It's coming. Way too complex. I know how of course, but...I think it fits better being what it essentially is, just a Hirochi Start with a number of changes to fit a new purpose, just a badge engineered car with extra steps, so it sits at the beggining of the range of course, being the cheapest Sunbursts available.
not a good idea cause keeping it as suburst will keep compatible for sunburst mods --- Post updated --- Will the rhd interferes with the sunburst rhd mod from @dankpeng420 or will you extend rhd to the sunburst itself? --- Post updated --- I mean will they work together or interfere
I took into account other modders doing RHD versions, so I made sure to name every part in a unique way so if you happen to have several mods that do RHD stuff on the Sunburst, at least mine won't bash others. Every Start part has at least 'Start' on both the part name and description, so hopefully it's all fine. Some parts are custom so they are unique anyway, but since some RHD parts get their appereance by applying a interior skin, it means that some parts (interior mirror, pedals, and a few others) can be swapped by other RHD parts from other mods no problem and should work the same, I did them anyway since I don't want this to be dependant on other mods, which would be an even bigger mess...
Isn’t pronounced like “fool” or differently, and since it’s Indian would you consider making Indian taxi and police cars? I also have an idea for a van version, basically the wagon body but with no rear windows or seats
Yes, sounds exactly the same. At least according to translators...that's the joke. And well, this is the very first release (well, at least by the time it hits the repo) so the idea was to at least cover all the variants from the original mod (the 1.5 detuned became a SW to make it more unique) but yes, I do have more plans and the SW van is at least one of them, but no timeframe on that right now.
I think it would be better as a part of the sunburst configs since it shares the main chassis with the sunburst
Quite bad timing indeed...that's why I'm providing this provisional link so it can be downloaded for the time being: EDIT: Mod now in the repo Yup, not only is more logical but easier, it would be a big mess to separate...
I already explained it a bit in my previous post, but here is the full version from the still unpublished repo page:
Greetings I really enjoy the Start-Mod for many years already In your latest release I especially like the lights without the sidemarkers, and the interior looks fantastic There are some very little things that I think are a bit odd: - the Start Super 1.0 Engine also has a turbocharger, I think that such a cost reduced model fits a naturally aspirated intake instead of an expensive turbocharger - the Start dashboard has the same weight as the normal sunburst dash, maybe should be a bit more lightweight because of less electronic control devices - the radiator could also be a little weaker and lighter - the rear seats a bit more lightweight - smaller fuel tank, also a bit less weight - the gauges with 260 km/h and 8000 rpm seem a "little" bit exaggerated for inline-3 Maybe a tacho with redline at 6k and max 7k and 220 km/h should be more than enough the Start is definitely my favourite Sunburst version
Thanks for the suggestions, took care of a few, mainly the interior weights, but not much I can do sadly for the others...the gauges are indeed too optimistic, but I guess it was cheaper to use the original Sunburst base. Also, as for the engines I agree on the turbo being too much for the Super, but all Vivace engines are turbo, no N/A versions exists and I'm not even sure of how to model a N/A variant...
I thought about that, when the Phool brand could create their own special gauges, then it would be possible also to adjust (or just "paint over") the high numbers. In this case, the movement of the dials don't even need to be changed. At the weight I could test to edit some nodeWeight values. Thinking of power steering or electronic driving aids, there is no chance because these things don't have nodeweights in beamng, although in real life all the mechanics and devices can do alot of extra weight... and a cheap car should be as fuel-efficient as possible For my personal use I already did bumpers and mirrors in black plastic just before you began to update the Start-mod. I thought it could be useful to make the bumpers an extra part so that it can be combined with other skins. Some police cars have skins and unpainted bumpers, so no need to make two separate skins The fuel tank could be a size of 40 L or a bit less, the radiator could be like this (less water, less area, ...): "radiatorArea":0.28, "radiatorEffectiveness":5400, "coolantVolume":5.5, To create an n/a intake I tried to leave out the intercooler and turbo, but then there is a big "hole" that needs to be filled. Maybe an intake from another vehicle could fit somehow. Because you took the engine from Cherrier FCV: when comparing to french cars like Peugeot 208, it also has the "PureTech" engines being N/A variants.
Mission accomplished I got the Start below 1200 kg (!) To be exact, it is 1199 kg can't upload screenshot I changed nodeWeights for testing as follows: - Dashboard (Start) "nodeWeight":2.4 - Dashboard (Start Super) "nodeWeight":1.8 (same as lightweight dashboard from normal sunburst) - Seats_R_start "nodeWeight":1.6 - Seats_R_startsuper "nodeWeight":1.4 In addition the 37 L fueltank ("nodeWeight":0.4) and a smaller radiator ("nodeWeight":2.1). The inline-3 engines are also much more lightweight than flat-4.