1971 Chrysler New Yorker

Discussion in 'Land' started by Tylerb, Jan 25, 2015.

  1. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    Hi I am making a 1971 Chrysler New Yorker. This is the first thing I have ever made in blender. I am very new to blender. This is also the first mod I am trying to make. Constructive criticism is always helpful. I know I don't have the best polyflow. I would like some help to make that better though. Thanks a lot everybody
     

    Attached Files:

    • front no mesh.png
    • back right no mesh.png
    • front mesh.png
    • back mesh.png
    • Like Like x 3
  2. Akuma888

    Akuma888
    Expand Collapse

    Joined:
    Dec 28, 2013
    Messages:
    24
    nice, cant wait to see some more progress on this
     
  3. GLion

    GLion
    Expand Collapse

    Joined:
    Aug 14, 2012
    Messages:
    143
    Gotta love those ''fuselage look'' cars.
    And since you mentioned that you're new to blender i think it's better to start modeling something simpler( like a cup) and then start moving to the more complex things. But that's just my advice.
     
  4. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    Nice,I hope you acTually complete it. I really like the old y-frame mopars.
     
  5. TYLERTJ

    TYLERTJ
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    670
    Wel you have some room to grow.. Honestly, I think you're better off using this as a practice car and completely starting from scratch. The poly flow isn't good and it'll take you long to try and fix it than to remake the whole car. By the way, why are there so many wavy spots where's it supposed to be flat? Don't get me wrong, this is outstanding for a first model, most can't even apply a mirror modifier. ;)
     
  6. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    I can tell ;). I go to all the close county fairs to watch the derbies. I would've made a 64-66 imp or a pacer but I couldn't find blueprints. One of the biggest reasons I got this game was to derby

    - - - Updated - - -

    Thank you for the advice. I am working on another car in my spare time (not enough progress to really show) and I am really taking my time and focusing on poly flow on that one. Can you point out the wavy spots. I think I know where they are but not 100% sure.
     
  7. TYLERTJ

    TYLERTJ
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    670
    The B pillar, at the top of the trunk, right before the tailights etc. ALT + M may come in handy, I use it all the time. ;) 3244648384_46f7572030.jpg
     
  8. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    Yeah that's where I had the most trouble with poly flow. Alt M combines things right? Any ways I can make poly flow better? I was thinking I could use more polys because I only had like 500 faces for the whole thing when I posted the pictures.
     
  9. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Polyflow. As the name suggests, it describes the flow of polygons from one end of a surface to another. Good polyflow is achieved by having neat, equidense (that's not really a word) rows and columns of polygons with minimal interruption, i.e. triangles and polygons greater than four sides. Triangles are perfectly acceptable, and are sometimes unavoidable, but it's better to minimise them.

    Keeping your polygons in a neat grid helps your model look more professional, and can mitigate funky shading. It will also improve visual appeal after mesh deformation in BeamNG's case.

    The following is what you should aim for.


    (imported from here)
     
  10. Frallet

    Frallet
    Expand Collapse

    Joined:
    Sep 14, 2013
    Messages:
    59

    Yep, I'm running a 69-73 Newport next year.

    As far as us derby guys are concerned, the exact same car. Excited to see this in here.

    Only request I have is, can we get a different bumper option from the stock bumper? Stock bumper sucks in derbies, I would enjoy having something else to be able to stick on front of it that can take some hits... and if it could be loaded and "welded" so it doesn't bend so easy and fall off like the moonhawk, that would be swell
     
  11. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    Thanks zappymouse that was super helpful, I am way off from that but I can slowly try to fix it or do you think it would be better to start again?

    - - - Updated - - -

    Does this look better(this is the other newer car I am making) I think it looks better.
     

    Attached Files:

    • hood with mash.png
  12. TYLERTJ

    TYLERTJ
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    670
    Looks Aton better, but you could merge white a few of the vertices to reduce poly count ;)
     
  13. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    Which ones? That hood has a ridge so that's why there is a lot bunched up
     
  14. Mopower77

    Mopower77
    Expand Collapse

    Joined:
    Aug 30, 2013
    Messages:
    743
    Right on, I'm running a 75 Newport next year.

    I agree with the welded Bumper. Doors hood and trunk welded shut too. You should, of course, work on the stock model first. I'm glad there are folks like Tylertj to help you. Arb has a derby mod out for the moonhawk. I'm sure he'd be willing to give you some tips if you get that far. But agAin, just keep plugging at the stock model ;)
     
  15. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    Do you think there are any spots I can keep or do you think that I should do the entire car over. I watched some stuff on youtube and learned from you guys so I know a little more.
     
  16. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,630
    IDK That hood it lookin' pretty decent to me.
     
  17. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    I thought the hood and roof were ok, maybe parts of the side. Oh and does anyone know how to take screenshots of only the workplace in blender? I just screenshot tend and cropped these.
     
  18. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    This is sweet. I commend you for doing this vehicle and I hope you stick it out. You picked one hellva' start project. I love these boats and am glad someone is appreciating them.:cool:
     
    • Agree Agree x 1
  19. Tylerb

    Tylerb
    Expand Collapse

    Joined:
    Aug 22, 2014
    Messages:
    38
    Here is a picture of the hood in a material version in object mode with slight changes to the hood and I started making a little better polyflow. Also most of the work will be on the weekends since I have high school during the week. I may get some done during the week just not as much.
     

    Attached Files:

    • hood revised.png
  20. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Take your time brother, quality will take you far.:cool: I'm in no hurry or mood to see a messed up and rushed 71' Chrysler anything.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice