Hello everyone! recently i started working on a project, porting NFSU2 map into BeamNG with details and extra tracks from the game, but i noticed the performance seem to be terrible even tho the textures are low res and i added LOD's, i tried everything even packing the files into a zip but doesn't seem to make any difference. Then i decided to track the GPU usage and realized that it's not being fully used when i'm running my map. When i run Jungle Rock Island for Example the GPU does use it's maximum capacity even when i'm in idle with 1 car. While in my map i can spawn 8 - 10 cars and yet it doesn't go beyond half usage. Does anyone have any idea what could it be? codding? outdated map files?
Your CPU is the bottleneck. Cars are more intensive on the CPU, so ofc spawning more causes your game to lag. You can try optimizing your map, but I doubt it'll help. Also note that 13th and 14th gen Intel CPUs are often defective, so if you have one, consider a refund/replacement You can also get this mod to hopefully help with traffic performance
i heard about CPU Bottleneck here and there but it doesn't seem to be the case here, since i mentioned up there vanilla maps are running like butter, but my custom map not, specifically In general i just wanted to know a efficient way to optmize the map and making my GPU/CPU use beyond 40-50% on it, reminding that i already done LOD's and.. well there is not much anything else on the map besides some .dae slapped together
btw i have just tested the GPU on Grid Map, the plain empty one, and guess what, 100% of usage too, it's surely something on my map but i have no clue what could it be, what makes a map use the GPU properly?