Im guessing this is a building generator tool and not houdini implementation (i doubt houdini would get implemented). It does seem targeted more towards newer modders, or modders who dont make their own assets. Which is good as it will bring more people to make mods. Just a bit worried about the optimization of the tool. (Does it have LOD's, poly count, drawcalls). For example, extensive use of meshroads destroys performance (Although devs have stated that meshroads shouldnt really be used to build maps). Second worry is that the tools are a bit difficult to grasp and to fully understand how they work, especially with saving and editing them. So i mainly stick to not using them. (biome tool was awesome tho). Im guessing they will continue to add more tools with time, as there is a trend. I do hope they plan to update the terrain sculp tools, as they are really basic. If you want to get any kind of realistic looking or detailed terrain you have to rely on procedural workflow outside of world editor.
I dont see any reason this tool couldn't generate a lower LOD version especially since all the assets used are pre made. That doesn't seem like it would be incredibly difficult to do
This is really great! We don't have to reuse buildings that are exactly the same as vanilla maps to create maps.
What was the assumed Update date based on previous updates? I remember there was a post about it, but i cant find it.
As someone who is starting to get back into map making ( for my own use ), It would be great to see this Cool tool, As long as its not ultra hard,
Yes that seems to be exactly what the tool is going to do --- Post updated --- Keep in mind the car is damaged, maybe the hood is just bent funny
WOW this looks like it will be amazing for making maps! This will be very helpful for modders like me.
Yesss! Maybe I can actually make a realistic Midwest map now. I guess I'd probably need a better computer, but anyways, this is awesome!