. Those two are turned off. Dynamic reflection and Detailed mirrors are turned on but with more moderate values.
    I wonder if it's one specific setting which results in the crashes.
     
  11. Crumple Zone

    Crumple Zone
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    The plot thickens
     
  12. AsuraV jpUX

    AsuraV jpUX
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    I've not had any problems with this map on 0.34, still functions and looks the same as in 2023.
     
  13. Crumple Zone

    Crumple Zone
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    Alright, thank you. I might go for the red pill then.


    EDIT: Everything works for me in 0.34
     
    #73 Crumple Zone, Dec 22, 2024
    Last edited: Dec 30, 2024
  14. afx420

    afx420
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    can confirm. i narrowed it down:

    texture quality LOWEST makes it instantly crash on vulkan
     
  15. Crumple Zone

    Crumple Zone
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    Happy to report that I'm on 0.34 and it works flawlessly for me.
    (on Wine CrossOver Mac 24.0.5, MacOS Ventura, M1 Pro)
     
    #75 Crumple Zone, Jan 2, 2025
    Last edited: Jan 18, 2025
  16. afx420

    afx420
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    of course you didnt use vulkan... except you already did. it always conveniently translates directx to dxvk vulkan and then to metal, then lets not forget winAPI and x86 too, as it does on linux (for ARM), except on macos you get more translation and asbtraction layers and it just gets so unstable to the point that it takes only one invalid metal shader instruction to crash the game, just like it does, for example, in gta v. i own an m1 pro too, it's such a pita...

    i, for one, am very interested to find out if m1 ultra (the one with two processors) works with beamNG
     
    #76 afx420, Jan 5, 2025
    Last edited: Jan 5, 2025
  17. Crumple Zone

    Crumple Zone
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    (Edited out)
     
    #77 Crumple Zone, Jan 6, 2025
    Last edited: Jan 18, 2025
  18. afx420

    afx420
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    wrong. you just dont have vulkan on macos, period. opengl at best. crossover translates all to metal, and thats the bottom line.
    and also wrong, m1 ultra consists of two m1 max chips, which is a novelty in gaming, because dual cpu motherboards are not supported by 99% of games, same as why you cannot play with a server workstation, so yeah, not the same as base or pro model.
    but uhm, im happy you are enjoying your m1 experience ^_^
     
    #78 afx420, Jan 10, 2025
    Last edited: Jan 10, 2025
  19. Crumple Zone

    Crumple Zone
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    (Edited out)
     
    #79 Crumple Zone, Jan 13, 2025
    Last edited: Jan 18, 2025
  20. afx420

    afx420
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    o_O
    oh, yes i do, especially to toxic people... ugh, this is insufferable, this is my last message...

    my point still stands. it's literally in your picture. "dxvk is a vulkan-based translation layer for direct3d 10 and 11. when enabled, dxvk is used instead of the wined3d default" which now i know you've changed from its default settings, so it's not wine to metal. but okay, perhaps, you were confused when i said that it always translates to metal. let me explain if you're still there and reading:

    you have an ARM macbook and you have a directx11 beamng, it then executes it inside rosetta via amd64 wine for mac build (lets omit the x86 instructions again that beamng for some reason still use, despite having "dropped" support for 32 bit, but yes, its still there...), then it uses the dxvk translator to understand d3dx11 (in case of your crossover settings), which then is further translated via moltenVK (lets not forget about that guy, it'd be rude to assume you just have dxvk out of thin air just understood by your system which by itself knows only metal and openGL, that beamng doesnt even use) so that finally it ends up being METAL, because WHAT ELSE CAN IT BE? it cant end up existing as 64 bit, it cant end up rendering with vulkan, no, this is ALL METAL. i am NOT talking about d3dmetal, it's a completely different thing, you f...

    okay. then, you said "oh, ghyeah i have seen it... on youtube... yeah... they used it and... and it worked... myeah..." NO. i have opened 30 tabs just for this guy... please help me... there is NOTHING. you are lying to me. there are only airs, pro's, and other models, but NOT a mac studio ultra. why would you waste my time, man?!

    maybe i dont have friends.. at least im happy :) :p:p:p:oops::):):):):):):):):):):):)
     
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