Released Tire Gorilla (Realistic Friction Overhaul) VERSION 11 BASE

Discussion in 'Mods and Skins' started by Hodog2010, Oct 10, 2023.

  1. Devel6016

    Devel6016
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    Small thing, but can you rename the files to be all lowercase? I'm on Linux, and any file with capital letters doesn't show up in game, and I don't want to have to rename things everytime there's an update to this
     
  2. Hodog2010

    Hodog2010
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    No, i know why, it overwrites the groundmodel.json
     
  3. BravoNovemberZulu

    BravoNovemberZulu
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    Hey, does the grip mod as of now do anything with dirt and gravel?
     
  4. Hodog2010

    Hodog2010
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    yes,
     
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  5. BravoNovemberZulu

    BravoNovemberZulu
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    I was thinking at certain points rallying was less like ice skating. Honestly the tarmac has always been within the range of plausibility for me but the dry dirt a bit more like slick wet clay than reasonable IMO.

    On loose surfaces there is an effect of a sliding rather than a rolling tire where it tends to dig a bit, creating extra drag, especially noticeable when drifting sideways. So for our purposes the dirt gets grippier the further the car slides and digs. Is there any approximation of that effect or any possibility of incorporating it at some point?
     
  6. Hodog2010

    Hodog2010
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    Personally I haven't been in a whole lot of dirt, nor gravel, gravel is pretty much there but I have the Hydrodynamic friction up a lil for being able to roll vehicles, to your question yes the possibility is actually there, right now I'm trying to get the main attraction done which is the asphalt, version 12 is currently in the works, and close to release, i have quite a few people helping me test and so forth, thing is I'm gonna be moving with my brother this following week due to the doggy situation I'm in.

    P.S
    I promise this one will be better, I'm overhauling tire gorilla entirely now, and will hopefully be posted soon for a lick/taste for what's to come.

    Press f11 and go to window, click, once there look for groundmodel debug and turn Hydrodynamic friction to 0.
     
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  7. BravoNovemberZulu

    BravoNovemberZulu
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    I hope all goes well for you and your pups. Wife and I have a Pit bull and a Chihuahua near and dear to our hearts.
     
  8. Hodog2010

    Hodog2010
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    well uhh... wasn't meaning literal dog, kinda can't use the other word since guidelines here, im practically homeless sort of, in short my life is a mess as of this very moment.
     
  9. Mylene!~

    Mylene!~
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    very curious to see how that's going to look looking forward to it I've kind of been messing with the tires my self a little to improve it? probably not I'm not very good at coding sometimes however I think I came to something that feels very close to life keep in mind I'm not skilled lol but it's fairly close to what I've felt IRL in AC and in RBR (in terms of gravel driving and snow etc)
     
    #49 Mylene!~, Apr 14, 2025
    Last edited: Apr 14, 2025
  10. BravoNovemberZulu

    BravoNovemberZulu
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    Have you tested tire gorilla with .35?

     
  11. Hodog2010

    Hodog2010
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    yes, anything under 0.40 is too slick, as of now i am reworking stribeck velocity and making another version which is "Enhanced", which basically is stock beamng just with the strength turned up.
     
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