WIP Beta released Barbent's Homerange (Alpha) 0.1a

~70km² of realistic and funny action for all kind of vehicles

  1. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    651
    That is intentional. I found the default traffic behaviour way too slow. So if traffic is started the parameters will be automatically adjusted by the map. That is experimental for now. I encountered that it creates a good cruising speed on the highway. Of course they will never go 360km/h. That's only the limitation. It should be possible to change the values with the vanilla traffic app again if needed.

    You can create screenshots in BeamNG (see menu) and then they are to find in your userfolder/screenshots. Convert them into JPG for best use in the forums, imo.
    --- Post updated ---
    Outstanding. The pictures you make are top++. I absolutely love them. So what I will do right now: jump into the map, play, and work on to make this playgound as beautiful as I can. Motivation²
     
    • Like Like x 5
  2. B3ARD3DRAG)N

    B3ARD3DRAG)N
    Expand Collapse

    Joined:
    Mar 30, 2021
    Messages:
    286
    I've been waiting for a map like this for years... Mega props to Barbent for making something so awesome, if the map we have now is just the alpha, i'm super exited to see what the version 1.0 is gonna look like!
     
    • Like Like x 3
    • Agree Agree x 1
  3. El_tortugio

    El_tortugio
    Expand Collapse

    Joined:
    Dec 27, 2024
    Messages:
    10
    Yeah you are right the AI traffic really makes more sense the way you set it up, and thanks for the tip, I will definitely try it out.:)

    Also I cannot express how much I love this map, you did such a good job on basically everything. The only thing that is keeping this map from being perfect is it being new and not finished. Keep up the good work, this project will definitely go a long way.
     
    #583 El_tortugio, Feb 14, 2025
    Last edited: Feb 14, 2025
    • Like Like x 1
    • Agree Agree x 1
  4. passengerpigeon

    passengerpigeon
    Expand Collapse

    Joined:
    Jan 22, 2017
    Messages:
    281
    screenshot_2025-02-13_20-52-50.png screenshot_2025-02-13_20-54-53.png screenshot_2025-02-13_20-56-15.png screenshot_2025-02-13_20-58-30.png screenshot_2025-02-13_21-08-19.png
    Direct private jet service to the raceway for VIP sponsors? Why, of course that's available; everything is possible in Barbent's Homerange! Whether or not it's a good idea in a nation where everyone with two coins to rub together can bribe the safety officials is another question entirely...
     
    • Like Like x 8
  5. M D Gourley

    M D Gourley
    Expand Collapse

    Joined:
    Jan 7, 2023
    Messages:
    804
    Still just cruising around Homerange and seeing what I find, thoroughly enjoying the Rural / Farmland scenery.... and the mixture of Grass and Gravel types and Colors on and beside the roads is the 'Gold Standard':D (personal opinion)

    0BeamNGBarbentsHOMERANGEwithVAROIUSCARS3copy.jpg 1BeamNGBarbentsHOMERANGEwithVAROIUSCARS3copy.jpg 2BeamNGBarbentsHOMERANGEwithVAROIUSCARS3copy.jpg 3BeamNGBarbentsHOMERANGEwithVAROIUSCARS3copy.jpg
     
    • Like Like x 3
  6. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    651
    CK's Sky mod seems to fit perfectly onto map!
    Some day I will implement dynamic weather + changing cloud density + shaddow adjustment, based on the map's own cloud system, but that will not interfere that much with the Sky mod, I hope. Additionaly the map will have a userfriendly method to switch off its own dynamic weather and thus being neutral to any other sky mod.
     
    • Like Like x 3
  7. THom6502

    THom6502
    Expand Collapse

    Joined:
    Dec 17, 2022
    Messages:
    241
    Made some skins for me and my friends to do some roleplaying dilivery in the awsome map, I love it.
     

    Attached Files:

    • screenshot_2025-02-15_12-14-23.jpg
    • Like Like x 4
  8. El_tortugio

    El_tortugio
    Expand Collapse

    Joined:
    Dec 27, 2024
    Messages:
    10
    I don't want to be annoying, but may I ask what is planned for the next update?
     
  9. THom6502

    THom6502
    Expand Collapse

    Joined:
    Dec 17, 2022
    Messages:
    241
    There are a some places in the map that are not finisched(Alpha version) so I think he is going do that work on the map, and will update this map for us.
     
    • Agree Agree x 1
  10. El_tortugio

    El_tortugio
    Expand Collapse

    Joined:
    Dec 27, 2024
    Messages:
    10
    Yeah I noticed these places and I am just qurious wich one will he do first
     
  11. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    651
    What's next:

    It's been over three weeks since the map was uploaded for approval. Of course, I haven't just slept during this time - LOL. So a lot of places have already been worked on and new ones have been added, more roads, better AI paths, many details such as better road markings, better intersections, plenty of new, illuminated lanterns, new mountain and desert routes, a drivable reef, a new harbor, the largest, further hundreds of beautiful embankments and so on. Since I don't work systematically but let myself be guided by creativity, the work is spread out over the whole map. Also some parts of the railway* and a new rally cross track will be added. There'll be more LUA functionality like day time dependent sounds or a fully automated drag race procedure. Optimization will be at center of my work. All of this and very much more (about five times) will be in the next update. This update will be a very cheap but paid "Pioneer's Update", as I described on the download page. I have to do it this way because you are now enjoying the fruits of over a year's work and I have to finance it somehow, otherwise the project has no future. As you may have read, this update will become free after a while, and then there will be a new "Pioneer's Update". The absolute final version will be free on the repository, this is guaranteed.

    There will be a new thread for the progress of the update, again with lots of pictures and information.

    However, there will also be a small free service update in which a few small details will be fixed (also the spawn point pics) and it will automatically come to you through the repository.

    The idea, should anyone have it, of nitpicking about the concept or questioning it would be, in my opinion, a sign of the least respect. Given the way some people here in the partially toxic forum think, I really hope you understand my position.

    Please be patient and friendly, like most of you are.
    Happy playing :)

    * Sneak Peek: I've found a way to implement an automatic railway junction, which is direction dependent. It is not prop based, thus very performance friendly. This makes it possible to "sort" trains into railway stations to different platforms or to have turning loops and so I'm able to have some interesting railway routes. But that is future music.
    --- Post updated ---
    I love them :cool:!
     
    #591 Barbent Servo GT, Feb 15, 2025
    Last edited: Feb 15, 2025
    • Like Like x 14
    • Agree Agree x 1
  12. BorkLVMPD

    BorkLVMPD
    Expand Collapse

    Joined:
    Jan 15, 2023
    Messages:
    5

    Youve really outdone yourself with this map, it is phenominal! looking forward to what you will cook up next :)
     
    • Agree Agree x 3
    • Like Like x 2
  13. M D Gourley

    M D Gourley
    Expand Collapse

    Joined:
    Jan 7, 2023
    Messages:
    804
    This is great 'BSGT'...have to cycle through all the Skybox presets to find the right one as all maps including yours have a slight problem where the far distant landscape area fog color does not match the Skybox color at the horizon line...not a deal breaker though.

    Keep up the great work.
     
  14. FluX3433

    FluX3433
    Expand Collapse

    Joined:
    Feb 12, 2025
    Messages:
    3
    Man... I have to say im totally in awe with the racetrack.
    Still learning the corners and breakpoints but i will post some laptimes soon :D

    And just driving around with traffic on, cruising around these beautiful landscapes is so calming.
    Had to take care of some traffic accidents since the AI likes do some crazies and crash at every given opportunity. LOL
    I hope you enjoy these quick screenshots i took.
     

    Attached Files:

    • screenshot_2025-02-15_23-59-38.png
    • screenshot_2025-02-16_00-32-09.png
    • screenshot_2025-02-16_00-39-31.png
    • screenshot_2025-02-15_23-50-05.png
    • screenshot_2025-02-16_01-40-26.png
    • screenshot_2025-02-16_01-30-41.png
    • screenshot_2025-02-16_01-32-24.png
    • screenshot_2025-02-16_01-53-42.png
    • screenshot_2025-02-16_01-56-24.png
    • Like Like x 3
  15. jeffo

    jeffo
    Expand Collapse

    Joined:
    Jun 29, 2018
    Messages:
    2
    is this set in a particular country/region? ive tried to figure out, and im getting at somewhere in europe (drive on right, kmh, seemingly another language on some parts "sadolit" (maybe it is english, i have not heard that word and google doesnt help) just asking so i can choose a good number plate design
     
  16. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    651
    You're right, the traffic is drive on right and the signs are like in europe, but I didn't had any particular country in mind because of the different biomes. The map is more fantasy and distances are squeezed.
    Basically Homerange is open and not so country based. There are some old border check points in the scenery but in my mind the countries opened their borders between each others. The checkpoints are nowerdays used by racing enthusiasts :).
    So if you like you can also make some fantasy license plate designs, maybe bit like european ones. If you like you can also use some graphics or colors from the D-Series Homerange livery if they can be good for that. Feel free for anything.
     
    #596 Barbent Servo GT, Feb 16, 2025
    Last edited: Feb 16, 2025
    • Like Like x 2
  17. THom6502

    THom6502
    Expand Collapse

    Joined:
    Dec 17, 2022
    Messages:
    241
    It would be fun if you place name sign's for some of the industrial places, and farms, like Woodpecker Bros INC or some thing, and Winch Hook Farm or so, gives more realistic feelings to the map????? A plate to the buildings, and to the entrie's of that company's? Maybe you or I can make some skins for those company's, would be fun.
     
    #597 THom6502, Feb 16, 2025
    Last edited: Feb 16, 2025
    • Like Like x 1
    • Agree Agree x 1
  18. Barbent Servo GT

    Barbent Servo GT
    Expand Collapse

    Joined:
    Jun 4, 2023
    Messages:
    651
    Glad you had fun on the racetrack :)!

    Important Hint: All the measurings from the Airtona Racetrack Stopwatch is also written into the console and into your BeamNG log files. So if you finished a couple of laps you can go back into the pits and view your measured times in a relaxed way:
    • Open the Console Window (check your keybinding for that)
    • Filter for "airtona"
    upload_2025-2-16_13-4-58.png

    If you open the beamng.log (to find in your BeamNG userfolder) with a text editor you can also search for "airtona" and copy&paste your race times of the session into a spreadsheet or where you want. Even the measurements of older gaming sessions are to find in the (older) log files.
     
    #598 Barbent Servo GT, Feb 16, 2025
    Last edited: Feb 16, 2025
    • Like Like x 4
  19. Daboi491

    Daboi491
    Expand Collapse

    Joined:
    Jul 11, 2023
    Messages:
    44
    The lake in the middle of the map is seriously fun to rally around
     

    Attached Files:

    • screenshot_2025-02-14_15-59-46.png
    • screenshot_2025-02-14_16-00-38.png
    • screenshot_2025-02-14_16-01-32.png
    • screenshot_2025-02-14_16-02-34.png
    • Like Like x 4
  20. .dL Reedtkfilms24

    .dL Reedtkfilms24
    Expand Collapse

    Joined:
    Sep 8, 2024
    Messages:
    2
    mfs acting like ai image place holders is gonna kill them they are just keyboard warriors with literally no braincells other than the tinfoil hat telling them that the world is gonna be taken over by ai cause a beamng map has it
    --- Post updated ---
    these iq levels literally couldnt get lower and you look like a giant pussy
    two birds with one stone. and the fact this map is massive so him cutting corners once aint gonna kill ya
     
    • Agree Agree x 9
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice