very good uptade, i love the wagon sunburst especially Japanese design but Simhub doesn't work ! Bruh...
I don't know if it's on purpose, but when I change cameras, it no longer indicates which camera I'm using (before, top left).
The square exhaust tips for the SBR4 look like parking sensors due to the pipes protuding too much into the tips (I think).
Feedback for the Building Architect Tool: First of all thank you for adding it, its already a very handy tool, but definitely needs some improvements. - More Precise Controls over Edges, Vertices and Faces, similarly to Blender, with the Position Arrows being available for more precise Location - More Selection of Doors, Windows, Pillars, Balconies and Materials. Everything is very European right now, stuff like Glass Windows, Commercial Windows, Sliding Doors, Bigger Garage Doors would be nice to see. - Ability to change colours of the Materials / individual Instances via the Editor - More Precise selectatbility of different objects, maybe through a little Asset Browser bound to each Side or Wall, highlighting things like Doors and Windows used. - See-Through Glasses and Windows, useful for garages But overall its a nice tool, and if the right work is put in it will be amazingly handy for Map Creation
I guess the ETK K canonically has low quality Sunburst wheels. Those damn Germans. Also nearly every car has halogens now. My life is complete. Although the Wigeon doesn't have them, as well as 10 others so And the Stambecco is missing the halogen effect on some of the lights
The Building Architect tool is honestly a little more raw than I expected. A few bugs I already noticed are: Spoiler 1. Ability to drag the shaping nodes inwards: 2. The "Rotation" value always visually resetting to 0 even though the building is rotated: 3. An insane lag spike appearing at every attempt to alter the building shape with nodes: Even in the current state, the tool itself looks very promising, and will indeed help a lot of map makers decorating towns. Please do not abandon it devs, I wish you all the best! P.S. If there's some bug tracker where it is better to move those issues to, I'll be glad to! --- Post updated --- The Sunburst's seemingly in danger
Hi, I've updated and got this error " 0xC0000139 - STATUS_ENTRYPOINT_NOT_FOUND. Is linked to an old windows but i'm on Windows 10 1803. is there a solution? Thanks
the circular menu responds to all buttons. it is impossible to control. it always responded to one button and was convenient. the interface constantly disappears and switches interface modes. the circular menu buttons are not found in the settings
I'm sorry, the update is how big? The game on .34 is only 50gb... Also I remember a couple updates ago there was something supposed to be done about Beam updates taking 40 minutes of drive time on updates, but I still have that issue. Every 30mb hotfix takes an hour to patch.
I've found a solution. When launching the game without steam an error window concerning the file d3dcompiler_47.dll is said to be missing in the Bin64 folder but is nevertheless present. I replaced it with the one found on dll-files.com (not the same size), and it works with and without Steam... Really weird, if the devs want to look into it
I would still really like it if we could remove the cargo boxes system for the logistics part of career mode, and just be able to put the cargo into the vehicle if it fits.