Nekkit updated Bock B50 with a new update entry: New content and fixes Read the rest of this update entry...
I was playing around trying to make a CVT mod for the B50, and in the process I noticed that when the clutch overheats the game disables the vehicle due to an exception. While this probably isn't a big issue because overheating the clutch is next to impossible with the vanilla manuals, I figured it'd still be nice to report the issue. Here's what the game had to say in the console: Code: 227.486|E|libbeamng.Lua.Exception|*** FATAL LUA ERROR: 227.486|E|libbeamng.Lua.Exception|lua/vehicle/powertrain/centrifugalClutch.lua:33: bad argument #1 to 'addParticleByNodesRelative' (number expected, got string) 227.486|E|libbeamng.Lua.Exception|=============== Stack Traceback >> START >> 227.486|E|libbeamng.Lua.Exception|(1) C function 'function: 0x023b6047f7a0' 227.486|E|libbeamng.Lua.Exception|(2) method C function 'addParticleByNodesRelative' 227.486|E|libbeamng.Lua.Exception|(3) Lua method 'updateGFX' at file 'lua/vehicle/powertrain/centrifugalClutch.lua:33' 227.486|E|libbeamng.Lua.Exception| device = table: 0x023b6091d0a8 {torqueDiff:6.6560844568186, parent:table: 0x023b661dfb00, gearRatio:1, deformGroupDamages:table: 0x023b605f3530 (more...)} 227.486|E|libbeamng.Lua.Exception| dt = number: 0.0165 227.486|E|libbeamng.Lua.Exception| kClutchToHousing = number: 20 227.486|E|libbeamng.Lua.Exception| tEnv = number: 14.9987 227.486|E|libbeamng.Lua.Exception| energyToClutch = number: 81.6601 227.486|E|libbeamng.Lua.Exception| energyClutchToBellHousing = number: 44.8345 227.486|E|libbeamng.Lua.Exception| thermalEfficiency = number: 0.949902 227.486|E|libbeamng.Lua.Exception|(4) Lua field 'updateGFX' at file 'lua/vehicle/powertrain.lua:208' 227.486|E|libbeamng.Lua.Exception| dt = number: 0.0165 227.486|E|libbeamng.Lua.Exception| (for index) = number: 3 227.486|E|libbeamng.Lua.Exception| (for limit) = number: 7 227.486|E|libbeamng.Lua.Exception| (for step) = number: 1 227.486|E|libbeamng.Lua.Exception| i = number: 3 227.486|E|libbeamng.Lua.Exception| device = table: 0x023b6091d0a8 {torqueDiff:6.6560844568186, parent:table: 0x023b661dfb00, gearRatio:1, deformGroupDamages:table: 0x023b605f3530 (more...)} 227.486|E|libbeamng.Lua.Exception|(5) Lua function 'onGraphicsStep' at file 'lua/vehicle/main.lua:97' (best guess) 227.486|E|libbeamng.Lua.Exception| dtSim = number: 0.0165 227.486|E|libbeamng.Lua.Exception|--------------- << END << 227.486|E|libbeamng.Lua.Exception|****************************************** 227.486|E|libbeamng.Lua.Exception|*** DISABLING VEHICLE DUE TO EXCEPTION *** 227.486|E|libbeamng.Lua.Exception|****************************************** 227.486|E|libbeamng.Lua.Exception|*** vehicle/object error 227.501|E|GELua.onSpawnError|Error 0 spawning vehicle "bock"
always wondered why it didn't have a reverse gear, only now realized its literally meant to be carried by yourself.
Yeah, it's kinda like how motorcycles don't have a reverse gear. Except with this, you need to get out of the car and pull it.