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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. Worded_Gamer

    Worded_Gamer
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    guys is this ment to happen
    i had a box truck and it needed
    that tunnel reminds me of the italy tunnel
    --- Post updated ---
    a suggestion for career mode missions
    as we have fire cars we could have fire missions like a house fire in the woods, a traffic crash or work incident at the steel mill / quarry.
    and on the topic of fire missions, a actual firetruck could come in handy

    for a firetruck it could be a t series config for a rigid type firetruck
    upload_2025-3-18_12-43-5.jpeg
    or a trailer type firetruck
    upload_2025-3-18_12-42-39.jpeg

    or for the wentword dt40l
    a fire command vehicle
    these would make career a bit more emersive for the types of jobs
     
    #1521 Worded_Gamer, Mar 18, 2025
    Last edited: Mar 18, 2025
  2. Musicman27

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    I just saw the new teaser and it's looks awfully straight and awfully like the Hirochi raceway... o_O
    --- Post updated ---
    And now that i've seen the edits, I can see something that looks an awful lot like drag racing timers... o_O
    IMG_3079.jpeg IMG_30791.jpeg
     
    #1522 Musicman27, Mar 18, 2025
    Last edited: Mar 18, 2025
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  3. Musicman27

    Musicman27
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    I see you've been busy. :)

    Screenshot_20250320_124947_Chrome.jpg
     
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  4. krallopian

    krallopian
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    I don't remember if I shared anything about that in the past here, but it's been a long-time coming!!
     
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  5. DriftinCovet1987

    DriftinCovet1987
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    I can't wait to see the Wydras all score 2 or 3 (except the Custom, which might score 5) on the Performance Index - unless you intend on including water performance.

    But yes, it's very nice to see something I've been suggesting for years finally happen.
     
    #1525 DriftinCovet1987, Mar 20, 2025
    Last edited: Mar 20, 2025
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  6. McBeamer94

    McBeamer94
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    I have to say the improvements in the Belasco Motorsports Park are great. I especially like the main entry tunnel under the start/finish line, it helps with direct access to the race track instead of going all the way around in the other direction (which still helps with accessing the Dirt Track). Nice addition! The Fast Automotive facilities are also directly accessed through this new underpass, so the big red arrow behind the main grandstand, pointing to the right, must now point to the left, since it's much closer now!
    I also noticed a secret tunnel entrance right next to the Figure 8 track (which I hope gets its own spawn point in the WCUSA spawn points menu) and I'm curious about where that tunnel leads to! :p
    I also hope the Apex Performance Metrics divisional liveries make it in the game, I like them very much for some reason. They show the scientific side of BeamNG very nicely!
    --- Post updated ---
    My idea on a dealership with a garage is a bit simpler as a starting point: the Jefferson Imports dealership, opposite of the Turbo Burger at WCUSA, has a garage entry point behind it and it could be made into an operable facility, with lights, the career mode laptop etc!
    --- Post updated ---
    Also, check the white board above the turnaround very closely! It seems to read "HIROCHI DRAGWAY"! So this most definitely is a Hirochi Raceway rerevamp! :)
     
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  7. pigeonperson

    pigeonperson
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    Would it be possible to add a burnout pad at some point?
     
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  8. Musicman27

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    Any traffic and/or police AI improvments for 0.35? Just curious.
     
    #1528 Musicman27, Mar 23, 2025
    Last edited: Mar 23, 2025
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  9. McBeamer94

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    The city section has to be extended too, since the Build-a-lot K-Rails make it look unfinished and they have been doing this for the past 7+ years... Maybe "unfinished" is unkind, it probably is better to say that it hasn't reached its full potential yet. A really, really affluent suburb (with large beach houses and villas with great big gardens and twin garages) with a street like the famous Lombard Street between it and the existing part of the city is missing at the far West end of Belasco City! ;)
     
    #1529 McBeamer94, Mar 23, 2025
    Last edited: Mar 30, 2025
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  10. Man_in_Black

    Man_in_Black
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    That would be awesome if they expanded downtown, something like Market Street would be the cherry on top. Also, I hope that for 0.35, they give much better lights textures to the traffic lights. The current ones literally haven't even been touched since West Coast came out!
     
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  11. McBeamer94

    McBeamer94
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    Market Street seems to be already depicted in the street where the Central Station and the characteristic artful rhomboid transparent skyscraper are because there are plenty of buildings with classic architecture in between and nearby. Plus this street has tram rails and a bus lane too! Other than that, the Belasco City expansion towards the West in a fluid way (meaning without any K-Rails) is one of the most important things to be done in the WCUSA map!
    And yes, the traffic light textures need to be updated, they look a bit 90s! :)
     
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  12. TROPtastic

    TROPtastic
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    Looks cool! I hope a future iteration of the performance index will include a measurement of handling, perhaps based on cornering G limits?
     
    • Agree Agree x 1
  13. krallopian

    krallopian
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    Absolutely aiming for that in the future - for now the goal was to get various systems working together in a clean and robust way that we can test against a variety of mods, learn all the different ways players will try to break and cheat it (it's all part of the fun!) and continue development with a quick and simple skid-pad test. I can't wait, we did a massive refactor today on the various weighting for different metrics to really help separate acceleration curves and grip vs power and speed etc, the metrics are much more than your basic "high power to weight ratio, therefore best car" even without the skid pad test atm!

    There are always smaller tweaks here and there, and this time around there have been some initial steps towards improving AI racing behaviour with side detection and more, but I'll let the upcoming release notes and hands-on experience talk to that since it's out of my realm, but I'm more than happy with what I've seen so far! =)

    Haha at the moment it's not looking too good for the Wydra on the overall Performance Index (PI) side of things - as in, it's at the absolute bottom of the pile! =D It's difficult to create a decent curve when you have something like the Scintilla Drag with a tuned V10 and a couple bottles of nitrous in the same field as a Wydra. But . . . there's always tuning and mods that can mix things up! ;)
     
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  14. DriftinCovet1987

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    How low do the Wydra trims score, if you mind me asking? Are any of them in double-digit territory? (I absolutely do not mind the Wydra being so low - it makes sense for it to be at the bottom.)
     
  15. DriftinCovet1987

    DriftinCovet1987
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    Oh, wow, that's very insightful! Thank you very much for this.
     
  16. krallopian

    krallopian
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    My pleasure, one last one before I call it a night, this shows a slice (there are over 900 configs in my full list) of the range of high PI to low PI across various vehicles/configs.

    View attachment 1217814
     
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  17. DriftinCovet1987

    DriftinCovet1987
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    Wow. (Also, I see that SBR rally trim - very nice to see that Hirochi's rally heritage carries over to its nyoom-machine.)
     
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  18. krallopian

    krallopian
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    Haha that might be my custom config!
     
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  19. DriftinCovet1987

    DriftinCovet1987
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    Oooh, that makes sense. I thought that was an official thing. Well, technically, it is, but it also isn't.
     
  20. HerbieVW953

    HerbieVW953
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    @krallopian did you see my messages about this bug? I'm hoping it can be figured out and fixed in 0.35 or in a later hotfix. the issue presents itself on the steering wheel on the burnside, the luxe steering wheel on the Nine & the little colour circle thing when looking at owned cars in the garage, (also the little animated air flap on JAVI's SuperSport Barstow hood) it gets stuck as the colour the original config's colours are and even after painting it stays the same so maybe as a fix you could change the colour in the car save file to whatever you paint the car to in career mode. (I'm assuming this might be a bigger issue because I'm not sure why the colours don't already change in the file) I hope I explained this bug well if not my bad, I did find a few example pictures of the issues I'm talking about
     

    Attached Files:

    • Screenshot2024-10-02134740.png
    • Screenshot2024-10-04130347.png
    • upload_2025-3-25_15-42-45.png
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