Another rename, it will be renamed to Code: core_vehicle_manager.getVehicleData(vid).vdata.slotPartMap
ffb quality is most definitely worse at 1000 than 500 lol it's gonna be clipping 80% of the time, you two should really just set up your wheel properly instead
sorry for bothering, but i had a real quick question on page 13 to find out why hotlapping cars brake on jumps because they have never done this in 0.34 and under, again sorry for bothering, if you need to i can post pics and vids to get a better example
with the latest update 0.35 the speedometer has lost the fluidity and precision it had before, before it was nice and fluid now it makes sudden jumps and is very annoying
Everything in the driver is at 100%. I understand that the thrustmaster T150 is not a very powerful steering wheel, but with a force of 1000 it did a good job. Maybe 500 effort will be enough for more powerful steering wheels
traffic cars sometimes crash into this wall by the west coast dragstrip and get stuck when making this turn. if they dont crash they stop and continue wierdly. they also get onto the racetrack or the dragstrip which might be a bug because i havent seen cars spawn or drive there normally. i also havent seen them using blinkers on that turn which is also probably a bug.
I was just scrolling in parts menu and i clicked on rear lights (sunburst) and realised they must added more light options in 4rth hotfix you can now have clear (as it came in the big update), then red and then black. Just little thing i noticed and personaly i like it but they could write it to the patchnotes
Hey Guys my UI keeps getting deleted automatically after this update. This has happened with thrice now. I'm really frustrated trying to solve the issue and retrieving old layout back. Thanks @devs
Sunburst2 can't be skinned on the race spoiler (you can only skin the sides, not the other parts) Also spoiler_L is hard to skin too, as the bottom of the top wing part is UV mapped to the same part as the top of said wing...
We got the 0.35.4 update and nothing changed man, cmon devs, it can't be that hard to return the max FFBs Man we don't care about clipping, we just want the 1000 max force back
This is a big one, the DCT transmission is annoying to a point where it becomes undrivable. Acts very weird as mentioned, another thing i discovered is that also upshifts are buggy, sometimes you hear the car change gears and rpms do get higher but the UI doesnt display it for about 3-4 seconds EDIT: THIS HAPPENS IN MANUAL MODE
It is there in sports mode, I just didn't notice it. --- Post updated --- Also, the problem with the smooth flare of the high beam when the low beam is on has not been fixed. I noticed this in hirochi sunburst, soliad lansdale, ibishu bx diana. When flashing or just turning on the high beam when the low beam is on, the animation of the smooth glow of the light stops working. In these cars, the headlights are divided into sections with low beam and high beam. The low beam section works as it should, but when it is lit, the smooth ignition of the high beam stops working. If you flash your headlights with the low beam on, the light beam will flare up smoothly, but there is no light in the headlight itself. It just abruptly lights up and goes out. --- Post updated --- Just try blinking the high beam when the low beam is on. --- Post updated --- Nothing bad will happen if you return the maximum усилие to 1000 Nothing bad will happen if you return the maximum усилие to 1000
I'd like to see what the ffb clipping graph looks like on your side with everything maxed out and strength at 500, because for me it ends up clipping basically immediately. I assumed the game didn't care what torque your wheel produced, but i might be mistaken
For powerful handlebars, 500 would be very sufficient, but for weak rubles that give out ~ 2 NM, 1000 force significantly enhances feedback. At low speeds, the steering wheel returns to the center a little more readily and even manages to enjoy the drift, the drifts feel better. The quality of FFB may be worse than 500, but it's not so noticeable. I hope the developers will hear us. --- Post updated --- At 0.34, I once tested my steering wheel according to the schedule, and judging by the videos of YouTubers, my FFB is configured normally. --- Post updated --- FFB is too light when using power steering. Now, at low speeds, the steering wheel doesn't even try to return to the center position. When driving the Brickell Bastion, it is too light. With a force of 1000, he gave a fairly good effort, although he did not fully return the steering wheel to the center --- Post updated --- The arrows of the gasoline level and engine temperature still drop sharply down when the ignition is turned off. At 0.34, they began to descend smoothly for the first time, but after 0.35, for some reason, this detail was removed. I hope this will be fixed before 0.36 is released, as well as the problems described above, including the lack of smooth high beam illumination when the low beam is on for sunburst, bx diana, landale and smoother animation of the turn signal lever and sunburst --- Post updated --- When hiding the interface, it is not possible to open the doors due to missing triggers. --- Post updated --- Another long-standing problem is the fog lights that are too bright. They illuminate the entire environment BETTER THAN the HIGH BEAM.In reality, they will only illuminate the road and the curb, but in the game they illuminate the entire environment, like a spotlight on a lighthouse.