Man my FFB feels so good now, I can finally drift without even touching the wheel. I increased the strength to 1200 and made a very good LUT file. Here's how it its now, on the good transitions and the handbrake pulls I'm not touching the wheel.
Anybody else have issues with the Bypass anti lag system not working, I just get a message that says that something is broken. Idk how to fix it
I only notice this with the 1.6: I made a 4-speed automatic, and the 1.6 engine stalls if you're idling and brake in D or R.
- Go to your user folder (Launcher > Manage User Folder > Open user folder) - Open the "0.35" folder - Open the "settings" folder - Delete the "postfxSettings.json" file - Start the game That should fix your issue.
since updating to 0.35 i've been having constant issue on italy with ai traffic causing my system to run out of memory (and the linux oom to kill beam), on 0.34 and previous it would handle 8 traffic vehicles / 7 parked vehicles (pooled as well) with no problem using simplified vehicles (ive never really tried it without), but now it runs out of memory any time i try. i've tried with dx11, vulkan, and safe mode with no change in results. (i've not tried the linux native either, i don't think it would help since theres already known memory leak issues with it alone) my system is running arch linux with ryzen 7 5700g and radeon rx 5700 with 32gb ram
Thank you developers for the update. love the remastered car and the new props added. Just fantastic BUT... The replay system is completely broken after this update. I have been able to work around all the other bugs added in earlier updates (the flickering lights, the props not being hidden if broken) But now the replay system have hit an all new level of broken, with permanent mesh breaking, the broken mesh will not reset when you play back the replay?! Every tire and plastic part is a broken mess after a collision. Please fix this before the next big update. we need this fixed in a hot fix. please.
im not sure if this is a bug, and i don't want to waste time downgrading to 0.34, so im just gonna ask did the rear lights on american cars (when the lowbeams are on) flash on and off when the same light is shared by the turn indicators? mostly noticable with the pre-facelift Roamer, where brake light + indicator would make it change brightness, but with headlights + indicator, the rear light flashes. which is the opposite of the D Series and the Bastion, where the brake light + indicator would make the light flash, while headlights + indicator change brightness. also happens with the Legran, Grand Marshall, Lansdale, Barstow, facelift Moonhawk and im fairly sure other USDM cars with red turn indicators (excluding the D-Series, pre-facelift Moonhawk, where it works fine). was this done on purpose, or is something not right? speaking of which, why did the Hopper, 93-05 H- Series, Pickle, Wendover, ye slightly newer but still olde (96-00) Pessima, big wentward thing and partially the Stambecco not get the new lights? while the update itself did bring a ton of content and neat QoL stuff (like the horn names), it does feel a lot unfinished, or at least inconsistent. honestly? i hope 0.36 focuses more on making existing cars more up to date with the newer ones, and generally bug fixing than on adding content.
The devs did the majority of the cars and did not do the cars that you said. An with the rear lights, uhm i experience that too.
Bug report :3 Induction Type shows NA on the Performance Index for Gavril Bluebuck with Stage 4 Supercharger screenshot shown in Safe Mode DirectX11 (money was hacked in don't mind that)
Don't forget about the fact that replays now randomly decide to be 5 times the size they usually are whenever they want for whatever reason. One play session I record a three minute replay on Hirochi Raceway with one car that's 90mb. Turn off the game, open it back up and record the same replay again with the same exact conditions. Ends up being 500mb. Haven't played the game since this "update", and probably won't until the next one.
I'm Japanese, so please add JDM (right-hand drive) or Japanese-style police SKIN to Sunburst, Pessima, SBR4, and Hopper in v0.35.6 or v0.36. If Sunburst, Pessima, SBR4, and Hopper had right-hand drive, it would look like this (inverted image)
Proabably because the devs are trying something new for interor glass textures. There is a new Generic Interor Glass texture now, which the sunburst uses for the front interior door glass and windsheild.
I noticed that the MD-Series has gotten a small ram plow added, don't know when, but it would be nice for it to be given to the bus as an option too and maybe the T-Series as well, but most definitely the bus.