1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,558
    Crikey!
     
  2. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,249
    @Fluffy Panda Since there will likely be a Flat 4 for the Hirochi Sunburst, will there be true dual exhaust (and maybe twin parallel turbo like the SBR4) for it?
     
  3. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,105
    How can you be sure it's a sunburst remaster?
    We still haven't had any definitive proof yet, just because there was a video prominently featuring the sunburst.
    After all, we've also had a teaser featuring a miramar, an ETK K, so does that mean they're also getting remastered?. /s
     
    • Like Like x 2
    • Agree Agree x 1
  4. Tyleroo

    Tyleroo
    Expand Collapse

    Joined:
    May 22, 2022
    Messages:
    31
    You aren't being serious right?
     
    • Agree Agree x 3
  5. pigeonperson

    pigeonperson
    Expand Collapse

    Joined:
    Nov 22, 2023
    Messages:
    683
    .deleted
     
    #72045 pigeonperson, Mar 28, 2025
    Last edited: Mar 28, 2025
  6. wouacz

    wouacz
    Expand Collapse

    Joined:
    Apr 12, 2023
    Messages:
    60
    seems the most logical. Rally oriented update, car with a boxer engine. If it was just some new configs and parts, I don't think they would tease with it
     
    • Agree Agree x 4
  7. Tyleroo

    Tyleroo
    Expand Collapse

    Joined:
    May 22, 2022
    Messages:
    31
    No, the /s means sarcasm.
     
  8. pigeonperson

    pigeonperson
    Expand Collapse

    Joined:
    Nov 22, 2023
    Messages:
    683
    Whoops...
     
    • Like Like x 1
  9. XTreaserX

    XTreaserX
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    425
    eh this Weeks Teaser Thursday showed the Sunburst ?

     
  10. Baconzez

    Baconzez
    Expand Collapse

    Joined:
    Feb 4, 2024
    Messages:
    159
    ill also bump this and say the new fading glowmap system got fixed and will prolly be on all vanilla vehicles (i hope)
    and by fixed i mean the issues it had with randomly lighting some parts of meshes like normal old glowmaps and looking glitchy
     
    • Agree Agree x 1
  11. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    We never had an issue like this, must be on your side
     
    • Like Like x 1
  12. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    The 4x faster video is definitely the original tempo.
     
    • Agree Agree x 2
  13. Ax50

    Ax50
    Expand Collapse

    Joined:
    Aug 12, 2019
    Messages:
    477
    I really don't understand why the teaser has a slowed down engine sound? I didn't catch it at first and thought it just sounded bad
     
    • Agree Agree x 1
  14. XTreaserX

    XTreaserX
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    425
    ye could be on the sunburst it looks like it
     
  15. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,015
    neat
     
  16. Baconzez

    Baconzez
    Expand Collapse

    Joined:
    Feb 4, 2024
    Messages:
    159
    there are loads of times this happened not only to me but others, one of the reasons lucases barstow iv doesnt have smooth lit gauges, is because he had issues with part of the mesh being lit the old way (only certain tris), ive also had issues on kljp aeroback with it but it magically got fixed somehow

    edit- apparently this happens often with objects that have multiple glowmaps in one object and the fix is to split them by material
     
  17. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Yeah but it's not a bug, the mesh should have been split by material to begin with
     
  18. Baconzez

    Baconzez
    Expand Collapse

    Joined:
    Feb 4, 2024
    Messages:
    159
    why would i split taillight glass by material? or headlanps? every mod and vanilla car doesnt do this
     
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    If some vanilla cars don't do it then that's a bug on their side. The material system wasn't meant to handle vertices connected to faces that have multiple materials with different glowMaps on top of that
     
    • Agree Agree x 3
    • Like Like x 1
  20. Baconzez

    Baconzez
    Expand Collapse

    Joined:
    Feb 4, 2024
    Messages:
    159
    ah ty for the explanation, understand now, if there are docs being made for the new system can you pls put this explantion in there?
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice