[Updated post] How to make a JBeam Copy this code: Code: { "Cube":{ "information":{ "authors":"You", "name":"Cube", }, "slotType":"main", "flexbodies": [ ["mesh", "[group]:","nonFlexMaterials"], ["Cube", ["Cube"]], ], //--Nodes-- "nodes":[ ["id", "posX", "posY", "posZ"], {"group":"Cube"}, ["nl0",1.0,-1.0,-1.0], ["nl1",1.0,-1.0,1.0], ["nr2",-1.0,-1.0,-1.0], ["nr3",-1.0,-1.0,1.0], ["nl4",1.0,1.0,-1.0], ["nl5",1.0,1.0,1.0], ["nr6",-1.0,1.0,-1.0], ["nr7",-1.0,1.0,1.0], {"group":""}, ], //--Beams-- "beams":[ ["id1:", "id2:"], ["nr6","nr2"], ["nl4","nr6"], ["nl5","nl4"], ["nr3","nr2"], ["nl1","nl0"], ["nr7","nr6"], ["nl1","nr3"], ["nl5","nl1"], ["nl0","nr2"], ["nr7","nr3"], ["nl5","nr7"], ["nl4","nl0"], ["nl5","nr3"], ["nr7","nl1"], ["nl0","nr3"], ["nl1","nr2"], ["nr2","nr7"], ["nr3","nr6"], ["nr6","nl0"], ["nl4","nr2"], ["nl4","nl1"], ["nl5","nl0"], ["nr6","nl5"], ["nr7","nl4"], ], //--Collision Triangles-- "triangles":[ ["id1:", "id2:", "id3:"], ["nr7","nl1","nl5"], ["nl1","nr2","nl0"], ["nr3","nr6","nr2"], ["nl4","nr2","nr6"], ["nl5","nl0","nl4"], ["nr7","nl4","nr6"], ["nr7","nr3","nl1"], ["nl1","nr3","nr2"], ["nr3","nr7","nr6"], ["nl4","nl0","nr2"], ["nl5","nl1","nl0"], ["nr7","nl5","nl4"], ], }, } Replace the nodes and beams with your nodes and beams Replace the nodes positions with your node position which can be seen by viewing your model in blender and clicking on your node. You should see the node position. The beams should connect your nodes put the name of two nodes and it should connect them
This is nice, could be useful for those like me who had a stroke trying to read the official documentation also, i think you should add back the thing about main.materials.json and DAE btw, there's an official tutorial vehicle in the docs, but I can see this being useful if people don't want to have to dig through to find it it's here: https://documentation.beamng.com/modding/vehicle/tutorials/basic_car_tutorial/ (this was edited because fixed)
I also don't really see the point of this. Jbeam files arent that hard to make, and like devel said, why not just have the template jbeam for download? You have to edit it yourself anyway, so what's the point of having a tool to generate a generic jbeam when you could just keep the base jbeam and make a copy whenever you needed one?