@Fluffy Panda Since there will likely be a Flat 4 for the Hirochi Sunburst, will there be true dual exhaust (and maybe twin parallel turbo like the SBR4) for it?
How can you be sure it's a sunburst remaster? We still haven't had any definitive proof yet, just because there was a video prominently featuring the sunburst. After all, we've also had a teaser featuring a miramar, an ETK K, so does that mean they're also getting remastered?. /s
seems the most logical. Rally oriented update, car with a boxer engine. If it was just some new configs and parts, I don't think they would tease with it
ill also bump this and say the new fading glowmap system got fixed and will prolly be on all vanilla vehicles (i hope) and by fixed i mean the issues it had with randomly lighting some parts of meshes like normal old glowmaps and looking glitchy
I really don't understand why the teaser has a slowed down engine sound? I didn't catch it at first and thought it just sounded bad
there are loads of times this happened not only to me but others, one of the reasons lucases barstow iv doesnt have smooth lit gauges, is because he had issues with part of the mesh being lit the old way (only certain tris), ive also had issues on kljp aeroback with it but it magically got fixed somehow edit- apparently this happens often with objects that have multiple glowmaps in one object and the fix is to split them by material
why would i split taillight glass by material? or headlanps? every mod and vanilla car doesnt do this
If some vanilla cars don't do it then that's a bug on their side. The material system wasn't meant to handle vertices connected to faces that have multiple materials with different glowMaps on top of that
ah ty for the explanation, understand now, if there are docs being made for the new system can you pls put this explantion in there?