So, I'm trying the new nodeRotate, and it works! something I have been wanting for a long time, but with nodeOffset, it doesn't move the props: Do I need something for the props? They rotate with nodeRotate but don't move with nodeOffset
You need to define the base position of the prop using baseTranslation such as with: Code: ["radiatorFanSpin" , "bluebuck_coolingfan_i6", "e2r","e2l","e4r", {"x":0, "y":0, "z":0}, {"x":0, "y":1, "z":0} , {"x":0, "y":0, "z":0}, -360, 360, 0, 1, {"baseTranslation": {"x":0, "y":0, "z":0}}], at the end of the prop definition so that you can use nodeOffset. Without it, the prop is placed in the dae file/Blender coordinates. Its a backwards compatibility thing :/
Well, I tried that line you gave, and it does move, but it's not at all in the correct place: Or are you saying I need to put in the coordinates to the baseTranslation?
Yeah sry what I meant is you need to define a baseTranslation or baseTranslationGlobal. The (0,0,0) I gave wasn't meant to be the correct coordinates.
It worked! I had to use baseTranslationGlobal, but you were right it had to be defined Thanks for the help!