why --- Post updated --- the model isnt even looking decent yet, why you make those unnecessary accesorries?
why 1 sided textures --- Post updated --- and wheres horizontal stabilizer --- Post updated --- Gear is misplaced and small, the textures need improving and are 1 sided, control surfaces are missing as well as the horizontal stabilizer Use this photo to compare it to your creation
It isn't in the real life plane, don't make it so in the game --- Post updated --- and what the holy are those normals? why are there parts clipping out the fuselage?
You did the right thing by quitting. I broke my head for 1 month with a rear wheel issue. When I try to take off the rear wheels keep sticking and acting weird and the landing gear kept bending. I finally figured out i had to use TIRE as a material and not RUBBER. ChatGPT didn't tell me that. It said beams node values had to be adjusted. 4 Weeks. Just to find out I had to use TIRE not RUBBER. Here's timelines: Rudder functionality: 1 Week Cockpit Yoke + Beams: 1 week Perfect Materials modelling +Scaling: 2 month This is my favorite business aircraft and only game which allows me to simulate it - otherwise would've given up.