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0.35 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 2, 2025.

  1. simsimw

    simsimw
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    Nov 23, 2022
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    2,016
    Yeah
    you can change depth of field settings from graphics settings.
     
  2. Luan_321

    Luan_321
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    Joined:
    Dec 14, 2023
    Messages:
    44
    Man my FFB feels so good now, I can finally drift without even touching the wheel. I increased the strength to 1200 and made a very good LUT file. Here's how it its now, on the good transitions and the handbrake pulls I'm not touching the wheel.
     
    • Like Like x 2
  3. Thatsublett

    Thatsublett
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    Dec 28, 2024
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    1
    Anybody else have issues with the Bypass anti lag system not working, I just get a message that says that something is broken. Idk how to fix it
     
  4. Cookiehead

    Cookiehead
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    Mar 20, 2023
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    287
    I only notice this with the 1.6:
    I made a 4-speed automatic, and the 1.6 engine stalls if you're idling and brake in D or R.
     
  5. jamesthecarguy

    jamesthecarguy
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    Joined:
    Sep 27, 2024
    Messages:
    185
    the
    --- Post updated ---
     

    Attached Files:

  6. Technological

    Technological
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    Dec 28, 2022
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    480
    - Go to your user folder (Launcher > Manage User Folder > Open user folder)
    - Open the "0.35" folder
    - Open the "settings" folder
    - Delete the "postfxSettings.json" file
    - Start the game

    That should fix your issue.
     
  7. jamesthecarguy

    jamesthecarguy
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    Sep 27, 2024
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    185
    thank you so much man.

    upload_2025-4-15_18-58-32.jpeg
     
  8. Technological

    Technological
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    480
  9. IDeletedSystem64

    IDeletedSystem64
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    Joined:
    Feb 3, 2018
    Messages:
    55
    since updating to 0.35 i've been having constant issue on italy with ai traffic causing my system to run out of memory (and the linux oom to kill beam), on 0.34 and previous it would handle 8 traffic vehicles / 7 parked vehicles (pooled as well) with no problem using simplified vehicles (ive never really tried it without), but now it runs out of memory any time i try.

    i've tried with dx11, vulkan, and safe mode with no change in results.
    (i've not tried the linux native either, i don't think it would help since theres already known memory leak issues with it alone)

    my system is running arch linux with ryzen 7 5700g and radeon rx 5700 with 32gb ram
     
  10. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,611
    Thank you developers for the update. love the remastered car and the new props added. Just fantastic :)
    BUT...
    The replay system is completely broken after this update. I have been able to work around all the other bugs added in earlier updates (the flickering lights, the props not being hidden if broken)
    But now the replay system have hit an all new level of broken, with permanent mesh breaking, the broken mesh will not reset when you play back the replay?! Every tire and plastic part is a broken mess after a collision.

    Please fix this before the next big update. we need this fixed in a hot fix. please.
     
    • Agree Agree x 1
  11. Shelbyiris

    Shelbyiris
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    Joined:
    Sep 9, 2022
    Messages:
    1,380
    im not sure if this is a bug, and i don't want to waste time downgrading to 0.34, so im just gonna ask

    did the rear lights on american cars (when the lowbeams are on) flash on and off when the same light is shared by the turn indicators?

    mostly noticable with the pre-facelift Roamer, where brake light + indicator would make it change brightness, but with headlights + indicator, the rear light flashes. which is the opposite of the D Series and the Bastion, where the brake light + indicator would make the light flash, while headlights + indicator change brightness.

    also happens with the Legran, Grand Marshall, Lansdale, Barstow, facelift Moonhawk and im fairly sure other USDM cars with red turn indicators (excluding the D-Series, pre-facelift Moonhawk, where it works fine). was this done on purpose, or is something not right?

    speaking of which, why did the Hopper, 93-05 H- Series, Pickle, Wendover, ye slightly newer but still olde (96-00) Pessima, big wentward thing and partially the Stambecco not get the new lights?
    while the update itself did bring a ton of content and neat QoL stuff (like the horn names), it does feel a lot unfinished, or at least inconsistent. honestly? i hope 0.36 focuses more on making existing cars more up to date with the newer ones, and generally bug fixing than on adding content.
     
  12. jamesthecarguy

    jamesthecarguy
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    Sep 27, 2024
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    185
    The devs did the majority of the cars and did not do the cars that you said. An with the rear lights, uhm i experience that too.
     
  13. KawasakiMule4WD

    KawasakiMule4WD
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    Joined:
    Feb 24, 2024
    Messages:
    1
    Bug report :3

    Induction Type shows NA on the Performance Index for Gavril Bluebuck with Stage 4 Supercharger
    screenshot shown in Safe Mode DirectX11
    (money was hacked in don't mind that)

    upload_2025-4-16_19-55-29.png
    upload_2025-4-16_19-57-31.png
     
  14. hey_big

    hey_big
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    Joined:
    Aug 26, 2015
    Messages:
    164
    Missing collision in Automation Test Track
    upload_2025-4-17_0-16-36.png
     
  15. Drivesafe4

    Drivesafe4
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    Joined:
    Dec 28, 2020
    Messages:
    371
    Don't forget about the fact that replays now randomly decide to be 5 times the size they usually are whenever they want for whatever reason. One play session I record a three minute replay on Hirochi Raceway with one car that's 90mb. Turn off the game, open it back up and record the same replay again with the same exact conditions. Ends up being 500mb. Haven't played the game since this "update", and probably won't until the next one.
     
  16. kaorunakayamap

    kaorunakayamap
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    Joined:
    Aug 5, 2024
    Messages:
    45
    I'm Japanese, so please add JDM (right-hand drive) or Japanese-style police SKIN to Sunburst, Pessima, SBR4, and Hopper in v0.35.6 or v0.36.
    If Sunburst, Pessima, SBR4, and Hopper had right-hand drive, it would look like this
    (inverted image)
    screenshot_2025-04-18_22-54-20.png screenshot_2025-04-18_22-58-38.png screenshot_2025-04-18_23-00-53.png screenshot_2025-04-18_23-02-13.png screenshot_2025-04-18_23-04-21.png
     
  17. Russian driver

    Russian driver
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    Joined:
    Apr 20, 2020
    Messages:
    17
  18. Vantello

    Vantello
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    Joined:
    Sep 1, 2018
    Messages:
    510
    Proabably because the devs are trying something new for interor glass textures. There is a new Generic Interor Glass texture now, which the sunburst uses for the front interior door glass and windsheild.
     
  19. 3DTunes

    3DTunes
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    Joined:
    Feb 23, 2017
    Messages:
    335
    I noticed that the MD-Series has gotten a small ram plow added, don't know when, but it would be nice for it to be given to the bus as an option too and maybe the T-Series as well, but most definitely the bus.
    screenshot_2025-04-18_22-53-59.png
     
  20. Icendox

    Icendox
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    Joined:
    Oct 25, 2021
    Messages:
    19
    i noticed this too, it happens on the moonhawk and on the k-series door windows too upload_2025-4-19_19-46-49.png upload_2025-4-19_19-47-17.png
     
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