Outdated Beam Legal Racing - SLRR Inspired Hardcore Career Mod

Discussion in 'Content Creation' started by r3eckon, Aug 4, 2022.

  1. r3eckon

    r3eckon
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    These scripts aren't part of the mod anymore. Did you actually create a clean userfolder? Note that "clean" doesn't just mean without mods, it should be a brand new userfolder the game launcher creates after you start the game. Sounds like you have outdated stuff in there so create a backup before deleting it and letting the game create a new one, then install in the fresh userfolder. If you still get the same problem this is a vanilla bug (or you have bad scripts in your game folder) because neither the script that throws the error or the one it tries to call the missing function from are included with BeamLR.
     
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  2. rapturereaperALEX

    rapturereaperALEX
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    Fixed it. Had to selectively move stuff from the old settings folder over like input maps and the like.
    --- Post updated ---
    Has that 'bug' been found where when you change cars you get locked by an error (camera outside, non working) I get 'brake educt missing something' will come back.
     

    Attached Files:

    • Screenshot2025-01-19052607.png
    #1442 rapturereaperALEX, Jan 19, 2025
    Last edited: Jan 19, 2025
  3. r3eckon

    r3eckon
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    That script doesn't exist in my game folder or userfolder. Quick google search says it's from a tire wear mod. That can't happen on a clean userfolder so if you didn't bring it over by accident from your userfolder backup, that means you have the script in your game folder. If that's the case it means you could definitely have a bunch of other stuff in the game folder that shouldn't be there and your best bet to get a clean install is to delete then reinstall the game because file integrity check probably won't remove these. Or just delete the lua folder from game files and then do integrity check to bring back vanilla scripts, but if you get any other issues (which is quite likely) before posting about it just do a complete reinstall of your game and once again, clean userfolder.

    In case you didn't know, you shouldn't touch the game folder when installing mods.
     
  4. fihre boy

    fihre boy
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    do i need to do something to make valocity work with beamlr? i just installed the new version but theres nothing about beamlr on the map
     
  5. r3eckon

    r3eckon
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    You need to install the addon.
     
  6. fihre boy

    fihre boy
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    and where can i find the addon? i didnt find anything about it in your github
     
  7. r3eckon

    r3eckon
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  8. rapturereaperALEX

    rapturereaperALEX
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    Has that 'b
    I was too tiered to trouble shoot last night. I always play with mods, it's a shame tire wear isn't working properly with Beamlr. That script is part of tyrewear mod. It only exists inside the zip. I'll see what happens next. Thanks.
     
    #1448 rapturereaperALEX, Jan 19, 2025
    Last edited: Jan 19, 2025
  9. r3eckon

    r3eckon
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    I just had a look and I don't think BeamLR is to blame for the incompatibility. That mod had a version (0.18) that overwrote the vanilla script lua/common/utils.lua which contains the function jsonReadFile. The missing function causes the script to fall back to attempting to deserialize partConfig which for a car you edited from within the part editor will work because partConfig becomes a serialized table, but for a car that's spawned from a config file the partConfig value is the path to that config file. Deserializing the path turns it into a nonsense math equation, basically trying to divide "beamLR", "garage", "config" and "car2" which obviously can't work since these aren't variables. That's the only thing I can think of that would mess up with the line that throws the error you screenshotted, that or you have yet another mod that messes up with jsonReadFile because when I use it in console to load the config of a vehicle spawned by BeamLR it works fine.

    Long story short try updating that mod if you're still on version 0.18, otherwise you might have another mod that causes problems. Regardless, I highly suggest you try playing without mods at least for a little bit so you know BeamLR works as expected on a vanilla game. Then if you want to bring back your mods, the safest way is to do it one by one, testing each time. And before you report a bug when you're playing with mods, try a completely clean userfolder to see if the error still happens. I'm much more interested in bugs that happen on a vanilla game than mods that happen on a heavily modded game. If it only happens with mods I still appreciate the bug report but please let me know that you're playing with mods when you do so.
     
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  10. rapturereaperALEX

    rapturereaperALEX
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    Damn, that's a smart response ! lol I understand, and will try to add mods as I go. So far, zeit_audioraycast and tyrewear cause a similar error, I removed them and will remove that bad config as it's corrupt beyond the existence of those mods. I'm very greedy when it comes to mods, and can barely contain myself from not installing 300+ (maps and scenarios included) I'll not 'spam' error messages again unless it's vanilla or very close to. Thanks.
     
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  11. r3eckon

    r3eckon
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    No worries, I don't mind bug reports related to other mods just make sure to let me know that it's a modded install and if possible try to figure out what mod is to blame before making such reports. Though I realize this might be hard with hundreds of mods installed lol.
     
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  12. rapturereaperALEX

    rapturereaperALEX
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    Is it possible to add a penalty system for freeroam races when you hit your opponent ? Meaning you take away a % of the overall $ reward maybe ? That will be sweet AF if possible. And if a certain penalty threshold is reached (you negate all the reward $ prize) you loose your car ! lol
     
  13. r3eckon

    r3eckon
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    I thought about it, not a monetary penalty but you would gain no rep from the race due to not racing cleanly. The problem is that I can't figure out a good way to reliably determine who is responsible for a contact and it would be annoying to get penalized because the AI brake checked you or pitted himself because you were on the inside during a turn. Knowing when the player is to blame is quite difficult. Even in real life it can be complicated which is why places like Ontario have a bunch of rules to determine how much a person is responsible in different accidents (in this case it's used for insurance).
     
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  14. rapturereaperALEX

    rapturereaperALEX
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    Maybe a way would be to gauge player speed vs ai speed upon impact and vice versa ? And even take into consideration the $ value of damaged parts ? (AI needs the same system as the player in this case I believe ?)
    --- Post updated ---
    Also, (maybe redundant) a favorite option for parts ? You can search for stuff but this way you have a special category where you add stuff in advance, and it's faster when buying since it's 0 searches.
     
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  15. phivealive

    phivealive
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    if changes to the parts UI are going to happen, my dream would be to change it into a parts tree, like in the vehicle config menu. That would make it much, much easier to make sure you're not missing parts when changing things around. But I have no idea if that's possible or feasible.
     
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  16. rapturereaperALEX

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    Is it difficult to add a 'winner' graphic with sfx and a trophy with the corresponding club at the end of races and clubs ?

    Also, only if trivial to you, add a 'pause' flowgraph/mod' button for testing things like tunes and other stuff without abandoning ?
     
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  17. r3eckon

    r3eckon
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    It's not that simple. If you crash into an AI on purpose, you're going faster and it's your fault. If the AI brake checks you, you're still going faster but it's not your fault. Then sidesweep and pit maneuvers are impossible to determine responsibility through speed alone. Did you pit the AI or did the AI pit itself using your car?
    That's a good idea, I'll add it to the list.
    Also a pretty good idea, I'll add it to the list as well.
    That would be quite difficult and definitely cause a ton of bugs so I'm probably not gonna add that.
    Improvements to the part edit UI will be coming eventually and I am planning on making it similar to the vanilla part edit tree. It's definitely possible I'm just not very good at UI stuff so it might take a while.
     
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  18. rapturereaperALEX

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    Maybe have a "contacts counter" with player vs AI. Player speed vs AI speed being the main factor for now just to have the system in place, if the AI has the higher counter you get a bonus rep/$ and vice versa. Life isn't fair...lol
    --- Post updated ---
    For anyone mad with mods like I am, if using certain livery mods, or certain parts mods you will get the 'camera bug with or without an error, where the mod breaks, and the car you change to will move while the cam stays in place. Also possible that tire and wheel mods break wheels on certain cars, where you won't be able to change them on the front or back. And the odo on the parts is negative.
     
    #1458 rapturereaperALEX, Jan 20, 2025
    Last edited: Jan 20, 2025
  19. rapturereaperALEX

    rapturereaperALEX
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    wcusa class D derby race, Ai is stationary. This happened before.
     
  20. rapturereaperALEX

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    Is it possible to have a damage system that works with the advanced one, where you have a % reduction in the damaged part price based on the age of the car ? So older cars can have a maximum damage of any part of, say, 50-100% (100% if it's a 'rare car' so burnside or something) The body of the G. Marshal is 19k something, and just a tap on the back (I was getting ready to tow) got me 2k in damage lol, A happy medium could be implemented between the advanced and regular system ?
     
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