JAK GT-Sporty Discussion Thread

Discussion in 'Automation' started by Jesko_86, Oct 7, 2024.

  1. Jesko_86

    Jesko_86
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    Joined:
    Jun 6, 2022
    Messages:
    13
    This is the discussion thread for the GT-Sporty mod I made back in September.

    I'll probably post update photos and ideas I have here
    Mod Link:
    https://www.beamng.com/resources/jak-gt-sporty-mkii.32151/
    --- Post updated ---
    Hello! current plans are:
    - 'formatting' the the unmarked "SP" version
    - Designing an "ST" version with less paint markings, less aggressive exhaust, more street friendly tires, and no rear spoiler! plus a license plate
    - New transmission option
    - X-110 iykyk
     
  2. TheBlueBalled

    TheBlueBalled
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    Joined:
    Oct 22, 2021
    Messages:
    70
    Hey Jesko, just noticed this thread had 0 replies in it & is the actual thread for the mod, so at least I technically don't have to leave a review.

    Currently the mod is practically perfect as-is, but I have noticed one thing.

    The mod currently cannot be driven by AI Path/Plan AI under any circumstance, so ScriptAI needs to be utilised in order to drive against it.
    I don't reckon it was the intention, more like a bug that you couldn't have been aware of until perhaps now, but I thought I'd let you know about it.

    Other than that, the mod is absolutely stellar in quality! Looking forward to more stuff from you & this mod!
     
  3. Jesko_86

    Jesko_86
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    Joined:
    Jun 6, 2022
    Messages:
    13
    okay yeah, this was a goofy thing i didnt think about
    the only thing i could count as being in support of AI stuff is adjusting how the transmission reacts when in arcade mode, but that's it
    and as for new stuff in the future, you've caught me at a good time
     
  4. Sol-Apollo

    Sol-Apollo
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    Joined:
    Jan 17, 2023
    Messages:
    78
    Haven't tested the mod but the car looks good which is saying something when it comes to automation builds
     
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