If you just want people who have the mod able to connect to the server, you could: 1. When they connect, send an event to the client which asks if they have the mod or not, if not kick them. 2. If they have the mod, simply just tell the client to mount it via an event. This can be done in both KissMP & BeamMP. Another method would be to: 1. Have a database with all clients that have the mods (for BeamMP, you can use the BeamMP Forum ID and for KissMP, you can use SteamID) 2. When a client connects, check if they own the mod in the database 3. If the mod is not downloaded, send the file data in chunks from the server to the client (maybe it'll work, maybe not. definitely not the best method). The mod won't be stored in the client folder because we don't want it to automatically download. Either this or you could host the mod somewhere, that's a bad idea though. 4. Once the client has recieved all the data, they can create the mod with the data and then mount it. There's probably other methods but I've not really thought about it much. I would definitely go with the first method though.
i've a 24/7 running public server which contains a lot of free releases and some out of the repo these are stored on the server it self. I wanted to give people who bought mods from me the opportunity to use them on the server as well so i created a zip which contains a vehicles folder with info.json / main.jbeam / default.png of the car and uploaded this small file on my server. We tested that multiple times and it worked fine for all when the mod it self was located in 0.28/vehicles/cardirectory i hoped that it would also work when the mod is zipped in the mods folder but it doesn't same when it is unzipped in the mods folder. maybe someone has another way to get that working without having mods unzipped anywhere or stored directly on the server
Sorry to bump but I wanted to say sorry for my old comments. They were stupid and wrong and I just wanna apologise. Thank you
All you paid mod bootlickers can cope there is no harm in hosting private servers with paid mods. It’s the same as any other games with DLC’s, as long as one player or the host owns the DLC anyone else can either see, interact with, or use freely. Have fun. --- Post updated --- Also you are a terrible friend I hope that guy blocked you
Sorry to disagree with you I have the Ibishu Sigma (demo) and its really good quality and you have an option to purchase the full version Okay its a demo but your getting a good quality mod for free BeamNG drive does need them --- Post updated --- its apology accepted
Create forums account Say straight facts Dissapear Don't know why people get so butthurt because of paid mods on private servers. Doesn't cause that much impact.
1) 1.5 year bump 2) 3 years since my message 3) I know and talk to a few of the quality paid modders out there (none of the ModLand meshslap trash) and they put an incredible amount of work into making mods that are actually worth buying. 4) There is harm in hosting a server with paid mods because it is extraordinarily easy to pirate a copy of the mod for yourself from the files that the server downloads onto your PC. Copying the mod for yourself is instant piracy.
He literally explains how you're not supposed to host the mod. If you do it the way that he explains, it guarantees that everyone who can use the mod in X server already had a copy of the mod on their PCs.
The server's private. No one except those allowed can use the mods there and I don't think it will cause that much harm to the point they have to ban the guy's server