WIP Beta released Agent's Simplified Realistic Traffic Mod (EU + Yakuza)

Discussion in 'Land' started by AgentMooshroom5, Dec 16, 2024.

  1. adpplays

    adpplays
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    This might actually be the most amazing mod since it’s a work in progress there might be an American pack coming out soon. I can’t wait to see Honda Civic’s and giant Cadillac Escalade in Ford F150 driving around
     
  2. Rickard81

    Rickard81
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    I am on the latest uppdate on beamng and i can not even get it to show up under general debug and the [ button does not work. I just put it in mods folder but nothing helps ? Anyone else has the problem ?
     
  3. UhrNykah

    UhrNykah
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    I would like to add a few more Korean cars. I am happy to have Kia Morning, Spark, Aveo
     
  4. Breeks

    Breeks
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    Holy cow yesyesyesyes helps crappy steamdeck users like me use ai traffic - please add Australian traffic thatd be a dream :p:cool:
     
  5. umustbeloggedintododat

    umustbeloggedintododat
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    Sorry if this has been reported before, but I have a pretty strange issue whenever I add a vehicle to a traffic group through the world editor's Vehicle Groups Manager. Whenever I add a vehicle to a group (in this case it's the T-Series Ramp Truck from the Mad Mod to the EU traffic group, so I could have small city cars and ramps to jump off of while driving) it makes the traffic tool unable to spawn that specific group unless I remove the car I added and saved it. I attached what I did...
    upload_2025-1-5_21-17-36.png
     
  6. AgentMooshroom5

    AgentMooshroom5
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    To get basically any of the tool features to work I need to do things beyond the normal scope of the stock vehicles with how the group data and parts are set out, the stock vehicles definitely will not resemble this in any way so will just break everything. There's a tag option to skip it expecting some of these standards but that disables most fancy functionality so would break the existing group either way and it also looks like the manager isn't reading tags properly anyway so that would just re-break it yet another way
     
  7. Geekforbeamig

    Geekforbeamig
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    Will there be high quality NORMAL euro vehicles as separate mods? Or can someone at least tell me what mods there is for these vehicles :p
     
  8. Snaffi

    Snaffi
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    I hope this is not a stupid question ;)
    And I'll have a guess that it's some chosen restriction of the driving AI system, but that's just a guess.

    Does anyone know why AI cars are only, your small typical car style and a simple van?
    No bus, No Lorry, no Off Road car?

    Whilst I love AI car's and the concept, which I hope will improve over time, with things like the ability to drive past you if you stop in the middle of the road and not just sit there.
    Also some variation in car numbers, to make it more realistic, such as no cars for a while, and them meet a group of them, as you would in real life.
    It would, I feel, be even better if there were a little more variety in the type of vehicles.
    The occasional, Lorry, Bus, etc etc.

    :)
     
    • Agree Agree x 1
  9. andruke

    andruke
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    It depends what cars you are looking for exactly
     
  10. SPittlebug

    SPittlebug
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    this is awesome! finally i can run some decent traffic without my pc wanting to explode!

     
  11. giangi95us

    giangi95us
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    Hello...
    No matter what binding I set, the menu won't open. Looking at the console, I see two events related to the mod: the first one is an I (green), and it says "Used 11 out of 57 configs to make a list of 11 vehicles for Agent Traffic EU (generic) group", which seems ok to me, but the other one is a type E (red) and it says "engine::ActionMap::addBinding - Could not create a description for binding keyboard0::", followed by the binding I set in commands. Has this ever happened? I already cleared the cache and checked the file's integrity.
     

    Attached Files:

    • Immagine2025-01-07223308.png
  12. passengervanlover_01

    passengervanlover_01
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    for some reason when i spawn any car except the bus, it says in the top right corner "mod could be corrupted or broken.'' then spawns the car either invisible or under the map. (this the yakusa mod im talking about)
    --- Post updated ---
    and yes pls tell us what map your using in eu traffic pack video
     
  13. AgentMooshroom5

    AgentMooshroom5
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    Never seen this before, based on the key it says in the error there's a chance the one you picked isn't supported though. This isn't really my area of knowledge so I can't help much further
     
  14. AngeloXXcamion

    AngeloXXcamion
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    yes :) i already found it, i just didnt knew how to dlete this comment
    --- Post updated ---
    literally a VW Golf but "f" was removed
     
  15. giangi95us

    giangi95us
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    For some reason it works only with the numpad keys, but I'll take it! Amazing mod, and thank you for the solution!
     
  16. rajibe5033

    rajibe5033
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    Why cars are randomly stopping in the middle of the road for no reason ? its really anoying and it happen on officials maps
    --- Post updated ---
    they will stop and wont start again
     
  17. tehangrybird795

    tehangrybird795
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    It's a fantastic mod! However I have noticed that after installing this mod, whenever I try to spawn ai police, they are not regionally correct (ex: American police cars spawning in Italy). And yes, I do have smart vehicle selection enabled.
     
  18. keelan

    keelan
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    Does this work on BeamMP?
     
  19. Poirot

    Poirot
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    The US plate on the Nissan Leaf is... well, off
     

    Attached Files:

    • BeamNGdrive-0342017507-RELEASE-Direct3D111501202514_20_36.png
    • Like Like x 1
  20. HHHAAAPPPYYY

    HHHAAAPPPYYY
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    Jan 16, 2025
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    Absolutely IN LOVE with this mod, just a small bug report, I added it to my Beammp server and everything runs smooth as butter. However, the traffic cars appear completely white to other people in the server. Please take your time in perfecting this mod, it is absolutely amazing, I'm just trying to bring your attention to a bug I found.
     
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