Changed the texture on the ad part (thanks Zappy!) and added collision triangles. This thing's gonna be drive-able! I just need to figure out why the hydros retract to 0 when I add hubwheels to it. When the hubwheels aren't there, the axles and hydros are perfect, they move where they should and stay in place when I don't press anything. When I add wheels, everything gets squished. :|
''Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.'' ''A right beam in the wrong place can mean all the difference in the mod'' ''So, wake up, Mister Freeman. Wake up and... *smell the ashes*...''
@TYLERTJ I think it would work and still look cool if you remodeled the rear hatch to include the rear wing at the top. I also don't really understand where the hinges would go on your model because it looks like the glass comes right to the body line of the roof.
When the D15 meets the T75. It's in-game, fully functional, but has lot's of errors and unfinished stuff. The new front parts are still single-sided so invisible from some angles, and it's slammed on an other texture map for the time being. First I'll update the van mod before I continue. Design suggestions are welcome
Just finished the suspension. Now that I have everything modeled, I can start making the exterior look pretty and add some more detail here and there in the enginebay and the interior (Well, almost everything is done...The mirrors and sideskirts are still missing.) And special thanks to Mythbuster for taking care of the jbeam, as you may noticed
I don't want to come across nagging but the side of the car you have that piece that looks like attached side molding. I think that area needs a little bit of attention It's more of a body line not an add on side molding like how the model represents.
well i started modeling a city. texturing gonna be a pain in the a. in sketchup sadly. main reason is i cant texture in blender. have tried too many times
The 767 was kind of a huge plane and too big imo to serve any purpose or fun in BeamNG. So inb4 737-100, a little baby compared to the 767! (imported from here)
It should handle like a pile of junk on wheels built out of spare parts though. 'Cause that's what it is. This made me want to play HL2 again.