Thanks for your suggestion! What makes you think that it is the trees along the highway that is causing the stutter?
Not to interrupt but I also have a 3050 and I think there are just too many trees for the GPU. Did you use High-quality foliage trees for the map?
The trees are too many and too dense, and they are all models. When I change to a more open place, it runs smoothly. My suggestion is to change part of it to textures.
@LeGran @gta5online9_official Thanks for suggestions! how much RAM do you have? 32GB of RAM is highly recommended/borderline required to run the map properly. What graphics settings do you run? I have a 2060 on normal settings and it runs fine. I will continue to push the limits of the engine to achieve realism in the map. I have and will optimize as much as I can, but to achieve maximum detail in such a large map, performance sacrifices must be made. IRL the forest is much more dense than in the current version of my map.
If your pc starts to throttle, you should quit as much programs in the back ground, and set your graphics to a lower settings. Shadows are hard for your pc, and when you are driving it is not realy importent, so lower the shadows, it could help you much, also beam do not need 144 fps, lower it to 60 or 80, and that will improve performance to, less frames to render.
Currently there is no interstate on the map. It is technically a state route highway. Its currently 75km long from one side to the other.
Caney Ridge April 15th 2025 Update!! (Ridge Enthusiasts) -New spawn points -Many WIP Motorsports layout changes: -Completely redid the oval track area and moved it -Updated drag strip -Redesigning service roads and parking lots (heavy WIP will change!) -New dirt jumps (WIP) -I'm sure you can find more if you look -Backend stuff for future projects -Bug Fixes and Optimizations -Some more stuff that I've probably forgotten about Free and Paid versions on Patreon or join the free BeamMP server! Free:https://www.patreon.com/posts/caney...paign=postshare_creator&utm_content=join_link Paid:https://www.patreon.com/posts/caney...paign=postshare_creator&utm_content=join_link Server name: Caney Ridge, USA - OTB Modding 2 Notes, bugs, and issues -Work in progress. Things aren't finished. -Hard to run on some PCs -8k version has less quality in the physical terrain resolution causing known issues around tunnels and other places where the terrain and meshes meet. -Rocks and trees are auto generated whenever terrain changes are made. Don't get too attached to any specific crawling lines or trees. -The map will be 100% free when I am finished working on it All feedback and suggestions welcomed! If you're having problems try this: -Turn down your graphics settings before loading in -Disable or delete your other mods -Delete any old Caney Ridge file before updating -Restart BeamNG -Delete your temp folder in 0.34 -Restart your pc
Hello everyone! The current up to date version of Caney Ridge is now free for all! I am still working on Caney Ridge, but progress has been extra slow lately due to life and other projects. I still work on Caney Ridge, but its in a more indirect way at the moment. I just wanted to give a huge thank you to all my supporters that have stuck with me all this time even through the slow progress. Just wanted to be transparent about why updates aren't monthly anymore. More content to come! Get Caney Ridge FREE!