Hello there, So this has been in the update for quite some time, the most recent/most used maps on the top, introduced in 0.35. Is there any way to reset it? (Or at least hide it)? If I decide to make a map, I don't really want to know how many times I've loaded into that map, for example. This is what I'm talking about. If anybody has some ideas, please let me know. I would appreciate it!:
The information for those "Recent Maps/Spawns" are stored in the file: [UserFolder]\settings\cloud\uiStats.json If you delete this file BeamNG assumes (only for that "Recent Maps/Spawns" system") that no map has been played before at all. AKA Reset . BTW: I found a "vehicles" section in the file. Maybe they are planning a similar mechanism: "Recent Cars". I hope not.
I managed to find it by myself, but thank you for that. I'll probably write up a post detailing how to do this if nobody else does it before. Also, I noticed if I just blanked the file with a text editor, I'm unable to access any of my maps, even the vanilla ones. However, just deleting it works as normal. I don't know how it is on your end, though.
If you completely don''t like the "Recent Maps/Spawns" system, you can write a small OS batch file, that automatically deletes the above mentioned file before the BeamNG Launcher is started. Then simply use this instead of starting the Launcher directly That would have the effect to have the behaviour from 0.34 back again .
Sure, I'll think about that. I don't know why this isn't an opt-in option, that's something only the devs know. --- Post updated --- Also, is the "vehicles" section a separate file, or is it the same as the aforementioned uiStats file?
I found a way to disable the recently used maps feature: - Open the uiStats file with Notepad and change it to this: Code: { "levels":{}, "vehicles":{} } - Save the file, then right-click it in file explorer and select "Properties", then check "Read-only". - Click "Apply", then click "OK" That should prevent the game from logging which maps you have played to the file.