the shifter on cvt sunbursts seems to get physically stuck when shifted into sport mode. also, both the Bursty and the Nine's indicator stalks don't seem to be animated, so instead of going up or down smoothly like for example the 800 or K series ironic choice for indicator stalks, i know. they just sort of... suddenly appear in the left/right position without any smooth animation. if this is the direction for the next Beam cars, then honestly its a downgrade.
Tested on: Code: Operation system ... WIndows 11 game version ............ Alpha v.0.35.3 Graphics preset ....... High Found behavior: Floating rocks on Westcoast USA - Quarry
TRAFFIC IS BROKEN! GETS STUCK LOADING TRAFFIC! THIS KEEP UP, I WANT MY MONEY BACK!!!!!!!!!!!! 1100+ HOURS IN THIS GAME AND DEVS KEEP MAKING GAME WORSE!!!!!!!!!!!!!!!! IF YOU DONT FIX THIS BY NEXT 2 DAYS!!!!!!!!! ILL DELETE THIS GAME AND WANT MY MONEY BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! STRESS ME OUT WHEN I JUST WANT TO DRIVE AND RELAX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tested on: Code: Operation system ... WIndows 11 game version ............ Alpha v.0.35.3 Graphics preset ....... High Found behavior: I do realize this is a very small thing. I also am not trying to say that the devs did a bad job. Quiet the opposite, I think they did an amazing job! Only because of their dedicated work over the years, am I even posting this. Felt like I need to say this since this is such a small thing haha On this junktion at west coast usa, () I feel like the upper road should have a solid white stopping line. I might be wrong but on all the other junctions i looked at on West coast all roads had that feature. Other junctions for example:
Hi. I wanna report some... bug? When I quick travel to some quick travel location or a challange, all UI apps disappear. All layouts, all apps - gone. You have to add them one by one manually. Idk if only I got this bug but waiting for help.
Hirochi Sunburst base 1.6 produces very low torque under 2000 rpm and makes driving difficult. If the maximum torque speed is made around 3250 rpm like the 2.0 version, it will recover. Also, the maximum torque should be around 145 nm.
I noticed that too! Also there is a tiny bit of the inner fender that clips through the fender behind the corner light now
The fog lights are too bright. They shine better than the high beam. In reality, they are weaker than the passing beam and illuminate most of the road, but in the game they illuminate the entire space. It's on all cars.
that's a known problem with the new smooth electrics system - if you manually add new electrics smoothing (so for example the lights) all other previously added smoothing breaks, including the signal stalks and needles right now the only cars that use the new smooth electrics are, as you mentioned, the Sunburst and Nine, so they both have the indicator issue among others, but it also happens in my mod too seeing as the devs are probably going to implement this new system on more cars, i really hope they manage to fix it cuz it's basically the first thing you notice when driving
The ETK-800 has the hood & grill/front bumper textures missing on the new Belasco Police Livery skin What I should be seeing: What I got:
( left fog light, right high beam) --- Post updated --- The headlights are reflected incorrectly in the mirrors. The two spots of light in the right and left mirrors do not match the headlights of other cars in the rear, but everything is fine in the center mirror. --- Post updated --- It was also noticed in cars where the low beam and high beam are separated, the high beam section does not light up smoothly. I noticed this on the ibishu bx and hirochi sunburst, maybe there are more cars with this bug. And in the ETK 800 with halogen headlights, the light beam itself lights up smoothly, but the headlights themselves do not.
Sorting scenarios by difficulty sorts it in mostly alphabetical order of difficulty. So instead of easy --> medium --> hard --> very hard it goes easy --> unknown --> hard --> low --> medium --> very high--> very low Additionally, starting a scenario while in the garage makes the UI persistent
It's really sad that the Hillclimb is gone. Three Japanese cars: Pessima, Sunburst, SBR4 all have identical wheels, oversized black front splitter and rear wing, making them iconic in BeamNG universe. Pessima Hillclimb has the best handling, SBR4 Hillclimb has the best horsepower, while Sunburst Hillclimb is in between. In a hillclimb or other time attack sessions, player choosing which car to use is like a "pick your poison" moment.
Few Bug Reports for the Sunburst: There is no 2.5 displacement badging for all 2.5 models. The buttons on the steering wheel do not light up like the rest of the interior. When the ESC/TC is off, the transmission goes back into the regular Drive mode instead of staying in Sport mode. (First image is in comfort, second is sport, then last esc/tc off.) - Some mechanical parts like the radiator and the front mounted intercooler are extremely strong and difficult to damage. - Like others mentioned, I would like to see the Hillclimb variant return. - The Default Sunburst which is the 2.5 Sport RS AWD Wagon should be changed to the Sedan version.