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0.34 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 9, 2024.

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  1. Métronome

    Métronome
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    Porteflottante.png
    Portepassagreflottante.png
    The Gavril H-series has a flying doors.
    --- Post updated ---
    Another thing.
    On the career mode, With the T-series with automatic gearbox, this last one downshift do first gear when you exit the map mode, causing over-revving teh engine, causing damages it by the way.
     
  2. Luan_321

    Luan_321
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    Man the devs should fix these fucking roads in Utah

    It's so annoying man, especially if you play on wheels, you feel every bump on your hands, even though you're in the road, and also, it makes you lose control, especially at high speeds, even one single tire on the invisible dirt can make you crash
    --- Post updated ---
    Man, we need better sound physics. As of right now the sound physics are really bad, you don't hear tires screeching when you should, here's an example.

    Also, it would be good if we could hear tires screeching when you let the clutch out too fast going from 1st to 2nd, and maybe even 2nd to 3rd in some cars
     
  3. SupremeDalek73

    SupremeDalek73
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    I'd usually say skill issue, but you didn't crash dude.
    You had lift-off oversteer at 110km/h on a poorly-maintained narrow road while attempting to overtake in a shitty Lada, and you managed to recover from that. I'd say that's impressive.
    You could change your force feedback settings if you're feeling every bump. Higher responsiveness doesn't always lead to higher realism.
    IDK what you mean by invisible dirt though.
    I agree that welded diffs aren't fully realistic re: stress sounds and tyre spinning at low speeds.
    However, the engine on that car is very loud, there are individual audio options for engine and tyre sounds, you could adjust them.
    To answer your second point, this depends entirely on how much torque and inertia the engine has, you will find it on higher power cars.
     
    • Agree Agree x 1
  4. Luan_321

    Luan_321
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    Man, we need better sound physics. As of right now the sound physics are really bad, you don't hear tires screeching when you should, here's an example.
    I have the surface audio set on 100, and I lowered the other ones, between 60-80.
    As of the invisible dirt, it's because when you drive near the edge of the road, it's actually dirt, but it should be asphalt, it's a bit annoying because when it pulls your car, and you feel some bumps in the steering wheel, I got my smoothing at 100, while the strength is at 800.
    --- Post updated ---
    At the start of the video, you can see the back tire bouncing, it's the dirt that isn't supposed to be there, it wouldn't be a big deal if it was smooth terrain, but the terrain has bumps, and it's some bumps which can make your tire get some air time for a few miliseconds.
    --- Post updated ---
    I was driving a bit crazy, because I wanted to try to show how easy it is to spin out at the edge
     
  5. Mopsi1020

    Mopsi1020
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    Man I just hope that the 0.35 update comes out quickly because it feels like I can't play BeamNG anymore because it's collapsing!!! :(:(
     
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  6. Coiler

    Coiler
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    The engine temperature in Automation-made cars doesn't rise above 100 degrees for me no matter how hard I (intentionally) overload it.
     
  7. SupremeDalek73

    SupremeDalek73
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    Just noticed that the round and square auxiliary lights can have the light accessory slot removed, which removes the light but keeps the glowmap
     
  8. denaliwylde

    denaliwylde
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    Is it possible for the bruckell nine to have a v10 engine stage 4 supercharger?
    --- Post updated ---
    I kinda want more speedbumps in maps like east coast usa, West coast usa, Jungle rock island, And the industrial site making it very satisfying for scraping low cars.
     
  9. LegThePeg

    LegThePeg
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    You do know that not every road is in top condition, right? The road you were on clearly wasn't.
    Maybe you should expect that when driving a TAZ on a narrow road at high speeds.
    --- Post updated ---
    Some speed bumps in Horizonview Estates on WCUSA would definitely add some realism
     
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  10. zachariah.74

    zachariah.74
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    I'm confused regarding what you're saying about sound physics. Why say "You don't hear tires screeching when you should" and "It would be good if we could hear tires screeching when you let the clutch out too fast" and then post a video proving that both statements are incorrect because they're.. clearly implemented. Am I missing something?
     
    • Agree Agree x 1
  11. Luan_321

    Luan_321
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    So, in real life, you can basically hear tires screeching with ease, be it letting out the clutch too fast from 1st to 2nd (without stepping on the gas), and turning sharply with a locked differential, and, in BeamNG.Drive we don't have that, as I show in the video.
    --- Post updated ---
    I know, but, when you look closely at the edge of the road, you can see it is flat, and in the start of the video you can see the tire going into the ground, if I'm not wrong, those are the bumps that shouldn't be there, it can pull your car at high speeds, make steering bad if you steer too close to the edge and you feel some discomfortable shaking in a force feedback steering wheel
     
  12. zachariah.74

    zachariah.74
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    Why do I hear it then in the video? Are you talking about something else? I'm not trying to act dumb, just trying to understand.
    Also, regarding what you said about improperly defined road edges, I agree.
     
  13. Luan_321

    Luan_321
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    Sorry about the confusion, I only showed the welded differential not making sound in the video, when I shifted from 1st to 2nd I was stepping on the gas, so it made a sound
    --- Post updated ---
    Now I wonder, I think I can fix the roads myself using the terrain tools, I'll try to fix it, I'll post the results here
    --- Post updated ---
    Man I don't know what the fuck is wrong with the roads, no matter how hard I try, I can't fix the annoying bumps, I'll leave it to the devs to remake the road
    --- Post updated ---
    I found a better way to explain what I mean by the bad tire sound physics, look at what I say below the video before watching it.

    The yellow car I was using has very realistic tire physics, you can actually see the tire spinning just like it would in real life when you launch a car, when I went from 1st to 2nd with the car, I let out the clutch quickly, and when I did that, you can see the back wheel shaking a bit, that means we have wheelspin, BeamNG just doesn't let us hear it. When I get the red car, which is a original BeamNG car, I try to launch it, and you just see the wheel spinning, and not actually gaining and losing grip very fast, like you do in real life, and when I shift from 1st to 2nd while letting out the clutch quickly, you don't see any wheelspin at all, that means, we don't have great tire grip physics in BeamNG. That's what I mean by "we need better tire physics", it just doesn't work as it would in real life, adding better grip physics to BeamNG would help people understand how a car reacts in various situations, for example, when I drove in mud very fast in real life, I noticed that when I turned the wheel to one side, the car needed some time to get grip in the mud, unlike BeamNG, where you get instant grip when you turn. Sorry for the yapping, that was the best way I could explain it.
     
  14. SupremeDalek73

    SupremeDalek73
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    I see where the confusion is coming from. The yellow car has a primitive live axle rear suspension, whereas the BX has independent suspension. The reason the wheels aren't shaking on the BX is because they're attached to the frame differently. Try doing that same launch on the Ibishu Miramar and you'll see what I mean. It has the same setup as the yellow car. It's not a difference between mod and vanilla.
     
  15. Luan_321

    Luan_321
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    But what about the wheelspin you don't hear? I was driving just now and I accidentally let the clutch out too fast from 3rd to 2nd, and I was in medium revs, about 2.5krpm, and I heard a loud crack, I thought I had broken the clutch, but it was just the tires, we should have this implemented in BeamNG
     
  16. rogerrogerson

    rogerrogerson
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    Hey Devs, can i make a couple feature requests:

    Could an option be set in driver cam to pin the camera to the horizon for up/down movement? Its pretty bad in a lot of offroad situations, but the Bruckell Nine also tends to bounce up and down on normalish roads and its quite disorienting. I like the left-right to be quite tight to the car position, but the up/down moves a lot so could it have its own inertia or lock to horizon setting? (like the existing roll/inertia settings etc)

    Im seeing in replays that cars will pop in and out of view - is there a reason for that?

    Lastly, when I launch the game the title bar has the number "0.34" in the title bar, in the section where the version number is shown. If i launch an earlier version of the game, the number is different, but its a smaller amount (0.2 or something) Happens in DX and Vulkan, and even if i launch in safe mode. I get this is just personal preference, but could that 0.34 number be incremented by 0.01? ;)
     
  17. beamn driver

    beamn driver
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    The hazard warning lights do not turn on when the ignition is off, I hope this will be fixed in 0.35.
     
  18. elimiel2

    elimiel2
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    Also I hope the halogen light glitch will be fixed in 0.35
    --- Post updated ---
    what I mean is if you take a car with halogen lights. drive around while recording in replay. use hazard lights the whole time and it wont show
     
  19. shanie

    shanie
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  20. brightontousignaut

    brightontousignaut
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    devs, dunno if you know this but the ui tacho is delayed, and i think thats intentional as tachos irl dont respond instantly, which i love. but its not delayed on the tacho props on the car. would be a bit easy to add in, just code in a delay timer of maybe .064 secs before displaying the current rpm of the engine. if you added the halogens, then this should be able to be added in too. also i really just need a bridgeported dorito in the game :c
     
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