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SOLVED Textures not working?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Seabird, Feb 21, 2025.

  1. Seabird

    Seabird
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    Joined:
    Oct 16, 2024
    Messages:
    15
    Here you can see that there are textures on my mod but they are all chrome even if I move the uv to a different part of pickup_d.dds.
    Images of the problem
    screenshot_2025-02-21_11-03-17.png screenshot_2025-02-21_11-01-06.png
    Feel free to ask for clarification on the problem!:)
     
  2. Sopze

    Sopze
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    Joined:
    Nov 30, 2017
    Messages:
    46
    by the huge (xd) info you provided, i would ensure the material's metallicFactor and clearCoatFactor is not 1.0 or even above that

    for more help, paste the material's definition from your materials.json
     
    #2 Sopze, Feb 21, 2025
    Last edited: Feb 21, 2025
  3. Seabird

    Seabird
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    Joined:
    Oct 16, 2024
    Messages:
    15
    Sorry about the lack of info. Please ignore the axle as I will give it proper materials at a later time. Here are the materials from the materials.json file:

    "gavril_metal01": {
    "name": "gavril_metal01",
    "mapTo": "gavril_metal01",
    "class": "Material",
    "Stages": [
    {
    "colorMap": "vehicles/common/pickup/pickup_d.dds",
    "normalMap": "vehicles/common/pickup/pickup_n.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/pickup/pickup_s.dds",
    "specularPower": 32,
    "useAnisotropic": true
    },
    {},
    {},
    {}
    ],
    "alphaRef": 0,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "translucent": true,
    "translucentBlendOp": "None"
    },

    "gavril_metal02": {
    "name": "gavril_metal02",
    "mapTo": "gavril_metal02",
    "class": "Material",
    "persistentId": "",
    "Stages": [
    {
    "colorMap": "vehicles/common/pickup/pickup_d.dds",
    "normalMap": "vehicles/common/pickup/pickup_n.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/pickup/pickup_s.dds",
    "specularPower": 32,
    "useAnisotropic": true
    },
    {},
    {},
    {}
    ],
    "alphaRef": 0,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "translucent": true,
    "translucentBlendOp": "None"
    },



    And this is how it looks in blender:
    Screenshot2025-02-21132631.png
     
  4. Seabird

    Seabird
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    Joined:
    Oct 16, 2024
    Messages:
    15
    I have changed it but it is still not working :

    "gavril_metal01": {
    "name": "gavril_metal01",
    "mapTo": "gavril_metal01",
    "class": "Material",
    "Stages": [
    {
    "colorMap": "vehicles/common/pickup/pickup_d.dds",
    "normalMap": "vehicles/common/pickup/pickup_n.dds",
    "pixelSpecular": false,
    "specularMap": "vehicles/common/pickup/pickup_s.dds",
    "useAnisotropic": true

    },
    {},
    {},
    {}
    ],
    "alphaRef": 0,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "translucent": true,
    "translucentBlendOp": "None"
    },
    "gavril_metal02": {
    "name": "gavril_metal02",
    "mapTo": "gavril_metal02",
    "class": "Material",
    "persistentId": "",
    "Stages": [
    {
    "colorMap": "vehicles/common/pickup/pickup_d.dds",
    "normalMap": "vehicles/common/pickup/pickup_n.dds",
    "pixelSpecular": false,
    "specularMap": "vehicles/common/pickup/pickup_s.dds",
    "useAnisotropic": true
    },
    {},
    {},
    {}
    ],
    "alphaRef": 0,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "translucent": true,
    "translucentBlendOp": "None"
    },
    "gavril_metal03": {
    "name": "gavril_metal03",
    "mapTo": "gavril_metal03",
    "class": "Material",
    "persistentId": "",
    "Stages": [
    {
    "colorMap": "vehicles/citybus/UV_checker_Map_byValle.jpg",
    "normalMap": "vehicles/common/pickup/pickup_n.dds",
    "pixelSpecular": false,
    "specularMap": "vehicles/common/pickup/pickup_s.dds",
    "useAnisotropic": true
    },
    {},
    {},
    {}
    ],
    "alphaRef": 0,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "translucent": true,
    "translucentBlendOp": "None"
    },

    Images of the problem :
    Screenshot2025-02-22131757.png Screenshot2025-02-22130551.png
     
    #4 Seabird, Feb 22, 2025
    Last edited: Feb 22, 2025
  5. Seabird

    Seabird
    Expand Collapse

    Joined:
    Oct 16, 2024
    Messages:
    15
    Never mind I solved the problem by changing the material name in blender to pickup.
     
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