Outdated Realistic Halogens Lights for All Vanilla Vehicle v0.34.2

Discussion in 'Land' started by Kenneth04, Feb 5, 2025.

  1. Josh94

    Josh94
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    Ill just throw everything in the mod folder haha lets see xd
     
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  2. Nissan murano

    Nissan murano
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    xd, what i did.
     
  3. Josh94

    Josh94
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    I cant believe it !! Youre right ! No need to swap the Jbeam's files , simply throw the whole package in the mod's folder and bingo haha THANK YOU !
     
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  4. Nissan murano

    Nissan murano
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    Np, anytime!
     
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  5. 1heeo

    1heeo
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    As it says in the description it adds halogens to all listed vehicles
     
  6. 2020CorollaXSE__

    2020CorollaXSE__
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    Would it maybe be possible to add the halogen lights to the official simplified traffic cars?
     
  7. Kenneth04

    Kenneth04
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    maybe, I would try that
     
  8. Kenneth04

    Kenneth04
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    hey guys do you also want this both to get the update ?
    nobody use this vehicle often so I´m still considering it
     

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    • screenshot_2025-02-23_17-02-51.png
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  9. ghost_cauli

    ghost_cauli
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    Not sure if anyone has reported this, but your mod has too many (useless) duplicate parts. I haven't gone through all files, but i.e. bolide_nosecone.jbeam in your mod contains bolide_nosecone_a, which has no glows or anything, so why duplicate it?

    The game only cares about part names, not file names, so you could merge all Bolide lights in one .jbeam file, without duplicating other parts.

    While at it, I'd suggest you also take care of broken glows on older cars, like the aforementioned Bolide. It's a relatively simple fix (likely just tweaking the glow material), but it could make them look much better.
     
  10. Kenneth04

    Kenneth04
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    Hi thanks for the feedback, sorry I still don´t understand about the duplicating stuff and how to modify glows material. (kinda newbie modding in general)
    I can merge all light into one jbeam, but I can´t make both modified and original jbeam exist as parallel. Somehow the game just want to read the original if I do that. So what I have done is just modify some code line in original jbeam and keep the rest untouched.
    --- Post updated ---
    here is the racetruck
    --- Post updated ---
    Which you guys prefer.
    - Replace original file (you don´t have to change light ingame, that means cannot be change to original)
    - Add another file as separate part (you have to change part manually ingame, like this picture) that means original part always available if you want it back?
    upload_2025-2-23_23-47-32.png
     

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  11. ghost_cauli

    ghost_cauli
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    Waaaaaait. I remembered it was like this, but now I can't get it to work. Nevermind then lol

    As for the materials, you may want to look into main.materials.json, or to be specific – materials used in glowmaps. For Bolide, it'd be bolide_lights_on and bolide_lights_on_intense.

    Code:
        "glowMap":{
                "bolide_signal_L":{"simpleFunction":{"lowhighbeam":0.49,"signal_L":0.49}, "off":"bolide_lights", "on":"bolide_lights_on", "on_intense":"bolide_lights_on_intense"},
                "bolide_signal_R":{"simpleFunction":{"lowhighbeam":0.49,"signal_R":0.49}, "off":"bolide_lights", "on":"bolide_lights_on", "on_intense":"bolide_lights_on_intense"},
                "bolide_brakelight":{"simpleFunction":{"brake":0.49,"lowhighbeam":0.49}, "off":"bolide_lights", "on":"bolide_lights_on", "on_intense":"bolide_lights_on_intense"},
                "bolide_chmsl":{"simpleFunction":{"brake":100}, "off":"bolide_lights", "on":"bolide_lights_on", "on_intense":"bolide_lights_on_intense"},
                "bolide_headlight":{"simpleFunction":{"lowbeam":0.49,"highbeam":1}, "off":"bolide_lights", "on":"bolide_lights_on", "on_intense":"bolide_lights_on_intense"},
                "bolide_parkinglight":{"simpleFunction":{"fog":100}, "off":"bolide_lights", "on":"bolide_lights_on", "on_intense":"bolide_lights_on_intense"},
                "bolide_reverselight":{"simpleFunction":{"reverse":0.49}, "off":"bolide_lights", "on":"bolide_lights_on", "on_intense":"bolide_lights_on_intense"},
                "bolide_rallylight":{"simpleFunction":{"fog":1}, "off":"bolide_lights", "on":"bolide_lights_on_intense", "on_intense":"bolide_lights_on_intense"},
        },

    Then, you search for emissiveFactor value. Usually it's RGB (though it can exceed 255). bolide_lights_on uses 30,30,30:

    Code:
            "emissiveFactor": [
              30,
              30,
              30
            ],
    bolide_lights_on_intense, on the other hand, uses 110,110,110. The key to make them look right is to find the values with which you can still see some texture, but get the bloom blooming.
     
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  12. Kenneth04

    Kenneth04
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    Which you guys prefer.
    - Replace original file (you don´t have to change light ingame, that means cannot be change to original)
    - Add another file as separate part (you have to change part manually ingame, like this picture) that means original part always available if you want it back?
    View attachment 1210262
    Ok I understand about the RGB in bolide, but does that means all vehicle have their own unique RGB or I can just put all 30,30,30?
     
  13. ghost_cauli

    ghost_cauli
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    The former, I'd say. It also depends on the glow texture itself – the RGB value is just a multiplier
     
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  14. elimiel2

    elimiel2
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    Maybe Vivace with halogen turn signals. not to bring you down but they kindof all look like LEDs trying to replicate the halogen fade
    --- Post updated ---
    kindof like the mazda cx5 50 , 70, 3, 30 and 90 do that
     
  15. Kenneth04

    Kenneth04
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    cool idea,I forgot that mazda have the coolest LED blinkers.They absolutely nailed it with that blinkers. I just don´t like the LED blinkers in modern car, I think they just lack of personality and smoothness transition that halogen have (not trying to be dramatic here but there just something satisfying about halogen)
     
  16. elimiel2

    elimiel2
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    yeah my mom has a meridian cx50 and I love the blinkers
    --- Post updated ---
    and i own a cx30
     
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  17. Kenneth04

    Kenneth04
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    close enough ey
    test1.mp4
     

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  18. racerlegendZ

    racerlegendZ
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    yo that would be sick on the vivace
     
  19. XTreaserX

    XTreaserX
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    Love the mod i just hope at some point its possible just to do 1 file and that replaces all the blinkers for all non LED Lights
     
  20. Kenneth04

    Kenneth04
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    UPDATE!!
    - Vivace and Tograc is done and can be downloaded via AllVehicle.zip
    - I also open a vehicle request outside vanilla (if you guys interested)
     
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