WIP Beta released 2021-23 Bruckell Flare/Rustler (FCV rebadge)

Discussion in 'Mods and Skins' started by doDeca_Hedral, Feb 15, 2024.

  1. lopunny

    lopunny
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    how do i add badges to cars? im trying to make a pzev version of the sunburst and i dont know how
     
  2. bussin.buses

    bussin.buses
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    More variation in styling would be nice.
     
  3. epicjackson1

    epicjackson1
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    (Deleted)
     
    #23 epicjackson1, Mar 7, 2024
    Last edited: Jan 17, 2025
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  4. uzu29ss

    uzu29ss
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    How do i do this? I'm trying to make a series of mods, the first being the Doberman Cassette (low end version of sunburst)
     

    Attached Files:

    • Screenshot2024-07-06145131.png
  5. 240p_ibishu_covet

    240p_ibishu_covet
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    Isn't Doberman a German dog breed? Why is the brand American?
    --- Post updated ---
    Are you planning to publish this in the repo?
     
  6. uzu29ss

    uzu29ss
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    Stupid parody of great dane trailer brand i thought of... oh well
    --- Post updated ---
    if i do make it yes
     
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  7. elimiel2

    elimiel2
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    could this be uploaded to the repo? or can I ? w
     
  8. doDeca_Hedral

    doDeca_Hedral
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    If you want to take up the project, you certainly have my permission! I just didn't want to post it in its given state (still says vivace on the interior screen, lacks USDM parts, etc.) but if you want to then go for it. If you want to credit me you can, but it's not strictly necessary since I won't be guaranteeing any further support. :)
     
  9. elimiel2

    elimiel2
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    w
    ok. maybe I'll put it up as WIP beta released
     
  10. SupraTech

    SupraTech
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    So i can use this mod as a base for mine??
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    Well, I need some help. It gives me errors bc I am using my custom logo, and its dds format and I cant implement it...
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    how do I make this w my custom logo?? upload_2025-4-19_13-0-25.png
     
  11. doDeca_Hedral

    doDeca_Hedral
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    In essence, DDS files really only exist to be loaded by a game. To edit them, it's usually easier to convert to png with something like texconv.

    The big difference from regular images (png, jpg...) is that DDS uses multiple file formats. This is why using GIMP's built in DDS import/export doesn't work with most BeamNG textures.

    Here is a guide on how to get the proper file format from texconv. Don't worry about actually understanding what any of it means, just remember what format gets listed when you convert from DDS to whatever else and specify that format when you convert back to DDS.

    It may be worth starting a thread in the Content Creation forums, but I'm sure someone has already explained it a lot better than I can. :)

    ---

    Almost forgot to answer the original question, yep, this mod can be considered public domain at this point. Use it however you like :) Just remember that technically BeamNG are the original creators of all this content, I just remixed it a bit, but if you're just making more BeamNG mods then that's not an issue.
     
  12. elimiel2

    elimiel2
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    Yes pleade
    --- Post updated ---
    it
    it is already usdm.
     
  13. SupraTech

    SupraTech
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    Ok! Thanks for the useful info. I use paint.net for the textures and for now it's working.
    --- Post updated ---
    I will try texconv to see if it's better.
    --- Post updated ---
    this is the mod:
    https://www.beamng.com/threads/c-a-...tobello-automotive-group.104286/#post-1839628
     
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  14. jamesthecarguy

    jamesthecarguy
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    is the flare sedan in the repo version?
     
  15. elimiel2

    elimiel2
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    no I would like to put it there tho
     
  16. coolcarguy#1

    coolcarguy#1
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    i think you been beat out lol
    Beta - Phool Start | BeamNG
     
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