Tried to improve the engine models for the 425 CID (7.0L) V8 and 250 CID (HT4100) V8 Modified Bluebuck/Barstow/Moonhawk 425 CID V8 engine model by @kalisbe further modified by me. 250 CID (HT4100) V8 model is a modified version of the Soliad Wendover/Soliad Lansdale V8 since it's a lower displacement V8 with underpinnings from at least the 1980s. It's definitely not accurate to the IRL 250 CID V8, but if anyone wants to help improve it, let me know.
my pc literally downloaded it in 5 seconds --- Post updated --- I found a bug, you can't see the broken windshield from interior
I've found another bug in the naming of the diesel engine parts; the "2 Barrel Carburator" and "4 Barrel Carburator" should be renamed "Factory Fuel Injection" and "Performance Fuel Injection", respectively. Also, it would be more appropriate to have turbochargers as aftermarket upgrades instead of superchargers.
Thank you for pointing this out. This was fixed when I worked on the engine models the other week. In the latest public release of this mod, the carburetion conversion done on all engines was a last-minute change I didn't make. Whoever made that change likely didn't know that this should've been done only on the 425 CID V8, which came with a 4-Barrel Carburetor as standard equipment or an early form of throttle-body fuel injection as an ~$800 option.
The update has been released! All work comes from @MSX98FMDnB Really, really appreciate his contribution! Non-exhaustive list of changes he's made: `-Added 1981MY-1992MY Steering Wheel` `-Added 1979MY-1980MY Steering Wheel` `-Added various seating options` `-Added d'Elegance configs` `-Added Chevrolet 305 CID V8 (Base engine for 1991MY-1992MY) & Chevrolet 350 CID V8 (Optional engine for 1990MY-1992MY) from his 1991MY-1996MY Chevrolet Caprice mod` `-Added landau roof options` `-Added Brougham badges (1987MY-1992MY)` `-Added 1990MY-1992MY "Aero"/"Caprice style" front end` `-Added various door panel options` `-Reorganised interior options` `-Added Premier Vinyl Roof option (1987MY-1992MY, optional for 1987MY-1989MY, standard from 1990MY-1992MY)` `-Added trunk reflectors (1987MY-1989MY)` `-Cornering lights are now functional` `-Added Cadillac "skeleton" crest stand-up ornament used exclusively on 1977MY-1979MY Sedan deVille d'Elegance models` `-Improved engine models` What currently needs to be addressed: `-The oldsfullsize seats in place of the d'Elegance seats are meant to be used as PLACEHOLDERS until someone models actual d'Elegance seats for the mod.` `-Someone needs to model better rear door opera window surrounds for the Premier Vinyl Roof option as the ones currently included are in very poor quality` `-There's no 307 CID V8 (1986MY-1990MY) yet because I'm waiting for the oldsfullsize mod to be updated until I add it` `-Rear suspension is still incredibly weak and breaks after going over bumps, observable through the suspension testing section of Gridmap V2` The file has been uploaded to page 1.
I should say first off, this mod is awesome, well done all around. Got some errors with the new file: Code: 754.68329|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/fleetjt/stainless_steel3.dds 754.79013|E|engine::ProcessedMaterial::_setStageData::<lambda_6505ada0a167296c47c690e0484d45f6>::operator ()| Failed to load 'diffuse' map '/vehicles/fleetjt/stainless_steel3.dds' for stage 0 of material 'Fleet78_stainless_steel3' 754.79760|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 754.88732|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 754.89344|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.00746|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 755.01204|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.13616|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 755.14185|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.27070|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 755.27632|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.37051|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 755.37327|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.44777|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 755.45071|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.52236|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_PAINT' 755.53504|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/fleetjt/stainless_steel3.dds 755.59296|E|engine::ProcessedMaterial::_setStageData::<lambda_6505ada0a167296c47c690e0484d45f6>::operator ()| Failed to load 'diffuse' map '/vehicles/fleetjt/stainless_steel3.dds' for stage 0 of material 'Fleet78_stainless_steel3' 755.59679|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.66659|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 755.66941|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.74179|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_PAINT' 755.75534|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/fleetjt/stainless_steel3.dds 755.81183|E|engine::ProcessedMaterial::_setStageData::<lambda_6505ada0a167296c47c690e0484d45f6>::operator ()| Failed to load 'diffuse' map '/vehicles/fleetjt/stainless_steel3.dds' for stage 0 of material 'Fleet78_stainless_steel3' 755.81481|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.88405|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_paint1' 755.88781|E|engine::ResourceBase::assign| Failed to create resource: /vehicles/common/gtav_convert_material/urb_main_c.data.dds 755.95952|E|engine::ProcessedMaterial::_setStageData| Failed to load opacity map '/vehicles/common/gtav_convert_material/urb_main_c.data.dds' for stage 1 of material 'Fleet78_PAINT'
Already deep cleaned it before I posted but thanks for the suggestion. Also, you can see the files are there, there are just errors preventing them from working properly. /vehicles/fleetjt/stainless_steel3.dds is being called for but the file is located in /vehicles/fleetjt/textures/fleetjt Also, the file urb_main_c.data.dds is currently named urb_main_c_data.dds
Perhaps an outdated main.materials.json file in your user folder's vehicles folder might be causing the issue with the stainless steel material since it's been changed since the last release. It just uses baseColorFactor, metallicFactor, and roughnessFactor without a texture now.
can we possibly get a coupe version too and maybe some lowrider configs as i would like to recreate my old car
absolutely love this mod, been messing with it for about a week now. would love to see some rusted/beater stuff but im happy regardless
steering wheels that arent meant to be on the car should be removed also removing the door panels and rear seats adds invisible holes in the car