WIP 1980 Honda Prelude

Discussion in 'Land' started by AdR, Jan 21, 2015.

  1. AdR

    AdR
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    BeamNG Team

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    RELEASED: http://www.beamng.com/threads/12993-Honda-Prelude-SN-ver-1-0

    This is my own car I'll be working on

    14428717800_52943d0b3f_b.jpg

    And here's the complete high detailed version I did last year:

    https://www.behance.net/gallery/22371899/Honda-Prelude-1980

    This is the progress on the game model so far

    prelude_pre_01.jpg prelude_pre_02.jpg

    My idea behind it is to make a real time game model out of it, along the lines of Forza or Gran Turismo, but with the added chassis and mechanical details to take full advantage of BeamNG.
    It'll feature the standard inline 4 1.6 EL engine with stock suspension, and a lowered version with the Watanabe rims and other engine choices, probably a Honda B18 or B16A for a realistic swap.
    Will keep the post updated with progress but we aware that this is a long-term project, I will focus more on detail (mesh accuracy, polygon distribution, scratch made jbeams) than speed.
     
    #1 AdR, Jan 21, 2015
    Last edited: Apr 11, 2015
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  2. Goosah

    Goosah
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    BeamNG Team

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    The body shell mesh already looks great. Is that the base mesh that you apply smoothing to for renders?
     
  3. monte379

    monte379
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    That looks great!! I'm looking forward to the finished product:D
     
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  4. AdR

    AdR
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    BeamNG Team

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    It still needs some optimizing, but the mesh I'm using for the game is a simplified version of the high poly one. From there I'm reducing polygons and re-modeling what's needed. The high poly version doesn't have a lot of mechanical details, neither opening doors, so there's a lot of stuff to model too.

    This would be the high polygon mesh, with turbosmooth applied:

    wires.jpg
     
  5. ssm1997

    ssm1997
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    omg finally a honda, my dad owned one of these, cant wait to see it in game!!! great work so far
     
  6. FilsFilms

    FilsFilms
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    Honda is perfect. You're such an awesome modder!
     
    #6 FilsFilms, Jan 21, 2015
    Last edited: Jan 22, 2015
  7. DavidTheTechGeek

    DavidTheTechGeek
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    I'm really excited for this. The Nova is my favorite mod, so I can't wait to see what this one has to offer.
     
  8. Bisofication

    Bisofication
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    I've always been a fan of 80's and 90's Hondas. I would love to see this ingame :)
     
    #8 Bisofication, Jan 22, 2015
    Last edited: Jan 22, 2015
  9. Mopower77

    Mopower77
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    Awesome, were these things fwd or rwd back in 1980?
     
  10. JDMClark

    JDMClark
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    oh.. oh. oh gawd... oh... i need to clean up a mess
     
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  11. Dc5R

    Dc5R
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    You have a dirty mind , sir .
     
  12. Martinop

    Martinop
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    Looks like it is fwd when you see the enginebay, transverse mounted engine :)
     
  13. AdR

    AdR
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    BeamNG Team

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    Best comment ever? hehe, well, yeah this one's FWD, that was Honda's concept of a sports coupe back then. It's still a fun thing to drive with rack and pinion power steering, independent suspension and a short wheelbase.
     
  14. JDMClark

    JDMClark
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    Im coming to Argentina and stealing that beautiful lude. This better make it in game or im going to cry!
     
  15. Blockman

    Blockman
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    (imported from here)
     
  16. XManic1995

    XManic1995
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    OMG I love honda <3

    287f74c6afd8d05aebb4cf62c39cd4.jpg
     
  17. AdR

    AdR
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    BeamNG Team

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    Thanks, I appreciate the comments, specially with cats ;)

    Some progress, underside suspension components and boring bits. Also reworked the engine bay a bit with all the suspension and steering components in place.

    prelude_pre_03.jpg
     
  18. JDMClark

    JDMClark
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    Dude your amazing, devs should take notice of this fella, could be the next prodigy to gabester. You definitely have talent in producing a very high quality product. Sniff sniff, good stuff m8.

    Learn Jbeam and youll be a god.
     
  19. Goosah

    Goosah
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    I tried, but I can't come up with any criticism. It looks great.

    OH, YES, I FOUND SOMETHING TO CRITICIZE! Because the car is meant to deform, some poly density is required all over the chassis, even areas that are flat. For example, right now the floor pan and the bottom of the rad support don't have enough polys. It will look really funky when it tries to deform these areas, as it can only kink where the vertices are.
     
  20. Thojolu

    Thojolu
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    Already love it, good job!
     
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