Mesh shading bugs after exporting from blender

Discussion in 'Content Creation' started by Bobby dYck, Apr 11, 2025.

  1. Bobby dYck

    Bobby dYck
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    Joined:
    Mar 5, 2020
    Messages:
    60
    I keep getting these shading errors on meshes export from blender.
    Snmekobrazovky934.png Snmekobrazovky935.png
    I even tried importing a vanilla mesh and exporting it withou changes just to see if it still happens. It does, meaning its not caused by mesh geometry or any changes i make to it. Its not caused by edge split of auto smooth either. The errors also only show up ingame, in blender it shades perfectly fine.

    The only way i got the errors to go away is by exporting the mesh as shaded flat, which doesn't help much.
    Snmekobrazovky936.png

    Any ideas?
     
  2. jscxnt

    jscxnt
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    Jul 14, 2024
    Messages:
    345
    Which part is the error on I cant tell where to look lol
     
  3. raiiiu

    raiiiu
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    Joined:
    Apr 27, 2021
    Messages:
    135
    Try recalculating the normals on the outside of the mesh, it likely isn't the solution but it's always worth a shot.
     
  4. Bobby dYck

    Bobby dYck
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    Joined:
    Mar 5, 2020
    Messages:
    60
    Snmekobrazovky934.png Snmekobrazovky935.png
     
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