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Linux Port – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 13, 2022.

  1. CorvetteCole

    CorvetteCole
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    Jul 25, 2016
    Messages:
    7
    The black flicker with AMD does not occur when using the non-free AMDGPU Pro drivers
     
  2. Devel6016

    Devel6016
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    Joined:
    Feb 3, 2023
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    294
    using gamescope with the game leads to a black screen, but moving my mouse around activates the ui noises
    this doesn't happen with the windows executable, both dx11 and vulkan work
     
  3. Tinolm

    Tinolm
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    Joined:
    Sep 22, 2023
    Messages:
    26
    About the black flicker, me on AMD, I noticed, it doesn't seem to be an issue (or at least ALOT better) when I force enable freesync, however when the window loses or gets focus, you can see a few black frames. it definetely has something to do with frametime and presenting/clearing
     
    • Agree Agree x 1
  4. goldy_

    goldy_
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    Apr 1, 2024
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    23
    Yeah this seems to be the case with some others too. Unfortunately the last time I tried I was not able to get the proprietary drivers running on my system to test that theory but I think we have at least 3 people confirming this now. It's very interesting, there's something different in the vulkan implementation of the proprietary AMD drivers that is triggering this issue in BeamNG's vulkan renderer but also...

    X11 + RADV --> no flickering (perfectly fine)
    Wayland + RADV (From the open-source driver from the MESA project) --> causes flickering
    Steam Proton (windows version, with vulkan renderer of course) + Wayland + RADV --> causes flickering
    Wayland + AMDVLK Proprietary (From AMDs proprietary driver) --> no flickering (as reported by players)

    The vulkan renderer itself is still very experimental so I expect bugs as such to exist. I think the only thing we can do is wait for the vulkan renderer to improve in later updates and hope we get closer to a solution. Thank you BeamNG devs for the hard work.
     
  5. snoutie

    snoutie
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    Dec 3, 2021
    Messages:
    38
  6. goldy_

    goldy_
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    23
    Umm, my understanding was that with 0.36 only Ubuntu 20.04 will be dropped but not the later versions (e.g: 22.04, 24.04) as they further clarify that newer versions of Ubuntu will continue to be supported in a section further below:

    upload_2025-3-13_21-2-7.png

    This reply is assuming with "depot" you meant "de-port".
     
  7. snoutie

    snoutie
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    #747 snoutie, Mar 14, 2025
    Last edited: Mar 14, 2025
    • Like Like x 3
  8. Tinolm

    Tinolm
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    Sep 22, 2023
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    26
    I wonder when I can delete all files that I don't need since I've never played the windows version and probably never will, even with the small issues I do have sometimes,
    it's really really playable.
     
  9. scarburato

    scarburato
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    Joined:
    Dec 23, 2024
    Messages:
    2
    I think the author was thinking about BeamMG.tech and got the two mixed up

    https://documentation.beamng.com/beamng_tech/requirements/
     
  10. fillman86

    fillman86
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    Joined:
    Apr 18, 2020
    Messages:
    175
    I made a whole mod in a fresh install of pop os (yes, not the supported distro) in native beamng. Everything worked fine with many different files in many different ge, vehicle and common lua files . Though I did have to restart the game every time I added or moved a file.

    Today though I am struggling with the game first not finding a new mod. I eventually changed the name, and it "worked". Now however it's finding the part in the parts selector screen, but nothing actually changes. I even put really big errors in the code, and I see none in the console.

    notes on db.json-
    For the first issue I noted that the db.json file wasn't updating. There was no entry at all, deleting it changed nothing. Changing the name of my mod did though.

    For the second issue I am seeing that there's no "[COLOR=var(--darkreader-text-000000, #dcdbd8)]modData" at all. Though I think this in relation to mods that are subscribed to.[/COLOR]
     
  11. auroraveon

    auroraveon
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    Joined:
    Mar 22, 2025
    Messages:
    2
    i have get this error on load:

    upload_2025-3-22_16-18-40.png

    full logs here:

    https://pastebin.com/2S4wapyb

    this was the command i used to run it:

    SDL_VIDEODRIVER=x11 steam-run ./BinLinux/BeamNG.drive.x64 -gfx vk

    im on nixos so i have to use steam-run to get it to launch
     
  12. aivora

    aivora
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    Research Software Engineer
    BeamNG Team

    Joined:
    Dec 14, 2021
    Messages:
    6
    • Like Like x 2
  13. shimian

    shimian
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    Joined:
    Nov 8, 2022
    Messages:
    3
    Is there a baseline set of settings to get this running on Steamdeck under gamescope? I cannot for the life of me (and the last 20 or so pages here) get working. It runs fine in desktop mode when using
    Code:
    SDL_VIDEODRIVER=x11 %command%
    where the command is the linux executable - but no such luck in game mode.

    Also, I did set the folder to be case insensitive but loading of some maps is still so slow that it seems as if it's frozen - but I am unsure if that's to be expected still.

    Any tips?
     
  14. snoutie

    snoutie
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    Joined:
    Dec 3, 2021
    Messages:
    38
    As far as I know loading is slow for the first time you load a map, since the texture buffer has to build. After that the loading times should normalize.
     
  15. shimian

    shimian
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    Joined:
    Nov 8, 2022
    Messages:
    3
    Thanks, that aligns with what I've seen. I guess the only remaining part is getting it going in game mode.
     
  16. auroraveon

    auroraveon
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    Joined:
    Mar 22, 2025
    Messages:
    2
    is there a fix for what i posted above?
    --- Post updated ---
    https://pastebin.com/kwC9Ywz8

    more logs i ran it again, i dont think its different but it could be since i updated my system
     
  17. Shay Shay

    Shay Shay
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    Joined:
    Apr 1, 2025
    Messages:
    1
    Hi! I’m using a steam deck, and I’m able to launch career mode fine with basically any settings. But when I quit, and try to load back in to career my deck freezes up and crashes. Is there a fix to this?
     
  18. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,652



    Please report issues only from BeamNG 0.35 from now on :)

    As usual, we fixed some issues here and there on the Linux side.
     
    • Like Like x 2
  19. Turbo49>

    Turbo49>
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    Joined:
    Apr 1, 2021
    Messages:
    3,222
    Will we be able to launch the native version through steam directly now? I thought it was added but i don't see it
     
  20. snoutie

    snoutie
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    Joined:
    Dec 3, 2021
    Messages:
    38
    Great work, I like the addition of the protocol handler :) I saw something mentioned regarding D-Pad on steering wheels? I wasn't able to check that out, yet. Does that mean the D-Pad now works for Steering Wheels on Linux?
     
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