I keep getting these shading errors on meshes export from blender. I even tried importing a vanilla mesh and exporting it withou changes just to see if it still happens. It does, meaning its not caused by mesh geometry or any changes i make to it. Its not caused by edge split of auto smooth either. The errors also only show up ingame, in blender it shades perfectly fine. The only way i got the errors to go away is by exporting the mesh as shaded flat, which doesn't help much. Any ideas?
Try recalculating the normals on the outside of the mesh, it likely isn't the solution but it's always worth a shot.