I see that Rigs of Rods is very popular among this community because they have the same developer (tdev) and it is also a soft body game like beamng, I tried it, and I just say that I am addicted to it so I made a thread for it This thread is to recommend mods, memes and many other things from RoR and do not insult
I want to make a skin pack for the Boeing 767 but it doesn't appear This is the code for the skin and if it is packed in a .skinzip file Spoiler: 767 skin code Aerolineas Palomeñas { replaceTexture = 767.png 767-AEROLINEASPALOMEÑAS.dds preview = AEROLINEASPALOMEÑAS.png description = authorName = NOA_Studio AuthorID = GUID = 2c7b219a-6eec-4743-885f-45c1081cad05 }
Your code only works for managedmaterials (my assumption based on the fact you used replaceTexture) The 767 actually has its own .material file, which you need to copy, modify, and do the replaceMaterial stuff in your .skin file See the docs for more information --- Post updated --- btw i recommend the polonez caro and the toyota supra rz they are very high quality, and they handle pretty good imo i'm actually suprised theyre not paid mods
Unfortunately no .skinzip files are not compatible with this forum so I'll give it to you in .zip format
Map: F1 Testtrack Vehicle: not sure :/ Sorry, you were right with the replaceTexture, my bad! You actually didn't need the material files, which honestly surprised me The problem was very simple: you need to make sure the 'skins' folder is in the root of the zip instead of in 'whatever.skinzip/Aerolineas Palomeñas/skins/ Rename .zip to .skinzip for the file below
thank you so much --- Post updated --- I modified the texture of the two planes, the Aerolineas Palomeñas Cargo Express (what a long name) works well but the Aerolineas Palomeñas plane turned black out of nowhere. Is this normal?(fixed)
currently making a year brand model that aims to be as accurate as possible first version is here tips and criticism are welcome features: accurate torque, horsepower, weight known issues: no 3d model default sounds no deformation slow if anyone knows how to model and is willing to participate, let me know, but it's not required i can make the vehicle itself pretty good, i'm just bad at high-poly modeling