I really wish there was something i could to to fix the road size without absolutely screwing the whole map up, however I don't really have the knowledge to do that
It's probably so wide because it's an original track made for a racing game, so it needs to be wide enough for overtakes
Progress is basically stagnant since I've handed the map over to @FR3DDY_CR and he's basically done little to no work on it in the past month or so
That is a real shame; would they be interested in handing it over to someone else? I might be interested in giving it a go but the main issue is the lack of online tutorials about converting other maps to Beam. What has been done so far, and what needs to be done in the conversion to make things disappear when far away, and avoid the extreme lag in Simitar's version caused by the game having to render every single thing on the entire map at all times?
Unfortunate. Would you be willing to post the WIP then? Maybe someone can pick it up and finish it - and I, for one, wouldn't mind at least driving the WIP version
can you shush?? you started the whole ordeal by retaliating when someone told you not to ask the release date, the least you could do is own it and move on. there's no need to insult every person that replies to you please try to keep this thread on-topic