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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. VladisRacer

    VladisRacer
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    Uh not spikestips-related but still a great thing, would like to form something cool with it someday :rolleyes:
     
    • Agree Agree x 2
  2. DaveBro

    DaveBro
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    World Editor V3 when?
     
    #71002 DaveBro, Mar 4, 2025
    Last edited: Mar 4, 2025
  3. VladisRacer

    VladisRacer
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    I dunno, why quoting me though :confused:
     
  4. DaveBro

    DaveBro
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    Ah shit, I just realized
     
    • Like Like x 1
    • Agree Agree x 1
  5. Tomica

    Tomica
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    Im guessing this is a building generator tool and not houdini implementation (i doubt houdini would get implemented).
    It does seem targeted more towards newer modders, or modders who dont make their own assets. Which is good as it will bring more people to make mods.

    Just a bit worried about the optimization of the tool. (Does it have LOD's, poly count, drawcalls). For example, extensive use of meshroads destroys performance (Although devs have stated that meshroads shouldnt really be used to build maps).
    Second worry is that the tools are a bit difficult to grasp and to fully understand how they work, especially with saving and editing them. So i mainly stick to not using them. (biome tool was awesome tho).

    Im guessing they will continue to add more tools with time, as there is a trend. I do hope they plan to update the terrain sculp tools, as they are really basic. If you want to get any kind of realistic looking or detailed terrain you have to rely on procedural workflow outside of world editor.
     
    • Agree Agree x 8
  6. DoritoMan113

    DoritoMan113
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    I dont see any reason this tool couldn't generate a lower LOD version especially since all the assets used are pre made. That doesn't seem like it would be incredibly difficult to do
     
    • Agree Agree x 3
  7. TLevi

    TLevi
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    And you already forgot about the biom tool..:p
     
    • Agree Agree x 3
  8. SAEN

    SAEN
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    This is really great! We don't have to reuse buildings that are exactly the same as vanilla maps to create maps.
     
    • Agree Agree x 9
  9. 88fiero

    88fiero
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    What was the assumed Update date based on previous updates? I remember there was a post about it, but i cant find it.
     
  10. LegThePeg

    LegThePeg
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    I don't know, but we can assume it to be soon-ish, due to the frequency of teasers
     
    • Like Like x 3
  11. 88fiero

    88fiero
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    Sweet, thank you.
     
  12. gtaman788

    gtaman788
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    As someone who is starting to get back into map making ( for my own use ), It would be great to see this Cool tool, As long as its not ultra hard,
     
  13. Alek's creations

    Alek's creations
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    Would this mean that we can make out own building props through world editor?
     
    • Agree Agree x 3
    • Like Like x 1
  14. Koichiro Iketani

    Koichiro Iketani
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    Yes that seems to be exactly what the tool is going to do
    --- Post updated ---
    Keep in mind the car is damaged, maybe the hood is just bent funny
     
    • Agree Agree x 2
  15. Seabird

    Seabird
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    WOW this looks like it will be amazing for making maps!:D This will be very helpful for modders like me.
     
  16. simsimw

    simsimw
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    The beamlings:eek:
     
  17. DaveBro

    DaveBro
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    We need Beamlings to be implemented. Way better than the BeamNG walking mode character
     
    • Agree Agree x 1
  18. figs074

    figs074
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    Beamling sex update when
     
    • Agree Agree x 5
  19. bussin.buses

    bussin.buses
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    Yesss!
    Maybe I can actually make a realistic Midwest map now.
    I guess I'd probably need a better computer, but anyways, this is awesome!
     
    • Like Like x 4
  20. DaveBro

    DaveBro
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    Never
    --- Post updated ---
    A good ol’ Midwest map would be neat
     
    • Agree Agree x 3
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