Custom Map Not Using 100% of GPU

Discussion in 'Content Creation' started by gkovalski58, Mar 13, 2025.

  1. gkovalski58

    gkovalski58
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    May 15, 2016
    Messages:
    27
    Hello everyone! recently i started working on a project, porting NFSU2 map into BeamNG with details and extra tracks from the game, but i noticed the performance seem to be terrible even tho the textures are low res and i added LOD's, i tried everything even packing the files into a zip but doesn't seem to make any difference.
    Then i decided to track the GPU usage and realized that it's not being fully used when i'm running my map. When i run Jungle Rock Island for Example the GPU does use it's maximum capacity even when i'm in idle with 1 car.
    While in my map i can spawn 8 - 10 cars and yet it doesn't go beyond half usage.

    Does anyone have any idea what could it be? codding? outdated map files?
     

    Attached Files:

    • Bayviewusagee.png
    • Jungle.png
  2. Devel6016

    Devel6016
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    Feb 3, 2023
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    Your CPU is the bottleneck. Cars are more intensive on the CPU, so ofc spawning more causes your game to lag. You can try optimizing your map, but I doubt it'll help. Also note that 13th and 14th gen Intel CPUs are often defective, so if you have one, consider a refund/replacement
    You can also get this mod to hopefully help with traffic performance
     
  3. gkovalski58

    gkovalski58
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    i heard about CPU Bottleneck here and there but it doesn't seem to be the case here, since i mentioned up there vanilla maps are running like butter, but my custom map not, specifically
    In general i just wanted to know a efficient way to optmize the map and making my GPU/CPU use beyond 40-50% on it, reminding that i already done LOD's and.. well there is not much anything else on the map besides some .dae slapped together
     
  4. gkovalski58

    gkovalski58
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    btw i have just tested the GPU on Grid Map, the plain empty one, and guess what, 100% of usage too, it's surely something on my map but i have no clue what could it be, what makes a map use the GPU properly?
     
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